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View Full Version : Compilation of Seed Info



Inoki
10-23-2007, 01:53 PM
As much as I love darting from thread to thread just looking at cards, I felt a single thread could be useful for what we know of Seed.

Here's what we know.

Logo (on older poster): Link (via The Knitting Coalition) (http://theknittingcoalition.com/wp-content/uploads/2007/05/expositionad.jpg)
Set Name: Children of the Lingamorph
Cycle: Set 1 of unknown in the Seed Cycle
Number of Cards: 220, 6 Faction Cards (5 new), and new art for all 5 staple resources.
Prerelease Dates: November 24-25, 2006
Release Date: December 6 for retail partners, December 11 for everyone else
Characteristics:

Seed is a Prequel to the Spoils World we've seen in First Edition part 1 and 2
As such, some trades are going to be functionally different then we saw in First Edition
This is the first set with different Faction cards, including new art for the Tournament Faction
All the staple resources are getting new art
New "Starter Kit" for new players coming out soon, probably tied to Seed
New "Scenario Kit," but what that is hasn't been clarified


New Mechanics by Trade(?)

Flip Up (All Trades) - Cards with Flip Up may be played face down as a resource and then later "flipped up" if the Flipped up threshold is met. The card is considered to have come into play when it is flipped up, but it cannot be played 'as a tactic' only because it has Flip Up.
Gamble (Rogue) - Revealing the top card of the player's library will effect what occurs. After the card is revealed, it is put back on top of the their deck. Gamble is not printed on the card, however it is slang for the mechanic.
"Icons Matter" (Banker?) - Best described as a threshold for effects/abilities, "icons matter" is a concept in which text will only be valid when the corresponding threshold is met.
Non-Staple Resources - No description necessary.
Overclock (Gearsmith) - Overclock is a mechanic in which by paying an additional cost to playing a card, a bonus effect is applied. Again, this is not on the card, but slang for the mechanic.
"Pure Power" (Warlord) - Josh Lytle revealed here (http://www.thespoils.com/spoils/showpost.php?p=51172&postcount=18) that Warlords, though without a mechanic of their own, are straightforward and strong. "Pure Power" is just a term I'm using to put it in this alphabetical list. Expect incredibly efficient cost to strength/life ratios.
Recur (Arcanist/Banker) - Recur functions as an ability on characters. If a character with recur is in the discard pile, you may activate it's ability, which presumably will consistently mimic the character's 'come into play' trigger. Recur has a threshold cost which must be met to use the ability. The cards are removed from the graveyard as part of the cost.


Previews by Trade: A Linktastic Resource from the front page (http://www.thespoils.com/spoils/view.php?pg=article_seed_previews).

Anything I missed, feel free to inform me. I'll put it up.

kallisti
10-23-2007, 05:38 PM
Number of Cards: 220 + 6 Faction Cards, 5 of which are new.

+5 Staple Resources.

Oh, and the new Warlord mechanic is overpoweredness. See the Josh Lytle questions thread for details.

Inoki
10-23-2007, 06:08 PM
Making edits now. Since I wasn't sure if gamble, overclock, et al. were trade specific, I didn't list them as such. However I do recall Warlords lacking a "mechanic" in favor of pure power.

kallisti
10-23-2007, 06:26 PM
They are trade-specific.

Killercoz
10-23-2007, 06:55 PM
Recur is for arcanists and bankers. I like your pure power term.

davyinatoga
10-23-2007, 09:47 PM
Recur also forces the card to be removed from play when used. You should also put links to all the released cards, Inoki.

Inoki
10-24-2007, 12:47 AM
Edited some info under Recur. I gave the link from the main page with all the preview cards, but aparently that won't suffice =P


I'll group them by trade and post links to each individual one tomorrow. Cheers.

davyinatoga
10-24-2007, 07:36 AM
I gave the link from the main page with all the preview cards, but aparently that won't suffice =P

Oops, missed that. Blind as an octopus I am.

earley207
10-25-2007, 01:54 PM
Love the all in one place for the blown up/scattered all over the place snippets we keep finding in multiple threads for Seed. Kudo's man for taking the time and care to assemble it together for the rest of us to enjoy!

Also like the Pure Power term for Warlord.

Mglass
10-26-2007, 05:08 PM
so when does seed come out? ive stopped playing spoils cause im in college and nobody plays, but i was wondering if its still active?

La_Sin_Grail
10-26-2007, 07:11 PM
It's coming out before December 1 is the last official thing. I used to tote the most official announcements around, but I've not booked a plane yet for the 13K that's happening that day as of now.

The Spoils is definately active in terms of more cards being printed/the game being supported with tournaments. They'll be out at some point and we'll be paid at some point. I would say check back on these forums in about three weeks. There should at least be a date by then and it's unlikely to release before then- if they don't have a date now, they don't have it, so distributors don't have it, so stores don't have it. That shipping will probably take about 2 weeks from when TG has it in their hands to make sure everybody has theirs, so I'm thinking it can't release before two weeks from now for sure.

Inoki
10-26-2007, 08:27 PM
Yeah. I'm waiting for a concrete release date before adding it into the list.


Cheers

Inoki
10-27-2007, 02:49 PM
Prerelease date and release dates added.