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Forum: New Game Mechanics

Suggest or discuss new game mechanics here.

NB: Please be aware that by posting in this forum you waive all rights to any idea, concept, suggestion etc. that you present in here - and you also allow Arcane Tinmen to use free of charge anything presented in these forums (whether in part or whole) as Arcane Tinmen sees fit.

  1. Sticky Thread Sticky: What the hell is this forum for, anyway?

    The point of this forum is to discuss the game mechanics that go into our sets. Right now, that means we need to talk about the expansion to Seed. ...

    Started by joshlytle‎, 08-12-2009 12:14 AM
    • Replies: 0
    • Views: 1,529
    08-12-2009, 12:14 AM Go to last post
  1. Channel

    I've had this idea for a while now and never really attempted to develop it until last night, and the results seem interesting. The concept for the...

    Started by moonfolk‎, 12-08-2012 07:29 AM
    • Replies: 4
    • Views: 291
    04-16-2013, 09:08 AM Go to last post
  2. Lightbulb New Icons for Large Threshold Requirements

    I for one, always have a hard time glancing at some cards' abilities and knowing if I meet the threshold requirement, such as Dying Hero, Dwarvish...

    Started by El Pez‎, 04-15-2013 09:55 AM
    • Replies: 5
    • Views: 71
    04-16-2013, 08:22 AM Go to last post
  3. Chain Reaction

    Basics of the mechanic: The picked opponent may discard a card. If they do, they may duplicate this card. Or The picked opponent may pay 2. If...

    Started by Zwidar‎, 02-13-2013 09:50 PM
    • Replies: 5
    • Views: 201
    02-27-2013, 01:38 PM Go to last post
  4. Armor

    basic idea Reduce combat damage dealt to this character by 1. (or x) basic card ideas Guard Captain 5RRR 3/3/3 Character - soldier All...

    Started by Zwidar‎, 02-13-2013 09:58 PM
    • Replies: 2
    • Views: 96
    02-14-2013, 06:05 PM Go to last post
  5. Fling

    So, just reading about some other ideas in here, and as I was reading about the suggestion of flight I had a thought ... Fling! So, the thought...

    Started by Aluzja‎, 08-23-2012 10:41 AM
    • Replies: 5
    • Views: 524
    09-08-2012, 05:01 AM Go to last post
  6. Banker- Sacrifice mechanic

    So I noticed a few characters in the Banker trade like Key Man or Drowsing Cleric had an effect when they went to the discard. I thought it would be...

    Started by Gaarus‎, 08-22-2012 08:23 PM
    • Replies: 4
    • Views: 226
    08-25-2012, 01:02 PM Go to last post
  7. Lightbulb New Mechanic - Off-Trade Flip Up/Abilities- Multi-Trade Abilities

    So I know I'm not the first one to mention Multi-Trade/Threshold cards, but I haven't seen this yet (point me in the direction if someone has posted...

    Started by El Pez‎, 06-14-2012 11:55 PM
    multi-trade
    • Replies: 0
    • Views: 228
    06-14-2012, 11:55 PM Go to last post
  8. Lightbulb Unique Tactics

    What about a cycle of tactics that are Unique- you can only play a tactic with that name once per game. They would be high cost and threshold...

    Started by El Pez‎, 06-08-2012 01:43 AM
    2 Pages
    1 2
    engorge, magnify, tactic, unique tactic, über
    • Replies: 11
    • Views: 516
    06-11-2012, 03:11 PM Go to last post
  9. Lightbulb New Mechanic- Magnify

    Magnify- low cost Characters and Tactics that get better for each card of the same name you reveal from your face-down resources. For example: ...

    Started by El Pez‎, 06-08-2012 09:18 PM
    engorge, magnify, reveal, unique tactics, über
    • Replies: 4
    • Views: 282
    06-10-2012, 10:57 AM Go to last post
  10. New Keyword: Antagonize

    Antagonize: When a threshold other than the threshold of this card enters play you may activate an ability on this card. Thought it would be...

    Started by TerrasFirma‎, 05-12-2012 07:46 AM
    • Replies: 0
    • Views: 251
    05-12-2012, 07:46 AM Go to last post
  11. Attach Resource to Character

    So here's something I haven't thought all the way through, but I'm very intrigued by. Possible use: a character who enters the game with little...

    Started by jawenforcement‎, 04-22-2012 10:52 AM
    • Replies: 5
    • Views: 385
    04-23-2012, 11:11 AM Go to last post
  12. Alternate Win Conditions

    Not sure if this has been discussed anywhere before (probably). But how about having new Factions with alternate win conditions on them. For...

    Started by Voidian‎, 06-28-2010 06:01 AM
    • Replies: 4
    • Views: 1,067
    04-23-2012, 07:39 AM Go to last post
  13. (Thresh Symbol) Presence X

    (Thresh Symbol) Presence X You can not use costs or rules text unless you have the required Presence amongst all of the cards in play that you...

    Started by TriAdX‎, 01-10-2011 09:01 AM
    • Replies: 1
    • Views: 743
    04-22-2012, 11:26 AM Go to last post
  14. Thresh-less Flipup

    I'm imagining maybe a cycle of commons with Flip up, but without any threshold requirements to flip them up. I figure they could be useful in drafts,...

    Started by Asuryan‎, 01-20-2011 07:52 AM
    • Replies: 6
    • Views: 2,037
    04-22-2012, 11:23 AM Go to last post
  15. The difference between items and gear

    Ok when you have a creature in play and you cast an item-gear, do you attach it right away like an enchantment or is it like an equptment? When...

    Started by Wuyley‎, 07-30-2010 11:38 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,450
    01-08-2012, 06:23 PM Go to last post
  16. Moved: Ruling questions...

    Started by buubble‎, 09-21-2011 11:55 PM
    • Replies: -
    • Views: -
    09-06-2011, 07:12 PM Go to last post
  17. Deck size?

    I was under the impression the minimum deck size is 75, but when I look at the posted winning constructed decklist (thespoils...

    Started by buubble‎, 09-06-2011 01:06 AM
    • Replies: 1
    • Views: 801
    09-06-2011, 01:34 AM Go to last post
  18. Guerrilla Tactics

    This is an idea for Warlord or Rogue. A group of creatures that have something like: This card can only be flipped up when your opponent attacks....

    Started by Raziel‎, 08-02-2011 08:19 AM
    • Replies: 2
    • Views: 1,215
    09-01-2011, 02:36 PM Go to last post
  19. Dedicated - new keyword

    I have got an idea of a keyword which is limitation of paying card's cost. I'd called it DEDICATED and it just require from player to use resources...

    Started by Qamar‎, 12-08-2009 01:00 AM
    • Replies: 6
    • Views: 1,494
    08-02-2011, 07:52 AM Go to last post
  20. Permanent (card in play)?

    I have looked through the rules and can't seem to find a word that defines "any card in play" like the word permanent in magic. This absence bothers...

    Started by mockingbird‎, 02-05-2011 09:38 PM
    • Replies: 5
    • Views: 965
    02-05-2011, 11:43 PM Go to last post

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