Version 1.1 of the app has just been released with the following new features:
- History function
- Tracks all influence changes during a game.
- History view for both single and two players.g
- Configurable timer threshold for grouping changes. Default setting is 2 second. ie. pressing decrease 5 times in a row with no more than 2 seconds apart each press will result in -5 in the log. This also help eliminate mistakes when changing your influence.
- All influence gained and lost is summarized at the bottom of each list.
- Press game name to change it from the default.
- Swipe left / right in history view to see old games.
- Configurable text colors / shadows / borders.
- One and two player starting influence can now be configured separately.
Note, there is currently a small bug if you set the log threshold to 0 and delete all games. Then the next influence change will not be tracked but a new game created instead. Pressing Refresh before starting a game will solve this until i get it fixed.
See more here: https://play.google.com/store/apps/d...fluencecounter
Have fun with it![]()
Good work, Ilios![]()
How can you support The Spoils? Just keep playing and buying this great game!
Ohh, nice work! Downloading...
Bizze
Hmm... When I try it out, it starts with my opponent's influence at 0, even though I have them both as starting at 25 in the config...
Maybe that was just bugs though... Now when I try they are both at 25, but the history shows total lost for opponent as -0, but he's at 20 influence, having taken 5 damage.
I played on for a bit and Player 1's stats are solid, but Player 2 still has that -5 bug. It did start counting the second time it lost influence though.
Anybody else having these problems?
Bizze
Hmm, you are right. There seems to be a problem with player 2 totals. I must somehow have missed that in my very lengthy and rigorous QA procedure *cough cough*I except there is some problem with how I iterate over the changes to create the totals. I will take a look at it straight away.
i was just playing with the app and must say good job. one thing i saw that is a bit of a problem for spoils play is i added 2 influence then lost 3. it gave a -1 on the summery. this matters for tournament because a tie breaker is influence lost. it should have read +2 then -3. i know it is a subtle difference but it could matter in the finals of a tournament.
otherwise great app. keep up the good work.
(when do we get another app with card playing ability? hint hint)
lvl 1 judge
@tgrtrax The history function should be able to handle that. The default setting is that if you next influence change is within 2 seconds from the last, they will be grouped together. This is partly for making the log easier to read and to prevent mistakes when pressing the screen.
I didn't expect that anybody would loose and gain influence that close together unless by mistake, but if you enter the configuration page you can configure the timer yourself (Log timer in the options). Just be aware of the bug mentioned in my initial post if you set the timer to 0.
Last edited by Ilios; 03-31-2012 at 04:33 AM.
yeah that is alot better. sometimes when attacked then after damage on you do some influence gain. on the app i would just do the gain then do the loss right after. works like a charm. thanks for the great app.
lvl 1 judge