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Thread: Seed Print Runs

  1. #11

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    I've actually noticed packs that break that pattern, and it's worthless if the person shuffles the pack... hell, I've seen packs that shift between different print runs in the middle of the commons... so I'm really not sure how much information can really be gleaned from Print runs of Seed right now.
    The Gnomish One: Cracking Heist Planners in sealed since 2006.

    ~~Proud Member of Team Gandalf~~

    Codename: Legoliath

    The Garbageman can because he mixes it with love and makes the world smell goooood.

  2. #12
    Join Date
    Nov 2007
    Posts
    578

    Default

    Contents of my first Seed booster box:

    (Common, Uncommon, Rare, Foil)

    Inconvenient Roadblock
    Bland Pepper
    Opportune Slotpuller
    Tiny Sarume
    Brainbath
    Obtuse Pipesmoker
    Robustical Badass
    Sequestered Hellion
    Scintillating Chamber Pot
    Shadowy Mugger
    Unstoppable Asskicker
    Essence of Obsession

    Department of Rejections

    Thabbashite Wizard
    Karmic Cake
    Repurpose
    Guttersnipe
    Heavy Sword
    Flabbergasting Philisopher
    Runivoltaic Accumulator
    Harbinger of Anguish
    Impressive Hero
    Gallant Commander
    Lingamite Torture Monk
    Prehensile Pirate

    Treachery

    Mundane Pupil
    Opportune Slotpuller
    Perforate
    Unimportant Wizard
    Flabbergasting Philosopher
    Runivoltaic Accumulator
    Harbinger of Anguish
    Impressive Hero
    The Abominable Hamster
    Purifying Priest
    Assistant Mud Whisperer
    Luxuious Gaming Establishment

    Master Mud Whisperer

    Tiny Sarume
    Fiendish Fez
    Inconvenient Roadblock
    Bland Pepper
    Idol Smasher
    Evanesce
    Fountain Diver
    Velocious Golem
    Hypnotic Illusionist
    Rune of Concealment
    Essence of Deception
    Spitting Sarume

    Lucky Charm

    Foul Diviner
    Circumspect Hijacker
    Inconspicuous Golem
    Rumply Ruse
    Vigilant Raider
    Anathematize
    Crushing Usury
    Massive Erecting Golem
    Obtuse Pipesmoker
    Ensorcelled Familiar
    Temple Guardian
    Unbearably Heavy Shoes of Teleportation

    Mysterious Invasion

    Mesmerizing Enchantress
    Unscrupulous Attendant
    Runic Armor
    Slinking Bandido
    Anathematize
    Crushing Usury
    Massive Erecting Golem
    Obtuse Pipesmoker
    Mirthless Altar
    Slick Orator
    Cowering Golem

    Runic Whale
    Karmic Cake

    Seraphim Magic
    Virulent Dogmatist
    Fiscal Intercessor
    Terra Cotta Flagellator
    Improvised Blowtorch
    Sequestered Hellion
    Underpaid Ancestor
    Mud Whisperer Wannabe
    Desserted Island
    Hot Pepper
    Cloaked Weaponmaster

    Avuncular Merlion
    Runivoltaic Accumulator

    Fountain Diver
    Mundane Pupil
    Roulette Wheel of DOOM!
    Frenzied Shriever
    Thabbashite Wizard
    Circumspect Hijacker
    Massive Erecting Golem
    Hypnotic Illusionist
    Impressive Hero
    Lingamite Torture Monk
    Prehensile Pirate
    Claywork Compendium

    Watchtower

    Guttersnipe
    Enduring Swordsman
    Brainbath
    Karmic Cake
    Fervent Beastslayer
    Encumber
    Flabbergasting Philosopher
    Runivoltaic Accumulator
    Harbinger of Anguish
    Transient Smuggler
    Manful Skirmish
    Flagitious Denunciator

    Drill Garrison

    Terra Cotta Flagellator
    Guttersnipe
    Enduring Swordsman
    Brainbath
    Karmic Cake
    Strangulate
    Unflinching Bowman
    Shrouded Demon
    Scintillating Chamber Pot
    Underhanded Gamer
    Lordly Stables
    Sin Against Nature

    Balthassar Gristwalter
    Cashier's Window

    Flimflam Man
    Perforate
    Foul Diviner
    Prostitution Lobbyist
    Agile Highwayman
    Blazing Shriever
    Horrendous Behemoth
    Deck Warden
    Essence of Greed
    Security System
    Cunning Disguise

    Arcane Research
    Slinking Bandido

    Repurpose
    Hidden Dagger
    Heavy Sword
    Mesmerizing Enchantress
    Nimble Conscript
    Horrifying Brain-Monkey
    Black Scourge of the Brine
    Runic Tattoo Artist
    Auspicious Tax
    Jocular Stupefaction
    Titillating Contortionist

    Wand of Possession
    Heavy Sword
    Last edited by Asuryan; 01-13-2008 at 06:44 PM.

