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Thread: Banker/Arcanist Concept Part II

  1. Default Banker/Arcanist Concept Part II

    Based on the previous concept I had, I've been staring at a new build that I'll be testing. If others would like to pitch in their thoughts, that'd be greatly appreciated.

    I'll explain why I chose certain cards too.

    Characters (30)
    3 Flabbergasting Philosopher 6GG/F4GG
    4 Pilgrimage Auditor 3G
    4 Property Condemner 4GG/F2GG
    4 Defiler of Innocence 2OOOO
    3 High-Priest of Thabbash 4OOO
    4 Lingamite Torture Monk 2OO/R2OO
    4 The Abominable Hamster 5O*5O's
    4 Wrinkly Rabbit 6O*XO's

    Tactics (28)
    4 Essence of Greed 1GG
    4 Inconvenient Roadblock 3G/F1G
    4 Subordinate Demotivation 3G
    4 Day of the Tentacle 0O
    4 Encumber 4O/R2O
    4 Evanesce 3OO/F1OO
    4 Karmic Cake 2G/R2G

    Resources (17)
    Greed 2 (starting)
    Obsession 11
    Neurosis 4

    Considering:
    Treasure Brokerage

  2. Default

    Character base: Hamster and Rabbit are the kill conditions. High threshold of Obsession fuels the Rabbit quite nicely. Hamster is the back up or bait for removal.

    The Monk is for protection on the kill conditions. The Recur is helpful as it provides just another way to protect them. Encumber and Evanesce are used for protection if needed but would be used on opponents.

    High-Priest is a no brainer. Having a good number of tactics or characters keeps certain key cards off, or at least I'd hope so. I'm debating if the Brokerage would be better to use than Karmic for synergy with the priest (additional location hate).

    Tactics base: 2 types of cards that net me another card. I'm iffy of Karmic for Brokerage for the reason above but Karmics are great for a turn 0 play. And the Recur makes it more possible for me to fish for that high threshold I'd need for the rabbit.

    Encumber and Evanesce are used in conjuction with Tentacle and Defiler. Removing those threats from their hands are always a plus.

    It has occurred to me that I won't be able to play Tentacle on turn 0 though to stop a Adriel if Gideon hits the table (or vice vera).

    Subordinate lets me have fun with Warlord if I do see Adriel or Gideon dropped.

    Overall, I like the plays I can throw down using Tentacles/Encumber's Recur, Defiler, etc. Keeping my opponent off pace and key cards seem like hot cakes.

    Resource Count: I don't have a thresh higher than 2 greeds. Start off with those and start dropping obessions/neurosis like candy! Unless someone can provide valid reason to split greed and obsession.

    Strategy: The idea is to wall up taking minimal damage from early swingers. Can use Flabber and Essence Greeds to boost back up. Once threshhold is met and resource count available, the deck starts dropping hamsters and rabbits and walls up to protect them. Last resort is to bounce them back and delay your turn.

    With dropping Tentacles and Defilers, the pace would be offset enough that if I have to wait another turn, my opponent wastes so many resources getting key cards back in I can send rabbits in all day.

    I haven't tested this build yet as I just rethought this deck today. I might be a little high on resource count with all the flip I have but I wanted to be sure that if my rabbit can attack, it attacks hard and can live through most direct damage (maximum 20 life? Realistically 8-10?).

    Thoughts welcome!
    Last edited by Fujisawa; 05-20-2010 at 02:28 PM.

  3. Default

    Interesting. I look forward to hearing the results of testing.

    I'll bet you can find a better card than Essence of Greed for that slot. If it is just for the influence gain - how about Frisky Fortuneteller? At least you get one shot to chump block with the life gain?

    You might consider more removal in lieu of Inconvenient Roadblock (just not as good as ol' Limited Liability). Crushing Usury or Extravangant Contusion come to mind. I understand that you are just stalling to get to your bigger threshold killers, but few decks can have "too much" removal. Roadblock is one battle (one turn delay, at best). Removal spares you (from that character) for up to two turns. And that's assuming opponent has a way to get it out of their discard pile and play it again.

