koikaze
09-09-2009, 11:32 PM
I REALLY, REALLY, REALLY, REALLY wanna see more faction cards. I think that the faction card is my favorite card type, but Spoils isn't really taking it where it needs to be. In the card game Legends of the Five Rings (l5r), the faction (or in this case 'stronghold') card was one of the pivotal things in the game. It defied how much defense you had. How much starting gold you could produce (which defined your whole gold structure) and it had a starting threshold stat (honor). To top that off, the stronghold had an ability, similar to spoils. The problem I have right now is the fact that most of the other faction cards don't merit the 5 influence that you are giving up. I really hope that future faction cards will provide some more flavor to the game. I would really like the main trend of decks to no be the boring old tournament faction. Now on to my idea for a new faction card.
Whatever Faction
INFLUENCE 20
STARTING RESOURCE
Any 3 face down cards.
STARTING DRAW
7 going first, 8 going second
RESTORE RULE
At the start of your turn, restore all your depleted cards and detach all resources from your faction.
DEVELOP RULE
At the start of your turn, draw a card or play a resource.
DRAW
COST- Pay 3
EFFECT- Draw a card.
RESOURCE
COST- Pay 4.
EFFECT- Play a Resource
I lowed the starting had size, because you can go second and draw a card during your opponent's turn. Maybe It could be 8 first and 8 second, I dunno. So, essentially, You are trading 5 influence for 1 extra resource. On one side, you don't start with any threshold. But, on the other side, you get to pick which cards start face down. This provides a lot of room for creativity like laying some nasty flipups or placing critical combo components that you return to hand when you need them. Someone could also just take the added resources and just run with it by playing some double threshold resources. So, it you go first, you will be able to play any 4 cost 2 threshold card (pending you have a double threshold in had). This sorta just turns into a 1337. It seems like a fare loss of 5 influence. What do you guys think?
Whatever Faction
INFLUENCE 20
STARTING RESOURCE
Any 3 face down cards.
STARTING DRAW
7 going first, 8 going second
RESTORE RULE
At the start of your turn, restore all your depleted cards and detach all resources from your faction.
DEVELOP RULE
At the start of your turn, draw a card or play a resource.
DRAW
COST- Pay 3
EFFECT- Draw a card.
RESOURCE
COST- Pay 4.
EFFECT- Play a Resource
I lowed the starting had size, because you can go second and draw a card during your opponent's turn. Maybe It could be 8 first and 8 second, I dunno. So, essentially, You are trading 5 influence for 1 extra resource. On one side, you don't start with any threshold. But, on the other side, you get to pick which cards start face down. This provides a lot of room for creativity like laying some nasty flipups or placing critical combo components that you return to hand when you need them. Someone could also just take the added resources and just run with it by playing some double threshold resources. So, it you go first, you will be able to play any 4 cost 2 threshold card (pending you have a double threshold in had). This sorta just turns into a 1337. It seems like a fare loss of 5 influence. What do you guys think?