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Thread: Banker Tactic--Shucking Fits

  1. #1

    Default Banker Tactic--Shucking Fits

    Shucking Fits
    4[G][G]
    Banker Tactic

    Cost: Choose a number for X that is less than or equal to the number of [G] you control. Choose X characters.
    Effect: Deplete the chosen characters. They cannot be restored by their faction's RESTORE ABILITY on their controller's next turn. Draw a card.

    Flip up: 4[G][G].

    “Shuck, you! More pearls!”

    __________________________________________________ _______________________________________________
    I imagine a picture of a fat mau barking commands at a bunch of skinny, homeless mau next to a HUGE pile of oyster shells. Tell me if this fits the Faction...

  2. #2

    Default

    Think you mean pick X characters.

    So new:
    COST: Pick X or fewer characters, where X is the number of [G] you control.

    But it is interesting that you give the tactic a minimum of [G][G] ;D
    For that, I think, a little bit strong^^
    If you use this in your turn, they´re depletet 2 turns from you!
    And cannot do anything...
    Do you think, this is weak? xD

  3. #3

    Default

    How much do you think the threshold should be, [G][G][G] or more? 4? I would also want the card to be playable... How about if it cost 5? 6?

    Shucking Fits
    5[G][G][G]
    Banker Tactic

    COST: Pick X or fewer characters, where X is the number of [G] you control.
    EFFECT: Deplete the picked characters. They cannot be restored by their faction's RESTORE ABILITY on their controller's next turn. Draw a card.

  4. #4

    Default

    No, the starting [G] dosen´t matter. Because, you only deplete so many characters you have Greeds. So if the tactic only have one G Tresh, and only have one Greed, you only can deplete one.^^
    The interesting thing is, that you have a minimun G to use this card
    Look at Cryptic Athaneum or other such cards, they only have one Tresh, but for special-effects you need more Tresh^^

    The strong thing is, if you use this tactic in YOUR turn, your opponent can´t use his characters for TWO!!!! Rounds you may attack him! ^^

    For example: I have 2 Erotic Assassin and 2 Dwarvish Grimalkin.
    The Opponent have 3 other characters.
    I play the tactic and deplete all.
    Attack, make 8 damage.
    Opponents turn, he can´t restore.
    My turn, I restore and attack, 8 damage.
    (He can´t do anything except with strong other abilitys)

    You understand? ^^

  5. #5

    Default

    Maybe then, it would be more fair to have it cost 6. Here's the update:

    Shucking Fits
    6[G]
    Banker Tactic

    COST: Pick X or fewer characters, where X is the number of [G] you control.
    EFFECT: Deplete the picked characters. Those cards cannot be restored by their faction's RESTORE ABILITY on their controller's next turn.

    Recur: [G][G][G][G]
    COST: Use this only if this card is in your discard pile. Pay 2. Remove this card from the game. Pick a character.
    EFFECT: Deplete the picked character. That card cannot be restored by their faction's RESTORE ABILITY on their controller's next turn.

  6. #6

    Default

    Have an idea (i like your ideas, have so many ideas through you, and you have GOOD ideas!!!)

    Shucking Fits
    4[G]
    Banker Tactic

    COST: Pick X or fewer characters, where X is the number of [G] you control.
    EFFECT: Deplete the picked characters. At the start of your opponents next turn, your opponent may pay 1 for each character depleted by this card. If he don´t, the character cannot be restored by that player´s factions RESTORE RULE.

    Recur: [G][G][G][G]
    COST: Use this only if this card is in your discard pile. Pay 3. Remove this card from the game. Pick a character.
    EFFECT: Deplete the picked character. That card cannot be restored by their faction's RESTORE ABILITY on their controller's next turn.

    (The second I think is ok not to pay 1, it can be used against only one character and only one time with recur)
    Last edited by ImInneren; 07-22-2012 at 02:15 PM.

  7. #7

    Default

    Thanks for the compliments! I like giving Bankers cards that have conditional "payment" options, where your opponent can pay X to prevent something or allow something to happen. Ministry of Smaller Ministries is a good example.

    I like your version. It would still be really great, but not too good. This card was hard for me to judge... I like yours.

  8. #8

    Default

    Really, you have so many great ideas, I am fascinated about it.
    I always think about new cards, but I am a person, I find never "a beginning"...^^
    You understand xD

  9. Default

    I really like this card. Down to the core concept. Like the latest incarnation best though. Just change RESTORE ABILITY to RESTORE RULE.

    Otherwise you could opt to:

    0(G)

    COST: Choose a number for X that is equal or lower than he number of (G) you control. Pay X+X. Pick X characters.
    EFFECT: Deplete the picked characters. They cannot be restored by that player´s factions RESTORE RULE next turn.
    Last edited by Sigorion; 07-31-2012 at 04:22 AM.

  10. #10

    Default

    Now that I like! It makes it more fair too, but without the option to pay one to allow them to be restored. I think that's a great idea.

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