View Full Version : SEED Constructed - Rogue/Banker
Lioge
04-15-2010, 03:41 PM
All listings will be in this format
# /Name /Cost /Rarity
Characters = 22
4 Hypnotic Illusionsist 3D Common
2 Maxwell Cockswagger 9DD Rare
4 Pilgrimage Auditor 3G Uncommon
4 Caboodling Gladhandler 7GG Rare
4 Flabbergasting Philosopher 6GG Common
4 Affectionate Dollkeeper 4D Common
Items = 4
4 Muddle Bugs 3DDD Rare
Locations = 6
3 Heist Training Grounds 3D Rare
3 Narrow Passage 1DD Rare
Tactics = 20
4 Headhunting 5D Rare
4 Palm Glom 6DDDDDD Rare
4 Roulette Wheel of DOOM! 3D Common
4 Extravagant Contusion 0GG Common
4 Inconvenient Roadblock 3G Common
Resources = 23
4 Treachery
2 Greed (Starting)
17 Deception
Trust me, try it out before you critique. This deck can (and has) beaten mono-warlord at just over a 50% average. It's amazing what you can do with Seed constructed. You just have to think differently than your opponents will in this format. This format does NOT have to be played as a super aggro match.
Matthera184
04-15-2010, 07:42 PM
I think this could indeed be strong against many Seed constructed decks. Nice job!
Lioge
04-16-2010, 10:55 AM
Thanks, I was holding this decklist close but decided to post it for Furtive Investor and JP.
Furtive Investor is one of the players in my area, so I feel compelled to share this type of perspective to the meta to my local players. Like many of you, I prefer to see variety in deck construction.
After testing:
This deck is ok, but not as good as MonoWarlord.
Hordak
04-17-2010, 05:34 AM
:
Interesting insight this :D
I've never played against this deck with a highly aggressive deck so I wouldn't know how it fares. I look forward to trying though!
This deck can beat Warlord if the Rogue/Banker player is more skilled. In this case though, I would rather run Warlord myself and win the mirror.
Lioge
04-19-2010, 12:16 PM
Bic,
What "specifically" did you find was the problem with this deck winning against the mono-warlord build? Also, did you run a series of games where you played one deck, then swapped with your opponent? What were the win percentages? I'd love to hear about your experience and what tips you have for bridging the gap between decks in your experience. Also, what decklist did you use for the mono-warlord build?
Most importantly, thanks for taking the time to try this deck. I've had a lot of fun playing this build and it has a pretty great record for me in testing.
Fujisawa
05-24-2010, 02:27 PM
Have you thought about including Essence of Deception and Shadowy Muggers? Scouting your opponent's deck and removing item hate or potential board wipes would be great.
I love the use of Muddle Bugs in this deck. Warlord has Watchtower? I have Muddle Bugs! Screw your Gideon and Adriel!
Furtive Investor
05-24-2010, 10:44 PM
I love the use of Muddle Bugs in this deck. Warlord has Watchtower? I have Muddle Bugs! Screw your Gideon and Adriel!
Warlord has Idol Smasher. Screw your Muddle Bugs?
Fujisawa
05-25-2010, 05:53 AM
Warlord has Idol Smasher. Screw your Muddle Bugs?
You and your logic! Curse you Scooby and your gang!
Those are the exact reason I suggested Essence of Deception and Shadowy Mugger. :)
Furtive Investor
05-25-2010, 11:06 AM
You and your logic! Curse you Scooby and your gang!
Those are the exact reason I suggested Essence of Deception and Shadowy Mugger. :)
Point taken. Yes, removing the Item Removal makes perfect sense.
However, most SEED Mono-Warlord Constructed decks will include Elzibeth. So putting Idol Smasher in their discard is just making it easier for them to get to it (as they probably don't have any deck search themselves).
Fujisawa
05-25-2010, 11:30 AM
most SEED Mono-Warlord Constructed decks will include Elzibeth. So putting Idol Smasher in their discard is just making it easier for them to get to it
Man I learned the hard way against that. It was a game two on a cold wintery night and I was ready to drop those Idol Smashers out. Then Elzibeth came and scooped them up and broke my bugs.
Yeah, it sucked and I understand. They do have tools to get them back out. In the same respects, my strategy altered to remove the Idols and try to control enough (through Muddle Bugs and other tools) to save that Headhunting for Elzibeth. Or pray they didn't get another out in play.
Overall, yeah Elzibeth hurts if they get her out and I've tossed Idols in the yard. Gotta try to prep as best you can.
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