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Dead Rats Society
Dead Rats Society
Cost: 4[D][D]
Rogue location
Structure: 4
Graduate
Cost: Pick a character you own and control. X is that character's strength. Deplete this card.
Effect: Opponent takes control of the picked character. Their faction loses X/2 influence (rounded up).
Final Play
Cost: Pick a character you own and control. X is that character's strength. Destroy this card.
Effect: Opponent takes control of the picked character. Their faction loses X influence.
Flavor 1: "Gentlemen, what are the Four Pillars?"
Flavor 2: "Treachery. Hunger. Deception. Elusiveness."
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Trying to add new engines for decks. I was worried about the potential abuse of micromajigs, but the damage output then would still be on par with Hollow Moose, and we all know those games last forever.
The second ability could be removed if needed. I just couldn't decide on the power level of this card (and if it should cost something to send a character over or not). With this you get both. I was worried about cards like Dying Hero first attacking for massive damage and then dealing more damage before eventually dying, giving your opponent no edge.
Last edited by Bizze; 06-02-2012 at 01:17 AM.
Bizze
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This + Mountainous Golem. <3
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Ok, fixed the wording to disallow that.
Bizze
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I liked the old wording better. This way I can just respond to your FINAL PLAY by killing your char and negating the damage. This way it's too weak, IMO. Until there are cheaper cards than Mountainous Golem that cannot switch control i think it's cool with the old wording.
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Ok, old wording restored.
Bizze
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