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Thread: How would you play this seald pool?

  1. Question How would you play this seald pool?

    I want to know how other players would play this random generated sealed pool and why they choose the cards they did.

    Arcanist
    Quotidian Misfire, U, AA
    Compulsive Creeper, C, A
    Knobby Stave, C, AA
    Stolen Inspiration, C, AA
    Air Travel, C, A
    Sneaking Spitspider, C, A
    Spastic Tentacles, C, AA
    Rummaging Millipede, U, AA
    Insect Appreciator, C, AA
    Ritual of the Knob & Pull, C, AA
    Unnatural Alteration, R, A
    Voidal Interference, U, A
    Kinky Asp, C, AA
    Quotidian Disappearance, C, A

    Banker
    Cash Out, R, BBB
    Paralegal Prodigy, U, BBB
    Erotic Assassin, U, BB
    Concealed Goon, U, BB
    Amortized Straw Man, U, BB
    Mafia Lawyer, C, BB
    Defense Attorney, C, B
    Executive Poaching, C, BB
    Secret Handshake, C, B
    Repo Man, C, B
    Randolph von Macovawitz Spitoon III, Ltd., R, BBBB
    Tad Disingenuous, C, BB
    Market Oracle, C, B
    Key Man, C, B
    Keen Stratagem, C, B

    Gearsmith
    Research Investment, R, GGGGGG
    A Series of Tubes, R, GGGG
    Micromajig Factory, U, GGG
    Securitymajig, U, G
    1337!, C, G
    TigerKaiser, C, GG
    Research Assistant, C, GG
    700160x 31f, C, GG
    Contriving Engineer, C, G
    T Force 5 Megabrutemajig, C, GG
    Horsemajig of the Apocalypse - Pestilence, C, G
    Micromajig Shipping Container, C, GG

    Rouge
    Swashbuckler, U, RR
    Defenestrate, C, R
    Rocket Boots, C, R
    Snake Eyes, C, R
    Catastrophic Betrayal, C, R
    Impulsive Abductress, C, RR
    Dock Sentinel, C, RR
    Unexpected Boobysnake, C, RR

    Warlord
    Shriever Attack, U, WW
    Raging Bask, C, WW
    Dragon's Strategy, C, W
    Target Practice, C, WW
    Bloodcurdling Bulldozer, C, W
    Skewer, C, W
    Swordchucks, U, WW
    Needless Beating, U, WW
    Pinch, C, WW
    Infuriator, C, WW
    Barbaric Rifleman, C, WW
    Morale Officer, U, W
    Sadistic Colonel, U, W
    Pinch, C, WW
    Anxious Oaf, C, W
    Last edited by Bearcharger; 04-16-2007 at 02:07 PM.
    Pogo for the win.
    RAAR!

  2. #2
    Join Date
    Aug 2006
    Posts
    2,578

    Default

    I'm betting you'd be able to get more lazy bums (like myself) to do this if it was organized by trade.
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move.

  3. #3

    Default

    Or better yet as a MWS file.
    Team Widowmaker
    64 STE Points

  4. #4
    Join Date
    Aug 2006
    Posts
    209

    Default

    I also would have been more likely to spend more time thinking about this if it had already been organized by Trade. After sorting and taking a quick look, my first thought is:

    2 Obsession
    8 Rage
    8 Elitism

    Air Travel – often played to get that last attack through, or surprise defense.
    Sneaking Spitspider – covert is always handy.
    Unnatural Alteration – can fetch you a covert character, a large character, or just recycle something stuck in a Finger Trap or Brummagem Jewelry.
    Voidal Interference – a handy trick for messing with your opponent's tricks in combat or to keep them from playing a blocker at a critical moment.
    Quotidian Disappearance – filler.
    Rummaging Millipede – covert AND tactic recycling. Awesome.
    Kinky Asp – covert for the win.

    Bloodcurdling Bulldozer – excellent character.
    Skewer – crappy removal, but at least it’s removal.
    Sadistic Colonel – decent.
    Shriever Attack – mass removal is handy. Just try not to have your coverts out when you do it.
    Raging Bask – solid character.
    Target Practice – mediocre removal.
    Swordchucks – good for your covert guys, or a last strike with your Bask. Hilarious when used in desperation to kill an opponent’s character.
    Pinch – meh, more mediocre removal. A good surprise since it’s 0-cost, though.
    Pinch – see above.
    Infuriator – mostly filler, maybe a handy finisher with your coverts.
    Barbaric Rifleman – mostly filler.

    700160x 31f – fetches your Swordchucks, I guess.
    Securitymajig – mostly filler, occasionally useful.
    1337! – acceleration and deck thinning all in one.
    Contriving Engineer – chump blocker and acceleration. Key for Tubes threshold.
    TigerKaiser – mostly filler, but some synergy with your covert guys.
    Research Assistant - acceleration.
    T Force 5 Megabrutemajig – big guys are cool.
    Micromajig Shipping Container – big guys who replace themselves when they die are even better.
    A Series of Tubes – unlikely to see play at 4 threshold, but worth a try.