    Personally, I'm not a fan of Day of Tentacle. I just don't like giving an opponent resources. I can see it maybe working in Big Constructed (all sets) with Land Shark and Ritual of Knob and Pull, but . . .
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  4. Default

    Essence of Greed: The use of it was for the influence yes and the alternative to draw for 1. Rather cheap for another card if need be. Otherwise, yes, the 4 influence is awesome. Oddly, I had Frisky in here first (check the first idea for this concept). Maybe I can toss her back in and try it out.

    Crushing Ursury: I was looking into Crushing Usury but it comes down to self-replacement for cost. So it's a battle between stopping damage and netting a card versus removal at cost of influence or expensive cost to remove. I'll try them out and see what happens.

    Day of the Tentacle: Yeah, this was iffy for me, I can find something else to fit. I liked the fun you can have with it to check their hand to see what's coming and if they have a cute character, now they gotta use it as a resource.

    It sucks to give them more resources but I get to check their hand and drop a character. Here comes testing hopefully!

    Thank you for the post, I hope to hear more critism!

  5. #5

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    Looking at this build, I like it a lot, with a couple of exceptions.

    First, I think you're playing too many resources. With the Karmic Cake you don't need to devote 15 in-deck slots to Arcanist thresh. Wrinkly Rabbit is your only Thresh matters card, and he only needs 4 or 5 to be devastating, everything else is just win more. I'd lose 4 resources out of the deck, run 4 Neurosis, 7 Obsession, maybe even less.

    Second, I don't like Essence of Greed. You can only really hope to draw 1 before you would die to Warlord, and any removal would be better in the slot. Try Extravagant Contusion, it's great with Subordinate Demotivation, because you can Contusion low-costers out of the way then use the SD to gain resource advantage by killing their big characters.

    Third, why no Caboodling Gladhander? He is unconditional hard removal that just gives them life, which is largely irrelevant. His cost is also amazing. It's like playing a 3/4/3 for 4 that says draw a card and playing an Irresistible Bribe, albeit at character (rather than tactic) speed.

    Fourth, with no items or locations in deck, High Priest of Thabbash may not be good enough. Some of the best cards in Seed are items and/or locations (Wand of Posession, Watchtower, Mighty Ballista). This will need some testing, and there are definitely items and locations you could play to great effect in this deck. The idea of discarding a Theocratic Senate of Marduun to the High Priest to counter a Ballista, then Architectural Restitutioning it back out is sexy.

    Fifth, what is the point of the Lingamite Torture monk in this deck? Is he just for the Property Condemners? Wouldn't you be better off with Ensorcelled Familiars, even if you're just pitching them to the High Priest?

    Also, as a final note, I like Day of the Tentacle a LOT in Seed only. As was pointed out elsewhere on the boards, most of the Warlord builds play Phalludrix, and that hurts Encumber a LOT. Day of the Tentacle gives you a way to permanently dispose of those pesky locations that make the Warlord deck so devastating.
    The Gnomish One: Cracking Heist Planners in sealed since 2006.

    ~~Proud Member of Team Gandalf~~

    Codename: Legoliath

    The Garbageman can because he mixes it with love and makes the world smell goooood.

  6. Default

    Out of order but yeah.
    Quote Originally Posted by thegnomishone
    Warlord builds play Phalludrix, and that hurts Encumber a LOT.
    It does hurt Encumber if the original target of Encumber is not who Phalludrix is attached to. Unless Warlord will play it and not attach it to someone? So yeah, when I drop Encumber, it'd be on who had Phalludrix attached, drop Day of the Tentacle, pay 2 for Encumber's recur.

