PDA

View Full Version : Preview Article: Pit Boss



joshlytle
11-15-2007, 01:45 PM
Guys, today I've decided to post Jason's article in the forums to keep the important "Are You Invited" and 13k announcement articles at the top of the page. So, here you go!

Pit Boss
By: Jason Tian

First Edition defined the base of The Spoils™; its cards and synergies defined boundaries, set relative costs, and sketched out the general power level. As we move into Seed, each new card we see is evaluated based on those guidelines, as we come to expect a certain return for investment of resources and thresholds. Here we take a look at a cheap, crafty Rogue character, a denizen of Seed’s coliseum-like casinos.

http://www.thespoils.com/spoils/images/art/seed/PitBoss.jpg

Pit Boss is admittedly unexciting at first glance. Its rules text is simply a continuation of its stats in the upper right hand corner. Compared to 2-cost benchmarks set in First Edition, such as Pluck, Sudden Osprey, Pillaging Pirate, or Mendacious Brigand, it is easy to see why a character that can only fill the role of a small attacker/blocker can be cast aside. After all, Pit Boss requires you to control three Deception to simply be a Warrior Prodigy, and from there on it gets to Headlong Purloiner status or greater at the cost of more and more commitment in Rogue. Is Pit Boss worth the investment? Perhaps not on its own merits as a 2/2, but it may still be worth taking a look at from its synergistic value with the rest of the set.

Pit Boss represents one of Seed’s major mechanical clashes, the tension between resource matters and flip-up. Let me reveal a strategic move with this that many top players used during the prior season:

A resource trick exploited in limited from First Edition was to play resource cards face-down once you’ve met threshold needs to cast the illusion that you had a bountiful amount of non-resource cards. You’d watch an opponent try to figure out and play around the tricks in your hand while in reality your grip holds nothing but resource cards. This trick is amplified in Seed, where players must worry about tricks from the opponent’s hand as well as any surprise threats hidden face-down.

To keep resource matters cards happy, you’d have to sacrifice some of the threat potential drawn from your resource row. A mono-Rogue deck can power up Pit Boss to a potential 2/2/6 by third turn, more if cards like Treachery are in the mix. It can prove to be a cheap, pestering character if left unchecked in limited… and who wants to spend a kill spell to get rid of it? Pit Boss’s power comes at the cost of losing synergy… If there was a resource that provided Deception with flip-up, however, Pit Boss may just be an awesome force in a group attack.

The days of resources as just assets are numbered. In two weeks, they’ll be threats hidden in plain view. Until then.

Jason Tian
Osion of Strike

Hordak
11-15-2007, 01:57 PM
Cool card, good article. Thanks Jason and Josh! :)

Asukarulez
11-15-2007, 02:06 PM
Cheaper then Purloiner. A Mid pick in draft but a solid limited card none the less.

jty3
11-15-2007, 02:07 PM
Well written article, Jason!

1r0n w!LL
11-15-2007, 02:21 PM
If there was a resource that provided Deception with flip-up, however, Pit Boss may just be an awesome force in a group attack.

How about "pay 4: play a resource"? Not amazing, but a worthwhile trick.

Hordak
11-15-2007, 02:57 PM
How about "pay 4: play a resource"? Not amazing, but a worthwhile trick.

Maladjustment would work too.

LucienofShadow
11-15-2007, 03:10 PM
How about "pay 4: play a resource"? Not amazing, but a worthwhile trick.

Exactly. Now it's not 'No, I drew another deception." but 'Yes! I drew a quasi Fwing!"

Hordak
11-15-2007, 03:24 PM
Exactly. Now it's not 'No, I drew another deception." but 'Yes! I drew a quasi Fwing!"

A quasi-fwing that might push my Heist Training Grounds to wreck you more! yay!

Killercoz
11-15-2007, 03:26 PM
What happens when a card has zero speed?

J Caster
11-15-2007, 03:28 PM
What happens when a card has zero speed?

It and all other characters with 0 speed in a battle would assign damage at the same time...... after 1

Dapuma
11-15-2007, 03:47 PM
flavor text should have been from the movie Croupier with Clive Owen

that is such a good movie

Lord Kuato
11-15-2007, 06:01 PM
Maladjustment would work too.

That's the second time I've heard Maladjustment linked with Seed. New life for old card?

Note™: Lord Kuato must adjust his Arcanist deck.

Fishman
11-15-2007, 06:20 PM
Note™: Lord Kuato must adjust his Arcanist deck.

Eww.

earley207
11-16-2007, 02:30 AM
Not to be a master of the obvious, but this card has a one thresh so it wouldn't come into play a zero speed card. I've never seen it happen, but if all your resources got bounced.... then again never say never.

bic
11-16-2007, 08:41 AM
This card can not be played without thresh, but it can be put into play without thresh ;) .

J Caster
11-16-2007, 09:48 AM
The question about 0 speed is relevant, whether or not it had anything to do with the pit boss.

0 speed can occur now.

davyinatoga
11-16-2007, 09:59 AM
It always had. Nearby Serpent vs Befuddling Beggar, cloaked Creeper+Heavy Plating, Topplemajig+Entangle, etc

La_Sin_Grail
11-16-2007, 10:35 AM
The question about 0 speed is relevant, whether or not it had anything to do with the pit boss.

0 speed can occur now.

0 Speed could always occur... thanks davy.

I've come across it mainly with napiform protuberance, but whatever, it still exists.

Hordak
11-16-2007, 10:56 AM
0 Speed could always occur... thanks davy.

I've come across it mainly with napiform protuberance, but whatever, it still exists.

Jumping Screamspider could also regularly cause this situation to occur. Also, if your pit boss gets a subversion matrix...

Inoki
11-16-2007, 12:11 PM
I think the point he was trying to make is that it can now "naturally" occur.


I like this card. Having a ridiculous speed character is very tempting.