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Thread: Gilded Yurt

  1. #1

    Default Gilded Yurt

    This card is too mighty. With that, you have infinite Combos en masse!
    Some of us play only decks with Wanton Wizard and Yurt, then some Flip Up Combos.
    With Dark Awakening you have an infinite Pool of everything. Only Swashbuckler or Master Scavenger can put cards from discard pile out of the game.
    The thing is, Ressources are not really killable and with infinite Flip Up Cards you have infinite Tactics.
    And not only this, with Key Man or Dwarvish, you draw infinite cards for 2!
    With Gnat or Swarm of Gnats you discard infinite handcards (and instant too!) from your enemy, with Violating Anomaly you have an infinite forget.
    The thing is, a Yurt is too mighty. And if you have 2 or 3 Yurt, you can´t really kill another characters!

    I think, Yurt should be banned OR changed. While it only needs 2 Greed, some of us use them as starting ressource. And then play 3 color with Carmic Cake. So you have all you need.
    I thinked about it a long time. I would change it so:

    BANNED
    or...

    1
    [G][G][G]
    Unique Yurt

    We have three different decks and they´re to mighty! All other our Spoils-Players say, that it is boring to play against those decks.
    All say, that Yurt is to mighty!
    In a deck with Dark Awakening you can play Location-Killer but it is not really dead.

  2. #2

    Default

    There are many tools across Trades that deal with locations. I just don't see Yurt being overpowered. I think GenCon will be instructive because it will help shake out a less localized meta.
    R.I.P. Tenacious

    Vive Arcane Tinman!

  3. #3

    Default

    If I can, I would to play against all of you
    And show you, how mighty this card is!

    All of our players in our store say, that this card is to mighty!
    And noone wants to play against a Yurt-Deck.

  4. #4
    Join Date
    Nov 2007
    Posts
    578

    Default

    Are people in your area playing the Arcane Research engine?

  5. #5

    Default

    are you kidding me! lol we JUST moved this thread to Constructed so that we could give deck feedback to the OP of that post...

    YURT IS NOT BANNABLE! lol there are WAY to many ways to deal with locations.

    I think part of the issue is that the newer players dont understand how to play against it. Attacking into it is key. Having a kill card is key. doing it at the right time is key.. You need to be agressive against this card. Play more removal. Play better in general and I think that you will see that the card is not "broken"

    Yurt is strong yes, but it is def not unkillable. And to everyone who thinks it needs to be changed (thresh OR numeric cost) Erratas dont happen unless it was a MISTAKE or it was to clear up the intention of the card.. not because someone thinks it's overpowered (which it def is not).
    Last edited by TriAdX; 07-29-2011 at 11:24 AM.
    insert image here

    http://www.theworldsnotes.com/chat/spoils
    Come and Chat about our favorite game, heck, you might even find some one to play with!!!

  6. #6

    Default

    My best deck (BAW) uses Yurt for infinite combos. My second best deck (Based off Asuryan's Mono Arcane) uses Inadequate Wand for infinite combos. If your opponent doesn't run loops to get cards for free, you will win in the long run. But that's a known fact for most control decks, is it not?

    There are of course ways to handle both cards, but with Dark Awakening or other tricks it's very tough to keep them away. When I first started playing the Yurt, our local meta changed completely. Almost everybody began splashing Chain Reaction and there were two mono Warlord decks for every other deck type in our tourneys for quite some time. I needed to rebuild my BAW deck over and over again to stay on top of things and of course it still loses to very fast aggro decks...

    ...sometimes.

    I'm not saying the individual cards are too powerful. They become too powerful for most decks to handle together with other cards (*cough* ban Dark Awakening *cough*). I don't think there's a lot you can do without starting to mass-ban cards to prevent powerful combos. I also think that looping control decks will (in the end) beat all other decks except for extreme beatdown decks or OTK decks since you are getting so many cards for free and can outplay most opponents after only a few loops.

    What you could do, of course, is to limit the number of looping cards in the Spoils. At least for the future. Or just add more of them so that more deck types can gain the infinite control element. ^_^

    In my opinion control decks are very fun to play, but very frustrating to play against. It's nerve-wrecking in the early game when you try to establish your field, but then it's smooth sailing for the most part and not that exciting.
    Bizze

  7. #7

    Default

    I think there are an awful lot of "ban" calls coming out of your local group... We should really get some deck lists to let other people pound on.
    R.I.P. Tenacious

    Vive Arcane Tinman!

  8. #8

    Default

    People are always going to scream "BAN!" when they cant beat something or they constantly win with something.

    There is NO WAY to ban cards unless there is a REAL competitive environment where we know that GOOD players are playing. If all of the best players end up playing the same card or same decks.. then we need to look at banning stuff.

    The only other exception is something like MOTM... other then those 2 situations.. stop pulling the "BAN" hammer out. "BAN" hammer is for fixing something BROKEN.. not something a few local groups can figure out how to beat.

    GenCon Contructed will tell a lot. I suggest to all the players that keep getting beat by the same deck to take a look at the top decklists that will be coming from GenCon and building those decks... then understanding why those decks did so well at GenCon.
    insert image here

    http://www.theworldsnotes.com/chat/spoils
    Come and Chat about our favorite game, heck, you might even find some one to play with!!!

  9. #9

    Default

    C'mon, I was kidding with the ban on DA. When I would like AT to ban a card you'll know it (Resource OTK anyone? ^_^)

    However, I think DA is more or less a Warlord staple and in many decks it's worth a Warlord splash just to get access to it. Recurring ANY card but resources? Yes please. It further increases the usefulness of control decks and it makes aggro Warlord with Dragon Juice VERY deadly, already improving a very strong mono deck type.