    Quote Originally Posted by thegnomishone
    what is the point of the Lingamite Torture monk in this deck?
    I pointed this out under The Monk in post two. I probably should've made it more clear. I like the monk for the cheap cost and the ability to bounce my guys back if something is threatening it.

    Example: I have a rabbit and hamster in play. Warlord decides to Blazing Shriever my rabbit, react with the Monk, rabbit is in my hand. Then Warlord decides to Ballista the Hamster for 5, great, I pay two to activate Monk again from the discard pile and save the hamster.

    I saved two kill cards, gave 5 damage to the ballista, and he wasted a shriever. From 1 monk.

    And if they decide to take out the Monk himself? Great! They wasted removal on a 1/1/3 that I can still use from the discard pile.

    Quote Originally Posted by thegnomishone
    with no items or locations in deck
    I can't agree with you more. That right there is why I was looking into Treasure Brokerage instead of Karmic Cake. And it would be reason I would look into Scintillating Chamber Pot or another useful item. Maybe with the removal of some resources I can look into this.

    Having more will definitely help synergize with the High-Priest.

    Quote Originally Posted by thegnomishone
    I think you're playing too many resources.
    I can see this. With Karmic Cake, I could easily pull out 2 resources from 1 Karmic. I chose 11 Obsession and 4 Neurosis to assure at least a 20% of drawing 1 resource in my opening hand. Maybe 2. Drawing into Karmic + 2 resources opening hand assures I hit that devastating thresh for the cuddly critters quickly. Additional resources/flips help assure I can be a threat with multiple cards.

    Dropping down to 7 Obsession and 4 Neurosis gives me a 15% chance. I liked the chance of 1 in 5 cards better. I'll definitely give it a try at 7 though. If I do that, I totally have room for more items and/or locations for High-Priest.

    Quote Originally Posted by thegnomishone
    I don't like Essence of Greed
    It was a tough call on this call. I love what it could do. Gaining +4 influence isn't anything scoff at. Paying 1 to draw a card? Better than paying 3.

    In the end, yes, I could see removal going there instead. I'll give it a shot both ways during testing and see how it pans out.

    Quote Originally Posted by thegnomishone
    why no Caboodling Gladhander?
    I need help with this guy. I need to be sold on him. I get his usage: pay 7, drop a 3/4/3 and murder a guy at the expense of opponent influence gain.

    Other than removal and character in one card, I couldn't justify paying 7 for that. I could put it in as another form of removal. Say I played him and it's turn 5. Surely I'll have 7 resources realistically. I drop Caboodling and now I'm sitting on 2 available resources tops (assuming I had 9 in play).

    For the price of giving my opponent influence and me gaining a +1 to character advantage, is that enough reason run this guy? This would be versus adding another form of cheap removal.

    I'll give him a fair shot though and try it out.

    Investor and gnomeish, I'll try out your suggestions tonight! See how it works out and I'll let you know the results over the weekend. I'm sure if more criticism comes we can tweak this out.

  7. #7

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    Quote Originally Posted by Fujisawa
    I need help with this guy. I need to be sold on him.
    So, Caboodling Gladhander is a straight house in control. The real benefit of him is that he is a cardslot that serves as both removal and win condition. The problem with Seed control is the lack of workable win conditions, so you need things that can be both utility and win you the game. The best examples I can think of are the Caboodling Gladhander and Flabbergasting Philosopher. Both have solid effects, both create 3 Str dudes that can swing into your opponent's empty board.

    Quote Originally Posted by Fujisawa
    Paying 1 to draw a card? Better than paying 3.
    Except that you're paying 4 to draw a card. You're paying 1, plus the cost of a card, which is (theoretically) 3.

    Quote Originally Posted by Fujisawa
    I would look into Scintillating Chamber Pot or another useful item.
    While Chamber Pot isn't bad, you're playing the thresh to play the Wand of Posession. Against Warlord it's not much but High Priest bait for counter-item, but against most other decks it's either an answer to their Wand or it's a win condition.