  3. #13
    Join Date
    Nov 2007
    Posts
    578

    Default

    Cracked another booster box:

    (Common, Uncommon, Rare, Foil)

    Heavy Sword
    Mesmerizing Enchantress
    Frisky Fortunehunter
    Tamper
    Slinking Bandido
    Runic Tattoo Artist
    Overindulge
    Unflinching Bowman
    Shrouded Demon
    Prehensile Pirate
    Claywork Compendium
    Swollen Ostrich

    Portly Tradesmau

    Frisky Fortunehunter
    Tamper
    Slinking Bandido
    Seraphim Magic
    Underpaid Ancestor
    Mud Whisperer Wannabe
    Agile Highwayman
    Blazing Shriever
    Horrendous Behemoth
    Jocular Stupefaction
    Titillating Contortionist
    Mass Confusion

    Inhibit

    Fiscal Intercessor
    Runic Armor
    Flimflam Man
    Colossal Flattener
    Virulent Dogmatist
    Crushing Usury
    Massive Erecting Golem
    Obtuse Pipesmoker
    Improvised Blowtorch
    Assistant Mud Whisperer
    Luxurious Gaming Establishment
    Aweless Charger

    Watchtower

    Roulette Wheel of DOOM!
    Frenzied Shriever
    Thabbashite Wizard
    Prostitution Lobbyist
    Encumber
    Flabbergasting Philosopher
    Runivoltaic Accumulator
    Harbinger of Anguish
    Rune of Concealment
    Essence of Deception
    Spitting Sarume

    Neurosis
    Slick Orator

    Seraphim Magic
    Virulent Dogmatist
    Fiscal Intercessor
    Terra Cotta Flagellator
    Sequestered Hellion
    Underpaid Ancestor
    Mud Whisperer Wannabe
    Agile Highwayman
    Blazing Shriever
    Subordinate Demotivation
    Ingenious Tinker
    Pit Boss

    Defiler of Innocence

    Fiscal Intercessor
    Terra Cotta Flagellator
    Flimflam Man
    Perforate
    Unflinching Bowman
    Shrouded Demon
    Scintillating Chamber Pot
    Multi-Attachment Man
    Pit Boss
    Essence of Rage
    Confounding Conjurer

    Palm Glom
    Fleet Golem

    Chancellor of Reinstatement
    Mundane Pupil
    Opportune Slotpuller
    Perforate
    Unimportant Wizard
    Sequestered Hellion
    Underpaid Ancestor
    Mud Whisperer Wannabe
    Agile Highwayman
    Mass Confusion
    Rouse
    Hungry-Hungry Idol

    Cashier's Window

    Foul Diviner
    Circumspect Hijacker
    Inconspicuous Golem
    Rumply Ruse
    Encumber
    Flabbergasting Philosopher
    313373 Mechanic
    Strangulate
    Auspicious Tax
    Jocular Stupefaction
    Titillating Contortionist

    Mutineer's Hiatus
    B14nd P3pp3r

    Idol Smasher
    Perturbatious Warlock
    Inconvenient Roadblock
    Black Scourge of the Brine
    Runic Tattoo Artist
    Overindulge
    Unflinching Bowman
    Shrouded Demon
    Jocular Stupefaction
    Titillating Contortionist
    Mass Confusion

    Hall of Conventions


    Inconvenient Roadblock
    B14nd P3pp3r
    Sly Bilker
    Perturbatious Warlock
    Blazing Shriever
    Horrendous Behemoth
    D3ck W4rd3n
    313373 Mechanic
    Essence of Greed
    53cur17y 5y573m
    Cunning Disguise

    Adjunct Artisan

    Hidden Dagger
    Heavy Sword
    Mesmerizing Enchantress
    Frisky Fortunehunter
    Runic Reinforcement
    Casino Kingpin
    Improvised Blowtorch
    Anathematize
    Sin Against Nature
    Essence of Greed
    53cur17y 5y573m

    Reality Shift
    Mesmerizing Enchantress

    Runic Armor
    Slinking Bandido
    Seraphim Magic
    Fiscal Intercessor
    Shrouded Demon
    Crushing Usury
    Mud Whisperer Wannabe
    Agile Highwayman
    Essence of Greed
    Flailing Knife
    Proficient Battler

    Adriel, Defender of Marduun

  4. #14

    Default

    Quote Originally Posted by thegnomishone
    I've actually noticed packs that break that pattern, and it's worthless if the person shuffles the pack...
    There are likely two, maybe three common print runs, so are they really breaking the pattern? Anyway, it is NOT WORTHLESS if they shuffle. Let's say you recognize commons as 30-34 and 36-39 in print run A. That means the missing one is 35 from print run A. They don't have to be in order!!!

    More importantly (and sometihng I would actually consider doing) is identifying a couple power commons and memorizing which two cards go directly next to it, then some way to identify print runs (maybe another 1-2 cards). This seems a reasonable method of remembering some information that might actually be helpful.

    That being said, I'm going to partially agree with Hans here, memorizing the whole print run is largely unnecessary, as being able to identify the color of the card passed to you is often just as helpful as knowing the actual card itself. I don't think there's anybody who plays this game that NEEDS to memorize them... I'm nowhere near that level and I'm a relatively successful drafter. Nowhere near that level.
    Team Strike
    3peat reigning national champ/co-champ (USA!)
    Active member of the boards for a LONG time.

  5. #15
    Join Date
    Nov 2007
    Posts
    578

    Default

    Quote Originally Posted by La_Sin_Grail
    That being said, I'm going to partially agree with Hans here, memorizing the whole print run is largely unnecessary, as being able to identify the color of the card passed to you is often just as helpful as knowing the actual card itself. I don't think there's anybody who plays this game that NEEDS to memorize them... I'm nowhere near that level and I'm a relatively successful drafter. Nowhere near that level.
    Eventually someone with a photographic memory is gonna pwn us all.


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