kallisti
02-03-2011, 03:08 PM
Order of Overconfidence
INFLUENCE - 20
STARTING RESOURCES - Any 2 staple resources
STARTING DRAW - 8 going first, 9 going second
RESTORE RULE
At the start of your turn, restore all your depleted cards and detach all resources from your faction.
DEVELOP RULE
At the start of your turn, pick one of the following: draw a card or play a resource.
DRAW
COST - Pay 3.
EFFECT - Draw a card.
RESOURCE
COST - Pay 4.
EFFECT - Pay a resource.
HANDICAP'S REWARD
Your tiebreaks are increased by 10%.
INFLUENCE - 20
STARTING RESOURCES - Any 2 staple resources
STARTING DRAW - 8 going first, 9 going second
RESTORE RULE
At the start of your turn, restore all your depleted cards and detach all resources from your faction.
DEVELOP RULE
At the start of your turn, pick one of the following: draw a card or play a resource.
DRAW
COST - Pay 3.
EFFECT - Draw a card.
RESOURCE
COST - Pay 4.
EFFECT - Pay a resource.
HANDICAP'S REWARD
Your tiebreaks are increased by 10%.