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Thread: Rogues and stuff.

  1. #1

    Default Rogues and stuff.

    Is anyone else a little underwhelmed by what Rogue recieved in this set? Im just I have alot more playtesting to do but for now I think they really missed the mark. I just remember hearing a whole lot of hype about how Rogues in this set would be all about this mining theme and have a bunch of cool ways to protect themselves. I just dont see any of that. There are like 2 mining themed cards that are pretty much only in name, and the only card I see that can protect itself without having to flip face down is Lucky Bastard.

    The real kick in the pants is the Rogue crest. Its easily the weakest of them and in my opinion needed a good one alot more than the other colors seeing as how it has such a tough time compared to the other colors in this cycle.

    Like I said im sure im missing some things but as im looking at my buddies decks im seeing alot of stuff to really pump up the strategies already present in those playstyles but Rogue just feels really lackluster.

    What am I missing with the crest? Does it just blow? or is there somthing awesome im missing about it?
    Knightmare13

    Captain of Team Echoes
    "History repeats itself."

    "Deal or No Deal 2.0" (Rogue/Banker)
    Current Record
    69 Wins
    2 Draws
    23 Loss

    "Im the Rogue to Doc's Warlord" - Me

  2. Default

    i will say the crest is kinda not so good. i have a buddy who palys roguelord and he thinks it is good. as far as things that drop right into a deck rogue got quite a few cards that are gonna be staples. i think most of them are just replacements for cards already in (drygulch for scrag) but most of them are more efficient than the cards they are replacing. then there are things like bastard and uncontrollable that are just beast. all in all i think rogue got better and cought up to warlord. i do though think all of the factions scored big. this set is just GOOD.
    ________
    Weed
    Last edited by tgrtrax; 04-19-2011 at 04:12 PM.

  3. #3

    Default

    I think the crest is better than it looks. Since you can play resources any time you can use an ability, whenever you have 4 resources open, your opponent's combat math changes.

    Plus, it's really good against 1-life characters. Watchtower is really good, right?

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