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Thread: Deranged Items

  1. #1
    Join Date
    Sep 2006
    Posts
    336

    Default Deranged Items

    2x Deception Starting
    9x Rage
    9x Obsession

    Arcanist
    4x The Deranger
    4x Venomous Sacspider
    4x Quotidian Assassination

    Warlord
    2x Assimilation Center
    4x Blow Up
    4x Dragon Juice
    4x Splattergun

    Rogue
    3x Catastrophic Betrayal
    4x Clockman Pickpocket
    4x Cute Cutpurse
    4x Heist Planner
    4x Misappropriation Machine
    4x Pillaging Pirate
    2x Late Addition
    4x Scrag

    The general idea is the abuse of the control-switch items with CP and Cute Cutpurse. Blow Up's are there to help control the items as well as some extra damage. Dragon Juices are there to pump your direct attackers. Sacspiders are there to make your opponent think twice before attacking. Really good for turn 2 if you can pull the resources. Late Additions work with Sacspiders for a nasty surprise blockers. I picked deranger for hand control and to get good things in the discard pile. The rogue cards are self explanatory.
    So what if its not broken, at least I'm original.

    Liberal Card Player, Conservative Political Player

    Hurray for smiley

  2. #2
    Join Date
    Sep 2006
    Posts
    336

    Default

    2x Deception Starting
    18x Rage

    Warlord
    2x Assimilation Center
    4x Blow Up
    4x Dragon Juice
    4x Splattergun
    3x Deadly Striker
    3x Target Practice
    2x Tactician Vacation
    4x Deadly Barduse

    Rogue
    3x Catastrophic Betrayal
    4x Clockman Pickpocket
    4x Cute Cutpurse
    4x Heist Planner
    4x Misappropriation Machine
    4x Pillaging Pirate
    4x Scrag

    For those of you who just completly didnt like the 3 trade idea here is an altered 2-trade version.
    So what if its not broken, at least I'm original.

    Liberal Card Player, Conservative Political Player

    Hurray for smiley

  3. #3
    Join Date
    Sep 2006
    Posts
    336

    Default

    Geez where is everyone. No one has been posting aynthing
    So what if its not broken, at least I'm original.

    Liberal Card Player, Conservative Political Player

    Hurray for smiley

  4. Default

    Gen Con

  5. Default

    The problem is that any decent player is going to respond to your cutpurse/blow up by using the item you are trying to destroy.

  6. #6

    Default

    That's why you use the item, attack in the same turn OR use it in response to the end of their turn.

    EDIT: for even more fun, throw in Counter attack.
    R.I.P. Tenacious

    Vive Arcane Tinman!

  7. #7
    Join Date
    Sep 2006
    Posts
    336

    Default

    Quote Originally Posted by Master Wooley
    The problem is that any decent player is going to respond to your cutpurse/blow up by using the item you are trying to destroy.
    Not only is Hordok correct. I like to just keep them on the field even when i dont have item destruction. Because if you target my items im just going to respond by using them.
    So what if its not broken, at least I'm original.

    Liberal Card Player, Conservative Political Player

    Hurray for smiley

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