    It's a good card and it makes other deck themes better since you now have access to (in theory) 8 Dragon Juices or if you play Wanton Wizard and the Wand, an unlimited number of Dragon Juices (or any card). I don't think it's Warlord flavor either, but that's beside the point. At least in this discussion. ^_^

    So Yurt...
    I can sympathize with ImInneren, I really can. It IS hard to face a Yurt player that knows what he's doing and since the Yurt can come back or just avoid death using for instance LL, you need to keep the momentum and press the Yurt player so hard that he must start making sacrifices or die trying to bring back/keep his combo. That's not an easy task if you're up against a control player that has probably already started using the Yurt in combat (stalling the attack or just reaping the benefits of the come-into-play effect).

    You need to either keep your aggro going and take control of combat while utilizing either anti-Yurt cards or loops yourself. Otherwise you're going to be left behind and that Yurt will be the bane of you.

    Some cards I think are good against Yurt:

    Warlord
    Chain Reaction - Extremely good to use when the Yurt player draws a card at the end of your turn and doesn't have anything left to play LL for, or just for a combat trick, luring the player into Yurting a character first, of course.

    Thundering Nilpha - Yeah, it's a common and perhaps not your first pick in a deck, but it really packs a punch and is difficult to handle for the Yurt player.

    Virtuous Razer - This one isn't that widely used either, but even if he probably dies in combat, as long as he is up against somebody in his own speed class, he will take the Yurt with him to the grave.

    Trebuchet Officer - Being able to respond to stuff is very good and you can destroy multiple Yurts with this one if you can keep him alive.

    Banker
    Crooked Appraiser - Almost as good as the Trebuchet Officer, but you can't respond multiple times in a chain. On the other hand, his ability is free.

    Property Condemner - Your opponent can always respond with LL as you are playing this guy and without a Yurt or Wand of your own, he's not that fancy, but he's flippable and pretty fast in combat.

    Gus VanBaymaven - All his Yurts are belong to you. ^_^ A bit heavy on the thresh, though.

    Arcanist
    Forget and Encumber are good Arcanist cards against Yurt.


    For Rogue I guess you have to rely on speed in combat and for Gearsmith you need to be the bigger man on the field. There are no real good counters that I'm aware of (or can think of right now at least). ^_^
    Last edited by Bizze; 07-29-2011 at 04:31 PM.
    Bizze

  10. #10
    Join Date
    Jun 2011
    Posts
    126

    Default

    It actually is Warlord flavor because it features Elzibeth resurrecting something (which is who and what Elzibeth is/does.) It's all in the lore!

    Happy debating.

    Quote Originally Posted by Bizze
    C'mon, I was kidding with the ban on DA. When I would like AT to ban a card you'll know it (Resource OTK anyone? ^_^)

    However, I think DA is more or less a Warlord staple and in many decks it's worth a Warlord splash just to get access to it. Recurring ANY card but resources? Yes please. It further increases the usefulness of control decks and it makes aggro Warlord with Dragon Juice VERY deadly, already improving a very strong mono deck type.

    It's a good card and it makes other deck themes better since you now have access to (in theory) 8 Dragon Juices or if you play Wanton Wizard and the Wand, an unlimited number of Dragon Juices (or any card). I don't think it's Warlord flavor either, but that's beside the point. At least in this discussion. ^_^

    So Yurt...
    I can sympathize with ImInneren, I really can. It IS hard to face a Yurt player that knows what he's doing and since the Yurt can come back or just avoid death using for instance LL, you need to keep the momentum and press the Yurt player so hard that he must start making sacrifices or die trying to bring back/keep his combo. That's not an easy task if you're up against a control player that has probably already started using the Yurt in combat (stalling the attack or just reaping the benefits of the come-into-play effect).

    You need to either keep your aggro going and take control of combat while utilizing either anti-Yurt cards or loops yourself. Otherwise you're going to be left behind and that Yurt will be the bane of you.

    Some cards I think are good against Yurt:

    Warlord
    Chain Reaction - Extremely good to use when the Yurt player draws a card at the end of your turn and doesn't have anything left to play LL for, or just for a combat trick, luring the player into Yurting a character first, of course.

    Thundering Nilpha - Yeah, it's a common and perhaps not your first pick in a deck, but it really packs a punch and is difficult to handle for the Yurt player.

    Virtuous Razer - This one isn't that widely used either, but even if he probably dies in combat, as long as he is up against somebody in his own speed class, he will take the Yurt with him to the grave.

    Trebuchet Officer - Being able to respond to stuff is very good and you can destroy multiple Yurts with this one if you can keep him alive.

    Banker
    Crooked Appraiser - Almost as good as the Trebuchet Officer, but you can't respond multiple times in a chain. On the other hand, his ability is free.

    Property Condemner - Your opponent can always respond with LL as you are playing this guy and without a Yurt or Wand of your own, he's not that fancy, but he's flippable and pretty fast in combat.

    Gus VanBaymaven - All his Yurts are belong to you. ^_^ A bit heavy on the thresh, though.

    Arcanist
    Forget and Encumber are good Arcanist cards against Yurt.


    For Rogue I guess you have to rely on speed in combat and for Gearsmith you need to be the bigger man on the field. There are no real good counters that I'm aware of (or can think of right now at least). ^_^

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