If i have an ejector in play you have to kill it twice... either 2 kill spells or a creature and a kill spell... i will always be equal or ahead on card advantage not to mention that alot of the spells in arcanist almsot scream "ABUSE THE EJECTOR" So i'll take 5 ejectors and let you have 5 forgets... forget is an amazing card but a character that stops what your opponent does is way better... sure forget's an anwser to ejector but the ejector can sway a game into your favor so fast you wont "forget" the gameOriginally Posted by jedibcg
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