    Quote Originally Posted by Fujisawa
    So yeah, when I drop Encumber, it'd be on who had Phalludrix attached
    The problem here is the ability to tactic-speed move Phalludrix. If I'm playing warlord and I see any Obsession on my opponent's side of the table, I'll always keep up the resources to move Phalludrix if necessary.
    The Gnomish One: Cracking Heist Planners in sealed since 2006.

    ~~Proud Member of Team Gandalf~~

    Codename: Legoliath

    The Garbageman can because he mixes it with love and makes the world smell goooood.

  8. Default

    Quote Originally Posted by thegnomishone
    The problem here is the ability to tactic-speed move Phalludrix. If I'm playing warlord and I see any Obsession on my opponent's side of the table, I'll always keep up the resources to move Phalludrix if necessary.
    Sonova!!!! I knew I forgot something about Phalludrix. Point taken.

    As for the rest, I'll drop it all and try out several things this weekend.

    Essence of Greed: Yeah I understand it's technically 4 since it's a card itself but the utility of it is what I like. Again, will try out other methods.

  9. Default

    Did testing against a mono-Warlord build. I cloned the deck Hordak used.

    Changes made:
    -3 Obsession
    -4 Inconvenient Roadblock
    -4 Essence of Greed
    +4 Extravagant Contusion
    +4 Scintillating Chamber Pot (Needed for High-Priest)
    +3 Cryptic Athenaeum (Needed for High-Priest)

    Opening hands, going first: Mulliganed hard for at least 1-2 resources or Karmic Cake. And tried to get a Day of the Tentacle or Defiler.

    Going second: Worried more for resources/Karmic and control pieces.

    Opening plays were simple, usually drop some form of Karmic (if turn 0) or drop pot or defensive card.

    Early game control didn't seem bad at all. Even if he dropped Adriel + Gideon, I still was able to Contusion then Subordinate Demotivation. Hitting an early Encumber recur + Defiler + Tentacle happened once and really helped out during the early game.

    Mid game, Warlord was great about keeping threats out. The problem I had was not having more than enough resources to be threatening. I'd usually have 2 greed, 3 obession (mix in 1-2 Neurosis) then 1-2 flips. Having to deal with 1-2 Robusticals, Drill Garrison, and Gideon didn't help out and used a lot of resources trying not to take all that damage (Encumber, Property, Pots on Robusticals).

    Late game, if I didn't have 5+ obsession thresh, I didn't have enough threat. I don't have enough draw power through cards to have multiple tools in my hand. Usually 1-2 between hand and flips by this time. Hand usually holding 1 life characters.

    Overall, this deck needs to be able to deal with multiple threats at once and make Warlord think hard about dropping certain characters. This deck needs work.

    Honorable Mention: Lingamite Torture Monk is a hero. The utility of him protecting cards being threatened is great. Just another way to protect.

    Extravagant Contusion is an add in now. 1-2 cost removal for big threats, yeah awesome.

    Bad is bad: High-Priest is a great though. He doesn't live long enough to stop anything. Usually when he hits play, he's auto-Noble Sacrificed or some type of removal. It's great he baits cards like that but he's not really that helpful.

    Don't Know Club: Scintillating Chamber Pot was something I tossed in to help the Priest and also to slow down heavy hitters. It did great actually but I don't know if it warrants a stay. It did help the longevity of my stay.

    Next Test: I'll try the Caboodles. More removal definitely does not hurt. His 7 cost might though. To pay 7 on my turn for removal + creature leaves me vulnerable on their turn. Also might add in the Essence of Greeds again because that +4 influence could help me stall out.

    I'll do some tweaks this weak and report up. Any thoughts or considerations?

    **Changed "can" to "try". Sounds different is I say "I'll try" versus "I'll can".
    Last edited by Fujisawa; 05-24-2010 at 01:22 PM.

  10. #10

    Default

    Just remember about the Priest, that if goes out something else will be Nobled
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