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Thread: SiN... well sort of

  1. #1
    Join Date
    Nov 2006
    Posts
    923

    Default SiN... well sort of

    For the longest time (I'm talking back before the release of SEED) I've been using and working on a deck that I refer to as my SiN deck. It started out, truly, as a Strength in Numbers deck. As time went on and the number of copies of SiN in the deck became less and less, the name still stuck in my playgroup when referring to that deck. Since the release of SEED 2, I hadn't really modified or added anything to the deck. Local events are about to start up again in my area, so I thought it was time to revisit one of my old favorites to have ready for constructed events.

    This morning I wrote a post on my blog at Team Covenant that took a look at the elitism cards I could use in my deck. The deck starts two elitism and goes full rage. The list pre-seed 2 is below:

    Tournament Faction
    Starting Resources: 2 Elitism

    4 x Toolbox Elf
    2 x Beefy Elf
    4 x Basic Node
    4 x Micromajig Master
    4 x Senior Research Assistant
    2 x Schproing
    2 x Micromajig Shipping Container
    2 x Hot Pepper
    3 x Epiphany Ball
    2 x Repurpose
    4 x 1337!
    2 x Craghammer
    3 x Strength in Numbers
    3 x Tactician Vacation
    3 x Gideon
    2 x Adriel
    4 x Sadistic Colonel
    4 x Noble Sacrifice
    4 x Deadly Striker
    3 x Spitting Sarume
    1 x Bask Bile
    1 x Heroic Deed
    8 x Rage
    4 x Violence

    I'm posting because I'd be interested to see if anyone thinks that my analysis was off or if I didn't analyze something I should have that fits this deck. In general, this deck like to win between turns 3-6 and if it goes beyond that goes for a hail mary with a Schproing or SiN play mid to late game. Any suggestions are more than welcomed. Thanks,

    Zach
    My gaming blog on Team Covenant.

  2. Default

    you really could get away with losing the gearsmith. it is not necessary and you get speed variance along with cheap drops from seed 2. you can also add dark awakening and zero to make this an even better deck. no more gear?.
    lvl 1 judge

  3. Default

    At quick glance I agree with tgrtrax. Seed 2 gave Warlord a lot of cheap rush (Spry Archer, Aroused Stiffbone) that can replace the Nodes in the "old school" SiN deck. The only problem with this, though, is that it is likely to just become a variant of the Rage Sligh decks that were popular at Gen-Con, so I can understand the desire to avoid that.
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  4. #4
    Join Date
    Nov 2006
    Posts
    923

    Default

    Yeah, a strong desire to avoid that. The elitism part of this deck is really pretty quick. I'd be interested to heavily test against rage rush. I doubt that in its current form this is a perfect answer to rage rush, but it does well against almos any other deck I've come against.
    My gaming blog on Team Covenant.

  5. Default

    i agree that you dont want to become a copy deck but if you can go mono it speeds you up so much. by having the sin it makes you very different, you are trying for a one shot kill where they are not. big difference.
    lvl 1 judge

  6. #6
    Join Date
    Nov 2006
    Posts
    923

    Default

    I guess I should have explained better. I rarely actually use SiN with this deck. I generally win without needing it, but having the one shot as an option, especially if I find myself behind, has won me lots of games.
    My gaming blog on Team Covenant.

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