    Mulligan agressively for covert characters and missing resources. I was tempted to run Banker instead of Warlord because it has better characters and Executive Poaching is very handy. In the end, Warlord has more removal even if it’s not actually better removal, and maybe that will be enough.

    I'm leading with Obsession to be sure of being able to play the covert characters. Starting Elitism isn't an option if you want to make use of Contriving or Tubes, and lots of the Warlord stuff you play in reaction to your opponent's stuff, so it's not like you definitely need it for the first few turns.

  5. Default thanks

    Quote Originally Posted by LucienofShadow
    I'm betting you'd be able to get more lazy bums (like myself) to do this if it was organized by trade.
    You know what it was late at night and I just wanted to go to bed. So i will do that. Thanks for the sugestion.

    And for the MWS file I no idea how to work it so you have to live with how I have it. If you want to take the time and do that go ahead.
    Pogo for the win.
    RAAR!

  6. Talking

    Resources
    2 rage
    8 banker
    7 warlord

    Banker
    Cash Out, R, BBB
    Paralegal Prodigy, U, BBB
    Erotic Assassin, U, BB
    Concealed Goon, U, BB
    Mafia Lawyer, C, BB
    Defense Attorney, C, B
    Executive Poaching, C, BB
    Secret Handshake, C, B
    Repo Man, C, B
    Tad Disingenuous, C, BB
    Key Man, C, B
    Keen Stratagem, C, B

    Gearsmith
    Securitymajig, U, G
    1337!, C, G
    Research Assistant, C, GG
    700160x 31f, C, GG
    Contriving Engineer, C, G
    T Force 5 Megabrutemajig, C, GG
    Micromajig Shipping Container, C, GG

    Warlord
    Shriever Attack, U, WW
    Raging Bask, C, WW
    Target Practice, C, WW
    Bloodcurdling Bulldozer, C, W
    Skewer, C, W
    Swordchucks, U, WW
    Needless Beating, U, WW
    Infuriator, C, WW
    Sadistic Colonel, U, W

    Banker strongest cardpool have to include ( obvious )
    combo with either warlord and gear for aggressive deck due to synergy provided with container infuriator
    raging bask swordchucks 700x160 3lf
    Banker stl concealed goon tad disengenuous

    Choice to pick gear over rogue came due to resource acceleration and container, more important to me considereing my play stayle. However giving up swashbuckler dock sentinel hurt me

    Choice to pick warlord over rogue came due to shriever swordchucks raging bask infuriator way more important than dock sentinel swashbuckler

    Arcanist ..... would have to go syngery it with rogue and not enough creature removal among purple, rogue, and banker to beat the banker gear and warlord deck I just listed. So go agro over control with 17 resources and 28 other for my 45 card deck
    Seed
    Gave gearsmith an aristocrat and more item combos
    Gave Warlord new coming into play kill characters
    Gave Rogue new tactics
    Gave Banker mutiny grant hiatus and more agro characters

    Yes thank you tenacious for giving purple more useful tools and cards however playing mono purple is still asking to die

  7. Default

    Banker Arcanist Gearsmith

    Play almost all the Arcanist (cept for compulsive and spastic) and Banker cutting Randolph van Malkovich Malkovich, Paralegal, defense attorney and then cut top 3 on gearsmith list and the horse. Might need a few more cuts I'm not counting.


    Start AA. And run like 8G and 7E (u have contriving and stratagem so it shouldnt be hard to make thresh)

    Prob check back later and post the actual card pool.
    Last edited by bhamm_1; 04-24-2007 at 04:32 AM.

  8. #8

    Default

    2 Obsession, 6 greed, 7 rage

    Obsession:
    quotdian misfire
    knobby stave
    stolen inspiration
    sneaking spitspider
    rummaging millipede
    Ritual of the knob and pull
    unnatural alteration
    voidal interference
    kinky asp
    quotdian dissapearence

    Greed:
    Cash out
    Erotic assassin
    Concealed goon
    Mafia lawyer
    Exectutive poaching
    secret handshake
    Tad disingenuous
    key man
    keen strategen

    Rage:
    Shriver attack
    raging Bask
    Dragon's stradegy
    target practice
    Bloodcurdling Bulldozer
    Skewer
    Swordchucks
    2x pinch
    barbaric rifleman
    Sadistic colonel
    Team Hopper
    Finally a Judge

  9. Default

    i like killercoz's except that the deck should start 2 greed. drop the cash out. that way u have turn 0 keen strategem and first turn erotic etc. i wouldnt bother startin two obsession. other than that the deck looks pretty good.
    team hopper quarterback
    top 8 player of team hopper


  10. #10

    Default

    Turn Zero Quotdian Misfire
    Team Hopper
    Finally a Judge

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