View Full Version : The Cloak of Cloaking
TuxMask90
08-18-2009, 11:10 AM
"My father left this for me..."
cost: 3
thresh: OO
stats: +0/+0/+0
Arcanist item - Gear
attach to character
the attached character cannot be picked
Edit: also, i've been thinking as a new kind of handoff ability putting:
Handoff - Cost: discard a card and deplete a character you control that is not in battle
Effect: attach Cloak of Cloaking to the depleted character
thoughts?
Hordak
08-18-2009, 11:26 AM
I like the idea of alternate costs for things, so Handoff seems like as good a candidate as any to get a revamp in that department.
I think the unpickability is an interesting idea, but I'd actually up the cost and the effect; something like:
Cloak of Cloaking
No, seriously...I'm cloaked
6 OOO
Item - Gear
Stats +0/+0/+0
Attach to a Character
The attached character gains Covert, cannot be picked, and cannot be blocked.
Handoff
Cost: Pick a character. Discard two cards at random.
Effect: Attach this card to that character.
gillityr
08-18-2009, 11:36 AM
A non-pick/unblockable with hand-off is a bit scary in power level to me. Although you balanced it with a higher cost, I much prefer more commonly useful cards with lower costs and less power.
I prefer the original suggestion.
I dont see any issue with the original item as long as it cant be handed off easily (must be limited by discard/resource cost/etc).
Lioge
08-18-2009, 11:37 AM
Ohh! Shiny! I like it Hordak!
That is more along the lines of a handoff I'd see as appropriate for this card too.
I especially like that you removed the restriction that the character receiving the cloak has to deplete to "attach" the item.
Hordak
08-18-2009, 11:47 AM
Boring cards don't incite discussion, extreme cards do :)
This is a push for the win card on purpose. A Limited Liability, Walk the Plank, item removal, or responding to handoff with removal stops it cold and the player with it has to get rid of their counter-measure options at random... It's a risk taking card. Obviously the power CAN be there, but what happens if the gambit fails? You're left with no cards and a very angry/scared opponent.
I meant to make it unique, but nobody's perfect :)
kallisti
08-20-2009, 02:00 PM
Cloak of Cloaking
No, seriously...I'm cloaked
6 OOO
Item - Gear
Stats +0/+0/+0
Attach to a Character
The attached character gains Covert, cannot be picked, and cannot be blocked.
Handoff
Cost: Pick a character. Discard two cards at random.
Effect: Attach this card to that character.
Needs a must attack alone clause. :D And something to prevent the obvious battle shenanigans with the handoff.
Lioge
08-20-2009, 03:05 PM
Why would this need the clause "must attack alone"? The rules clearly state what happens when a character with covert attacks with non-coverty members of the attacking party. The clause preventing blocking of this character is negated when the attacking party as a whole doesn't have this text.
Also, the combat shenanigans are specifically what I love about this card! At the expense of random cards from hand to handoff, why shouldn't this card be able to make for explosive combat?
kallisti
08-20-2009, 04:47 PM
Why would this need the clause "must attack alone"? The rules clearly state what happens when a character with covert attacks with non-coverty members of the attacking party. The clause preventing blocking of this character is negated when the attacking party as a whole doesn't have this text.
Oops, I forgot about this clause. Sorry.
I still support the attacking alone clause for flavor reasons, though.
Sabash
08-21-2009, 06:51 AM
Why would this need the clause "must attack alone"? The rules clearly state what happens when a character with covert attacks with non-coverty members of the attacking party. The clause preventing blocking of this character is negated when the attacking party as a whole doesn't have this text.
I know where in the rules it discusses covert and covert parties (507.3) but where is this clause you're talking about that extends that rule to things other than covert? What I mean is, what is your basis for saying all characters in the attacking party must have "can't be blocked" and if they don't all have that text then the party can be blocked?
Lioge
08-21-2009, 08:33 AM
411 Unblockability
411.1 If an effect says a character “cannot be blocked” then it only cannot be blocked while it is a member of a battle party containing only unblockable characters.
There is the rule.
Sabash
08-21-2009, 10:13 AM
Excellent, thanks, I couldn't find it. :)
tgrtrax
08-28-2009, 12:55 PM
"My father left this for me..."
cost: 3
thresh: OO
stats: +0/+0/+0
Arcanist item - Gear
attach to character
the attached character cannot be picked
Edit: also, i've been thinking as a new kind of handoff ability putting:
Handoff - Cost: discard a card and deplete a character you control that is not in battle
Effect: attach Cloak of Cloaking to the depleted character
thoughts?
this card is not a bomb card but a functional utility card. it is well done as is and needs no other addons. even the handoff is not necessary.
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tgrtrax
02-11-2012, 09:16 PM
giving this a bump i really like this card and the handoff is ok
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