If you want my honest, no-holds-barred opinion...here goes.Originally Posted by earley207
I think this is a very good card concept. If we were brainstorming for a set, I'd definitely put this one in the database. However, I already know that the card is overcosted for what it does, and it probably wouldn't be rare. I'd immediately suggest that the card be lowered to uncommon, its cost number should become 3, and its icons should become 3.
Another issue is that we don't have the concept of generic character tokens in The Spoils (at least not yet). If you notice, the only tokens we have are Micromajigs. In Seed, we introduced "evil" Micromajigs, which happen to be exactly what this card wants to put out (I know they have 3 speed instead of 1, but that's good). So I'd change around the flavor of the card a bit to make it more consistent with the existing mechanics.
I also think this card is a little too much like Lugubrious Fingertrap, so I'd take away the "cannot block" part of its effect. This would balance out the card nicely, and that's how we'd begin playtesting it. So here is what the card would become:
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ART: Change it a bit to show tiny evil micromajigs bursting from the victims skull.
Mind Hatchery
Uncommon
3 OOO
Arcanist Item - gear
ATTACH TO CHARACTER
The attached character cannot attack.
At the start of your turn, you may put a Micromajig token with Covert into play.
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If we HAD to keep the card rare, kept it's art and name, and keep it at it's current cost and abilities, I'd suggest one change.
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Mind Hive
Rare
4 OOOO
Arcanist Item - gear
ATTACH TO CHARACTER
The attached character cannot attack or block.
At the start of your turn, you may search your deck for a "lurker" card with numeric cost 4 or less and reveal it. If you do, put it into play.
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)) and cards design is solid part of my life.
), but i think lurker with cost 4 each turn is too powerful. Maybe 3 or so :P
I do all i can to save The Spoils!!!