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Thread: New Machine / New Mechanics

  1. #1

    Default New Machine / New Mechanics

    Part II brought us some interesting new card mechanics. There was the addition of a couple of sac-engines, an army of new anti-token based banker characters, cards that return resources to their owner's hands, and characters that cannot be picked by your opponent.

    What do you guys hope to see in future sets? Specifically Seed?
    Maybe another good question is which mechanics you would not like to see? (the popular argument being *NO resource removal*) Anything else?

    ---

    I wouldn't mind seeing 'remove from the game' removal tactics. Also, I love cards with mechanics like Stuffy Doll and Souls of the Faultless.
    Which also brings up the question: Are 'non-color' and/or 'multi-color' cards the future of Spoils?
    Last edited by Brad Meine; 05-19-2007 at 04:00 PM.
    I play Spoils better than you do.

  2. Default

    I think resource destruction would make this game unplayable.

    THe two resource start was a way to allow people to play two different colors, and to have a quick start unlike that other game.

    IF one was to add in resource removal, you would almost always have to play two factions in your deck, instead of the one, unless you like only playing with half your deck.
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  3. #3
    Join Date
    Oct 2006
    Posts
    283

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    i think multi thres cards would be great for the game. kind of like the gold cards from magic.
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  4. Default

    I don't see an immediate benefit to having multi-trade cards. Sure, gold cards are fun in Magic. Part of their coolness comes from their novelty. When Legends was released they were new and different. But it wasn't until how many sets later, Ravnica, where they were actually worth playing. Ravnica block changed magic from 5 colors to 10, well, factions, and opened up many options in deck construction.

    In The Spoils, it's already easy to run 2-3 trades, even 5 aren't out of the question with proper threshold management. To me, it seems multi-trade cards would just make deck decisions for you. Also, each trade in the spoils feels like you're already playing a multi-color deck when viewed from a magic perspective. If/when multi-trade cards appear, I hope it doesn't happen right away, maybe the expansion after Seed Cycle? There are still so many options with what we have now.

    That said, off-trade abilities might be a way to do multi-color characters effectively/interestingly. Example: (not remotely balanced for power levels)
    Quotidian Strategist / who let him on the battlefield?
    9 cost, 2 arcanist icons.
    1, 3, 1
    Voidal Strike
    cost - X is the number of rage resources you control. Deplete this character, Pick a character.
    effect - Deal X damage to the character.

  5. Default Um, a lil off topic...

    Fishman, do u really know what you are talking about with gold cards being unplayable until Ravnica. Um, Mystic Snake, Vindicate, PSYCHATOG (!!!ONEONEone1) Spiritmonger, Pernicious Deed... do i really need to go on? The idea behind gold or multi trade cards is to get things in a color you don't often see. As soon as you start printing off color abilities, it makes trades pretty unbalanced, and you lose the need to splash other trades. I think thresh with different trades is a good idea. Like a rage arcanist or rage deception that has covert since there isnt a real easy way for rage to deal with covert. Also i would like ot see another pluck character to build off of costume change, something along the lines of Gilded drake or the morph mechanic from magic. I dunno, something along those lines. The game is far to early in its life span to be doing off color abilities.
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  6. #6

    Default

    Quote Originally Posted by FromTheShadows
    I think thresh with different trades is a good idea. Like a rage arcanist or rage deception that has covert since there isnt a real easy way for rage to deal with covert.
    And for good reason! If every trade could deal with every problem in isolation, there would be no reason to use other trades at all. And besides, what's the point in having a mixed Warlord/Arcanist card for covert anyway? If you're playing Arcanist you have plenty of choices of covert cards to add.
    "If you always do what you've always done, you'll always get what you've always got."

  7. #7
    Join Date
    Apr 2007
    Posts
    85

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    I don't think I'd like to see resource destruction in this game. One reason I think The Spoils rocks is 'coz the chances of losing just because you didn't draw that one piece of resource is gone. Putting in resource destruction would just ruin the fun.

    Gold cards would be ok. They would make you think about starting the game with 2 resource of the same trade.

    Another idea I have is abilities that require threshold. You wouldn't need to deplete them in order to use the ability, but you'll need it in play. It would make it interesting since you could still use the character even without wanting to use its ability.

  8. Default

    Quote Originally Posted by FromTheShadows
    PSYCHATOG
    Ok, you got me there. I wasn't thinking straight.

    Still, I think there are many other options to explore before jumping right into two trade cards. With the ease of running multiple trades, there doesn't seem to be a pressing reason for it.

  9. #9
    Join Date
    Aug 2006
    Posts
    333

    Default

    Quote Originally Posted by Exemplar
    Another idea I have is abilities that require threshold. You wouldn't need to deplete them in order to use the ability, but you'll need it in play. It would make it interesting since you could still use the character even without wanting to use its ability.
    That's a pretty sweet idea. I could see some cool stuff coming out of that one. Like, a 2/1/3 for 3 and 1 threshold with some cool ability after you hit three threshold.

    Bumbling Researcher
    2/1/3
    Cost: 3; 1 Threshold

    When you reach four threshold of Obsession, return the top tactic from your discard to your hand. If you already have 4 threshold Obsession when you play Bumbling Researcher, use this ability when this card enters play instead.
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  10. #10

    Default

    Quote Originally Posted by Brad Meine
    ---

    I wouldn't mind seeing 'remove from the game' removal tactics. Also, I love cards with mechanics like Stuffy Doll and Souls of the Faultless.
    Which also brings up the question: Are 'non-color' and/or 'multi-color' cards the future of Spoils?


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