Okay, so I am a bonafide Spoils nut. Ask anyone in my Meta in Iowa City. I love the game and this is coming from someone who picks up and puts down games at about the rate of 2-3 per month. Yet Spoils has that little something extra. But enough of giving T-Games the proverbial back pat for creating an excellent and interesting product. On to the buisness I intended this post for.... the most useful and overpowered card in the first edition...
RAPINE!!!
At a 2 threshold, 5 cost +sackable creature it seems a little steep on the latter two portions, but at what a benefit! Let's see here, sure you can get out a first round 8/8/3 Thief Doyen or even a 12/12/3 if you really feel you need it, but third round he's mine as is any other damn thing that threatens me at any point in the game. Simply put Rapine is... well... sick. More disgustingly it's only an uncommon. I've noticed hardly anyone in any format we play around here is going for the big killer creature and instead really sticking to the low to mid cost characters for the simple fact that they really don't feel like being beaten over the head with their own character.
Now, is this a good thing? I'm not sure. As with anything else there's a foil or three for the Rapine, but there's no other card that I can think of with momentum changing and game deciding possibilities than that little 5 cost buggar. I love him and hate him both depending on if I'm the user or the usee. However, either way I really think given how many games I have seen that card essentially win now, that someone might consider at somepoint putting a little hamstring action on it. What do I have in mind? Simple, the character you snag has to be of equal value or less to the card you sack. This does two things: first it limits the use of the card to making it being a tit-for-tat trade... (sure I got your 13/13/3thief doyen...cost 4, but I lost my 8/8/3 doyen to make that happen). Thus, those Ominous Oozings and Sneaky Mansions would hit the board more often because people are not just going to throw in cards willy nilly for the sac to the rapine in order to maybe get a better card of the same cost in return. Also it doesn't hamper the Rapine too much because you only have to match the cost of the character you're stealing, not the 8 cost Luteoderm Goliath attached to it.
I know I'm probably talking at a wall here in regards to this card due to its popularity, but it's pretty much been agreed around our Meta that it is by a long shot the most powerful single card in the game.
Of course, maybe someone else thinks otherwise. If so, I would love to hear opinions

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