Resource destruction would have MUCH MORE devastating effect in sealed and draft than in constructed.Originally Posted by FromTheShadows
Resource destruction would have MUCH MORE devastating effect in sealed and draft than in constructed.Originally Posted by FromTheShadows
Tainted Stars: 1
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"Pod Six is jerks!"
Lol, yeah. Just think, you draft or put your sealed deck together and possibly need to splash a third trade albeit with 1 threshhold. Well, you'd be a fool not to just start with 1 of that staple in play...but wait! Someone, by luck, can destroy that staple giving you several unplayable cards.
R.I.P. Tenacious
Vive Arcane Tinman!
Land destruction has been done and done, in the world of The Spoils it seems that resources are valued highly and any reasonable Lord would surely try and utilize unguarded resources instead of destroying them. The Underground Pudding Baron might be able to attach their opponents' resources to their own faction for a turn thus causing a temporary threshold dilemma. Mayhaps resources will soon be targets for attacks where blockers would rally to defend and keep their resorces unattached. Better to pilfer than purge eh?
"strange things are afoot at the circle K"
A mechanic that I never want to see EVER (well two mechanics): Anything resembling Stasis, or any extra turns.
R.I.P. Tenacious
Vive Arcane Tinman!
He's referring to right before Black Summer, that was 1999, IIRC. LD was HUGE at that time.Originally Posted by FromTheShadows
Well if you guys don't want to see resource destruction what if TG decides to make a faction that lets you and your opponent each pick the starting resources for each other. I have to agree that players have gotten too lazy with construction and rely too much on what they start with I like my games to be varying and a challenge where someone who truly understands all aspects of the game can thrive in the meta, not a who can draw what cards by basically playing the same decks.
From everything I've seen within constructed tournaments its almost always the same story and predictably boring and there is little to meta against those decks at the moment so its not that easy to try to find something to deal with the meta. There are some things that can be done to mess with various decks such as character destruction against a sproingmajig deck, but against control decks its harder to find a way against that type of stuff.
It may just be me but the constructed format is nothing worth playing right now, I currently prefer limited as it takes a whole lot better of a player to be successful there with deck building and draft is especially more difficult in having to judge situations. With constructed its basically matchups only right now and takes much more luck than skill.
That's because there has not been enough focus on Constructed at this point. There currently is no established meta game and it might take a while to get one.Originally Posted by kcfin
If you playtested Constructed as much as The Knitting Coalition has, you would change your opinion. There is a lot more to playing constructed than most decks would leave you to believe.Originally Posted by kcfin
That's assuming The Knitting Coalition exists, which it doesn't.Originally Posted by Century
I have more to say, but I'd need time to forumlate it into a cohesive post...maybe later.
R.I.P. Tenacious
Vive Arcane Tinman!
I was referring to my team. We exist, but only on the 6th Flatday of each Week.Originally Posted by Hordak
I don't mean to be ruffling feathers, but since I'm an old school Magic player I can offer a few points.Originally Posted by Century
-The Black Summer was in 1996.
-Land destruction with Sinkhole, Strip Mine, Stone Rain, Ice Storm, and Moxes & Birds of Paradise, with Black Vises was popular before 1996.
-There have only ever been a few tournament worthy LD decks through Magic's history including Legion Land Loss (a mono-green Extended deck from the late 90s), Ponza & Sped Red (both mono red decks relying on some fatties and a lot of Stone Rain type cards), and lately Magnivore decks (Blue/Red deck with lots of LD and bouce for lands and Magnivore to finish the game)
-During this past years Constructed team PTQ season the Magnivore deck was actually the best deck by a small margin.
-I personally have always hated LD decks. The main reason is that they are inconsistently good. When they work, they do so by making your opponent unable to play any cards. To me, that's not very fun. The problem is, when they are working they lead to a non-interactive game state, and when they aren't working they are just annoying and lead to unhappy players.
-You won't be seeing resource destruction any time soon in The Spoils. However, I agree it's good when players are encouraged to do more than just splash 2 icons in one trade. I wonder if Seed will provide some mechanics that encourage that....but in the end variety will come from your local players themselves.
-We'll keep trying to make as many different decks viable as possible, but if you want to see more variety in your local metagame then I encourage you to set an example and build a new killer deck yourself! If you start beating people with it, they'll have to adjust.
Josh Lytle
Last edited by joshlytle; 05-21-2007 at 04:38 PM.