by Ken Pilcher, Lead R&D Designer Due to being super busy putting final touches on Shade, as well as managing the design of Holy Heist and planning for Gen-Con, I’ve decided to keep this week’s Blarg relatively simple. Instead of telling you all about how we are building the game this month, I am going [...]
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by Ken Pilcher, Lead R&D Designer Community Card Game. This is a name and direction we have chosen to take The Spoils. There are a few things associated with this concept and we are one of the few, possibly the only game to ever use it in the way we are. One of the biggest [...]
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Posted in Ken Pilcher, Let's Build Something on Dec 11th, 2012 Comments Off
by Ken Pilcher, Lead R&D Designer Shade of the Devoured Emperor! Yes, it’s coming. There have been some minor setbacks and we know that everyone is curious and excited about this new set. Recently on the forums, a member asked why the set wasn’t released this year. I responded with the following: “We love your [...]
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Posted in Ken Pilcher, Let's Build Something on Sep 11th, 2012 Comments Off
by Ken Pilcher, R&D Lead Designer The past month or two have been absolutely crazy. Both Gen Con and Dragon Con were great successes. Day One of Gen Con resulted in me losing most of my voice. A few weeks later, the same happened at Dragon Con. It was exciting to meet and demo to [...]
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Posted in Ken Pilcher, Let's Build Something on Jun 12th, 2012 Comments Off
by Ken Pilcher, R&D Lead Designer I wish I could give you guys a longer Blarg this week, but I am way too busy working on Shade of the Devoured Emperor to write an entry as long as Terence would like it to be. (Editor’s Note: I forgive you! -Terence) Since I am short on [...]
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Posted in Ken Pilcher, Let's Build Something on May 8th, 2012 Comments Off
by Ken Pilcher, R&D Lead Designer Michael stated in his last blog, “The next set after Seed 3, ‘SotDE,’ is also close to being done. R&D is on its last polish regarding the rules side of the cards (I will leave it to Ken to share some more insight regarding this in his next blarg).” [...]
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by Ken Pilcher, R&D Lead Designer I am no psychologist, nor am I a sociologist, but understanding what our players and society want in a game, more specifically our game, is very important to its success. Being the R&D Lead Designer it is my job to make sure that every player finds something to fall [...]
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Posted in Ken Pilcher, Let's Build Something on Feb 14th, 2012 Comments Off
by Ken Pilcher, R&D Lead Designer You’ve been introduced to The Spoils. You’ve been introduced to thespoils.com. Now you will be introduced to the people behind The Spoils. I am Ken Pilcher. I am in charge of something amazing, something that pushes the boundaries and limits of your world. When a new tyrant rises in [...]
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