inspiration from duel monsters's Psychic Super Creatures.


u will have the "special" character set outside the game field or mate. you can only max have 12 special character.
and u can only cast/ play those character by "special" tactics.

when the character is destroy/die or remove from play they are still there like those normal character, but if they would return to hand or deck they will return to their own pile.

all those special tactics need at least 1 sacrifices character, like this for ex:
cost: pick a character you own, destroy it.
effect: pick a special character from the special pile, and place it on the field.

in every trade they have their own special tactics to play those special character, so will they have unique effect to follow. for ex banker will have:
cost: pick a character you own, destroy it.
effect: draw x card where the x is half of the picket characters life, rounded down. Then pick a special character from the special pile, and place it on the field.

the character will only have Threshold and no Numeric Cost.
and maybe for the first time we will have the special character to have not 1 Threshold, but 2 different Threshold or more.
so that will make something unique play style other then have it as random splash able card on mono deck.

what more special are those "special character" is that they are double face card which mean that will not have any spoils background.
those character will have 1 special effect to make them self unique is when they are play on other side on same card, but with much more powerful then the first side.
those who meet their own conditions will flip it to other side, and that what i call the "true form".
for ex. a gearsmith & rage trade.
3/3/3
if 2 or more character u control deal damage to faction this turn. flip it.

True form
5/5/3
when character u control attacks they get +1/+1/0 and deal double damage to those blocking party.