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Thread: Quotidian Line Dance of Doom

  1. Default Quotidian Line Dance of Doom

    Quotidian Line Dance of Doom

    6 [O][O][O]
    Item

    Slide to the Left
    Cost: Pay 2, pick two characters.
    Effect: Until end of turn, the characters switch Strength values.

    Slide to the Right
    Cost: Pay 2, pick two characters.
    Effect: until end of turn, the characters switch Life values.

    Two Hops this Time
    Cost: Pay 3, pick two characters.
    Effect: Until end of turn, the characters switch Speed values.

    If this card is destroyed, put this card into play under its owner's control as a face-down resource instead of their discard pile.
    maybe just a little peench?

    My gaming blog: http://gamedoubt.wordpress.com/

  2. #2

    Default

    I love this item!!! But make it for 4 or 5 cost and Unique xP
    And a Flip-Up for 8 or so xP

  3. Default

    Flip-up seems sort of excessive for a card with the power to destroy the concept of combat math. In order to determine a winning attacking situation with this card in play, you would have to think of every possible combination of stats switching with the only constraint being the number of resources your opponent has in play.

    I think removing this card would be a victory unto itself, rather than having to worry about your opponent simply paying any amount to flip it back up. While item removal is becoming more common due to crests, QLDoD combined with Accidental Invention could consistently and cheaply return to play. This card would work well with the Gearsmith faction, simply thinking about multiple Micromajig tokens switching stats, and the use of Adjunct Artisan to provide free activation of the first two abilities.
    maybe just a little peench?

    My gaming blog: http://gamedoubt.wordpress.com/

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