So after reading Michael's article about the change from TCG to community card game, I decided to post something that has been on my mind for a great deal of time now.
The Spoils is, to me, one of the greatest card games ever made to date. I was drawn in by the artwork, the funny/witty flavor text, and by and large, the super smooth mechanics of the game coupled with the reduced issue of chance. That being said:
The Spoils NEEDS to have a cannon of story, it needs to have short stories written about characters and them interacting in the world (or something like this). In order for The Spoils to continue to succeed (EDIT: I mean succeed more than it already does/at a faster pace/with other parts of the market), it MUST have a storyline that the players can follow. Many card game players (at least in the North American market) LOVE story and they LOVE seeing the cards they read about in the story of the game in their decks. I have sat and listened to some of my players who play other games talk for 2 hours about the current story line in a block of cards, The Spoils NEEDS this to be true for The Spoils.
The Spoils is continuing to grow. Anyone who sits down with the game and gives it an honest try can see how much skill affects the outcome of play and how deep the possibilities are for strategy. For some players, seeing the engine and the strategy and the witty/funny text is enough to draw them in, but for those players who want story (and there are MANY) The Spoils doesn't grab them and it won't unless there is story and lore.
Some players may enjoy the act of trying to search for story in the cards but this is NOT enough. Story and lore will help this game move forward in a way that no funny sub/flavor text could or ever will.
So as a contributing member of the community, I beseech the Powers-That-Be to make a finalized cannon for the story. Make little short stories about characters, make little biographies about the characters, develop the lore for the public to see, something they can log onto the site and read and get excited about the game. If things like this are done, I FIRMLY believe The Spoils will break even further into the card game market and reach an audience otherwise outside of the reach of The Spoils.