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Thread: Rogue/Arcanist token?? (SEED, 1st Ed., 1st Ed. Part II)

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  1. Default Rogue/Arcanist token?? (SEED, 1st Ed., 1st Ed. Part II)

    Rogue/Arcanist token??

    Not sure about this deck, kind of weak to bounce, but would like to get some feedback on it.

    Arcanist

    4x Insidious Ecto-Manipulator
    4x Knobby Stave
    4x Quotidian Ejector
    4x Skimping Ecto-Manipulator
    4x Voidal Perversion
    4x Voidal Poisoning
    4x Ectological Hazard Suit
    4x Eldridge Gosche
    4x Emphatic Ecto-Manipulator


    Rogue

    4x Bipolar Sarcophyle
    4x Ferrous Ferret
    4x Hyperphagic Sarcophyle
    4x Red Raven
    4x Thief Doyen
    4x Dauntless Gambler
    4x Slinking Bandido

  2. #2
    Join Date
    Nov 2007
    Posts
    578

    Default

    Resources?

    I love the deck, I've been working on a very similar idea. Ectological Ferrets FTW.

    A problem I found with the deck is that it has trouble removing enemy characters, especially when the Ferret is in play. Usually that's not too big of an issue, cos the Ferret rocks anyway. I'm testing out cards like Flaming Barduse etc, where you pick a number of characters and then distribute damage between them. That way you can pick the Ferret (putting another counter on it) aswell as an enemy dude, then deal all the damage to the enemy. Fun times!


  3. Default

    Oh, whoops forgot about resouces. Probably something like 10 Obsession and 8 Deception. Voidal Poisoning does deal a lot of damage provided you choose option 1, but apart from that, there's not much destruction you can put in this deck. If you did try to put Warlord in, it would be hard supporting three trades.

  4. Default

    Ambuscade and Hustler's Comeuppance both destroy without targetting, though they dont remove things that cant attack, poisoned blade does as well, but nobodies going to block with something they really need.

    But how DO you deal with a Samuel in play? Bounce your Ferret, then their Samuel and make sure you have enough to swing for lethal? I think you need to still play some of the proper removal, even though you often can't play it.

  5. #5
    Join Date
    Sep 2006
    Posts
    1,223

    Default

    Domain of Depravity is an instant loss for you. How do you recommend getting around that?

    I recommend these changes as well:

    + 4 X Shadowy Mugger
    + 4 X Martial Artist
    - 4 X Dauntless Gambler
    - 4 X Knobby Stave
    Ever wonder why people say "Penny for your thoughts" and you always want to throw in your "two cents?"

    ~~Proud Member of Team Gandalf~~

    Codename: Gand31f

    STE Points: 1, but seriously, I wanna judge on the cruise so do I really need these?

    Gold Stars: 1

  6. Default

    Maybe some Voidal Observatory for some card draw and Muddle Bugs, also maybe some Air Travel for convert besides the Slinking Bandido.

  7. Default

    Quote Originally Posted by Jinacious
    Ambuscade and Hustler's Comeuppance both destroy without targetting, though they dont remove things that cant attack, poisoned blade does as well, but nobodies going to block with something they really need.

    But how DO you deal with a Samuel in play? Bounce your Ferret, then their Samuel and make sure you have enough to swing for lethal? I think you need to still play some of the proper removal, even though you often can't play it.
    Ferrous Ferret will be a kamikaze for me. Once they have destroyed it (won't be easy...) I use Voidal Poisoning to kill what I need to kill, then strike with what's left. Or I use Voidal Poisonings first option infinite times on the ferret, then use air strike and deal them 25 to the head with the ferret.

  8. #8

    Default

    Quote Originally Posted by P5YCH
    Ferrous Ferret will be a kamikaze for me. Once they have destroyed it (won't be easy...) I use Voidal Poisoning to kill what I need to kill, then strike with what's left. Or I use Voidal Poisonings first option infinite times on the ferret, then use air strike and deal them 25 to the head with the ferret.
    Just so you know, that doesn't quite work with ferret because you are essentially paying a token to add a token and he's taking damage in the process. You CAN move all tokens from your other cards to him in this way, but he can't go infinite.
    R.I.P. Tenacious

    Vive Arcane Tinman!

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