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Thread: Stand-in

  1. Default Stand-in

    Stand-in
    3 [D][D][D]
    Tactic

    COST: Pick an attacking character and a character you control that is not in battle.

    EFFECT: Destroy the attacking character. Put the other character under the control of the owner of the destroyed character and add it to the attacking party, depleted.

  2. Default

    Quote Originally Posted by Chalalite
    Stand-in
    3 [D][D][D]
    Tactic

    COST: Pick an attacking character and a character you control that is not in battle.

    EFFECT: Destroy the attacking character. Put the other character under the control of the owner of the destroyed character and add it to the attacking party, depleted.
    The immediate problem with this is that the "owner" of the second character might not be the one who is attacking. That and the fact that you're sacrificing a character you already control, so I don't think it's necessary for this card to cost more than 1.

  3. Default

    Also, it doesn't do what I want it to do either...or at least there aren't any cards to take advantage of giving your opponent a character. Need a character with something like this:


    Loyalist
    1 [D]
    1/1/3

    If this card comes under the control of someone who is not the owner, its new controller must lose five influence or destroy two characters they control. (bad wording, I know, but you get the idea)


    Infiltrate below would be closer to the behind enemy lines kind of feel I was wanting. Still costs too much like this at 3? I guess it probably does...maybe a cost of 1?


    Infiltrate
    1 [D][D][D]
    Tactic

    COST: Play this only when you are defending. Pick an attacking character and a character you control that is not in battle.

    EFFECT: Destroy the attacking character. Put the other character under the control of the owner of the destroyed character and add it to the attacking party, depleted. You may use abilities on this card as though you were your opponent. (The effect still happens to your opponent.)


    But then I was thinking that I would like it to be more versatile to where you could use it on yourself if someone pulled a trick on you, but you could still win a battle if you sneaked someone stronger into the battle instead, and that's where I ended up at the other card.
    Last edited by Chalalite; 01-26-2011 at 08:44 AM.

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