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Thread: New Mechanic - Off-Trade Flip Up/Abilities- Multi-Trade Abilities

  1. Lightbulb New Mechanic - Off-Trade Flip Up/Abilities- Multi-Trade Abilities

    So I know I'm not the first one to mention Multi-Trade/Threshold cards, but I haven't seen this yet (point me in the direction if someone has posted this before):

    What if instead of this:

    Generic Rogue Banker Character
    Cost: 3
    Threshold: [G][D]
    2/1/3
    Rogue Banker Character

    Payout
    Cost - Pay 3
    Effect - This turn, this card gains 1 strength, 1 speed, and Covert.


    A Multi-Trade character looked like this:

    Enterprising Bandido Lass
    I'm not sayin' she's a gold digger...
    Cost: 2
    Threshold: [D][D]
    2/1/3
    Rogue Character

    If a card that provides at least [D] enters play under your control, this card gains 1 speed and Covert this turn.

    If a card that provides at least [G] enters play under your control, you may pay 1. If you do, put a token on this card.

    This card gains 1 strength and 1 life for each token on it.




    It's a card that works in a Rogue deck, that happens to get better if it's also a Banker deck.
    Other uses for this type of Off-Trade Ability are:
    • Abilities that require a different Trade's Threshold to use than to play the card.
    • Flip Up costs that are a different Trade Threshold than the one if you played the card.
    • Optional Flip Up triggers - "If you control GG when you flip this, do X. If you control DD, do Y. If you control GGDD, do both."
    • A tiered Universal Location (like Heist Training Grounds et al) that does different things if you have OOO, GGG, EEE, etc.

    Obviously this is not a comprehensive list, but I think that this type of card could be a good place to start. Multi-trade cards will exist eventually, and this is an implementation that eases us in to a full-blown 2-trade card like the first example.
    Last edited by El Pez; 06-15-2012 at 12:10 AM.

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