Characters returning to your hand might actually make it more powerful, since you could reuse enters-play triggers and stuff like Ejector.
Type: Posts; User: kallisti; Keyword(s):
Characters returning to your hand might actually make it more powerful, since you could reuse enters-play triggers and stuff like Ejector.
Good points.
How would you suggest fixing these issues? Reducing him to a 1/1/3 would be an obvious way to get rid of the blocker potential and make him easier to kill. The effects could be given...
Grandmaster Ritualist
6 [O]
Character - ritualist
2/4/3
[O][O] TACTICAL
[O][O][O][O] You may play nonresource cards as though they had TACTICAL.
[O][O][O][O][O][O][O][O] Your opponents...
Agreed.
One very important thing to keep in mind: by design, it is almost impossible to destroy your opponent's resources in this game. Because of this, we need to be extremely careful what we...
Ectosession
Arcanist Resource
If a card which this resource was used to pay for enters play, it does so with an additional token on it.
I think you're overestimating the strength of the effect. It's similar to the "cannot be picked" of Martial Artist and friends, though it differs in which answers it's vulnerable to. It's strong, but...
7 is a lot, especially for Warlord. If this card encourages slower Warlord decks, I think that's a good thing.
It's also not impossible to answer outside Warlord. It can be stolen and disabling...
Obligatory Dragon
7 [R][R]
Character - dragon
5/5/3
This card cannot leave play as long as there are no other "dragon" cards in play.
It would cause lots of problems with tournaments in general, such as trying to fairly cut to top8 when more than 8 people are X-0.
Hence the Epic. This card has no place in tournament play, but...
Graverob
0 [D]
Tactic
COST: Pick a card in a discard pile.
EFFECT: Remove that card from the game. Draw a card.
FLIP-UP 0 [D]
Should probably errata it to say "reveal" to avoid unverifiable game states in multiplayer games.
Avenger of the Inanimate
0 [E][E]
Character - 31f
0/0/3
TACTICAL
This card enters play with X tokens on it, where X is the total numeric cost of all items destroyed by effects controlled by...
Specialization Tax
2 [G]
Item - tax
UNIQUE TAX
Each card costs X more to play, where X is the number of threshold icons it has.
Sealing Seal
4 [O][O]
Character - seal
0/0/0
COST: Pick a character.
As this card enters play, remove the picked character from the game.
This card gains strength, life, and speed equal...
Nope, it's just redirecting the damage.
Inflicting damage doesn't itself destroy, so it isn't replaced. So if the replacement were to apply to destruction from damage, the damage would still be there and she would be destroyed again...
By then the damage has already been inflicted, so 302.15 does not apply.
Yes. Keep in mind that a new set will give more tools to all major archetypes. Mono Warlord will (and should) get new stuff in each new set.
That said, if this still turns out to be too powerful,...
Ricocheting Distraction
0 [R]
Item - gear
ATTACH TO CHARACTER
If you play a card, deplete the attached character. You may attach this card to another character.
Unexpected Cooperation
1337
Tactic
EPIC
COST: Pick an opponent.
EFFECT: If you or the picked opponent controls at least 20 characters and the other's faction has at least 50 influence and...
408.8 doesn't contradict what I said. It says the damage which put it over its limit is the damage which destroys it. It's still the damage which is doing the destroying, not the source of the...
How about this:
If this card would be destroyed, return a resource you control to its owner's hand instead. It can't be destroyed again this turn.
If a card is destroyed by damage, it is not destroyed by any card or effect, even though the source of the damage is some card or effect. Saying "destroyed by damage" is the same as saying "destroyed...
She does die, as she's being destroyed by the game rules rather than a card or effect.
Besides, think about how it would work if things worked the way you'd assume. The destruction would be...
Is the replacement supposed to apply when it would be destroyed by damage inflicted by an opponent's card?