What? That doesn't make any sense to me. Cards are defined by what they do in the context of the rest of your deck and the rest of your opponent's deck. Very few cards do anything on there own. In your above analysis Bask Bile, Sneaky Mansion, Arena Quarter Finalist, and Oversoon Lightfoot are some of the best cards in the game because they directly help you win the game without the need of any other non-resource cards.
Originally Posted by Tempest
Cards like Schpriongmajig, Emergency Obfuscation, Beefy Elf, Basic Node, Strength in Numbers, Free Trade Agreement, Selective Gluttony, Heist Planner, and Pluck are eliminated from contention because they need other cards to function to the greatest extent of their potential.
I think your analysis is exactly backwards. Cards become good not in a vacuum (that suggests the designers suck since they made a card clearly better than all the others all by itself) but in relation to other cards and strategies.
Even cards that have fairly basic requirements to function such as Rapine or Quotidian Assassination are not "great on their own" because they require an element of interactivity from your opponent.
I.E. Rapine SUCKS if your opponent isn't playing any creatures or is bad if your opponent is only playing small creatures like Micromajig Master etc.
Quotidian Assassination is the same way it requires your opponent to be playing non-resource cards or you to be playing non-resource cards.
Certainly some cards are more restrictive than others which is what you were getting at... it is harder to manipulate your opponent's discard pile than it is for your opponent to have a non-resource card in play, but that doesn't really matter. Spoils in a customizable card game in that you can put whatever cards in your deck you want. Thus to me, it doesn't make a lot of sense to claim that a card isn't good because it requires a specific strategy to play, if a card has a powerful effect that can be exploited in the right deck THATS what makes a card good.
To some extent I overstate the point here... open ended cards like Selective Gluttony and HEIST PLANNER are actually good examples of excellent cards because as the game continues these cards will get better as the options to "break" these cards expand. I think it is "funny" that you discount Heist Planner.
STE Points: 55