View Full Version : Trust Me It's Trash!
Shawn Reed
09-25-2007, 12:24 AM
1 Greed
1 Deception
(starting)
13 Deception
4 Mercernary's Creed
4 Yoink!
4 Rapine
4 Heist Planner
4 Swashbuckler
4 Cute Cutpurse
4 Clockman Pickpocket
4 Snooty Doorman
4 Repo Man
4 Limited Liability
4 Postmortem Debenture
3 Master Scavenger
2 Warehouse Raid
3 Martial Artist
4 Martial Arts Trainee
3 Forced Recruitment
1 Pluck
The design was built because someone in my local meta started using the 2nd place Gencon deck and I needed a competetive answer. I was also expecting a version of the 1st place Gencon deck by another local player- *sigh*. The game vs. the FTA deck ended as a draw that I would have won if there had been a chance for further turns. I didn't end up playing vs. the other. Thoughts and opinions awesomely welcome/appreciated.
cmooney
09-25-2007, 01:42 PM
1 Deception
(starting)
13 Deception
4 Mercernary's Creed
4 Yoink!
4 Rapine
4 Heist Planner
4 Swashbuckler
4 Cute Cutpurse
4 Clockman Pickpocket
4 Snooty Doorman
4 Repo Man
4 Postmortem Debenture
3 Master Scavenger
2 Warehouse Raid
3 Martial Artist
4 Martial Arts Trainee
3 Forced Recruitment
1 Pluck
Take out all of these and add some more greed, rage and some gold summits, selective gluttony, assassins, inside information, shrievers, barduses, ministries, biles, blow ups, and some writs.:rolleyes:
FromTheShadows
09-25-2007, 06:43 PM
so instead of giving constructive deck help, you tell him to completely change his deck to an already determined one, instead of meta-ing? thats not really good advice at all.
SO, on to the actual deck itself. I would rather see it start 2 deception, and run greed in the main deck, as it allows turn zero forced recruitment, which kills first turn 1337 into senior, or 1337 into muddler, or anything else for that matter. ITs good and completely turns the game around as the haze player that opens with that doesn't have alot of answers and relies on the senior to fix their hand and a beefy to hold the board down. I think maybe drop one repo man and up the pluck to 2. pluck is just that good.
Shawn Reed
09-26-2007, 12:44 AM
XD FromTheShadows, it's ok- the guy above that commented is the guy in my local meta I built the deck to beat. XP He's teasing me about building a deck just to beat him, s'allgood.
I had thoughts on what to start with- like going two deception starting and then running greed for the rest and opening new choices, but that would make me lose the most powerful hate card the deck posesses- Master Scavenger, which takes 3 thresh of deception. And Is the strongest anti-FTA card I could find in all of the trades. If it weren't for that one little fact, I might have gone Warlord instead of Banker- Raging Nilphoba's replacing the Repo Men and Hammer Smash and Heirloom Incinerator adding more item destruction... but Master Scavenger seemed THAT good to me, for the particular matchup. ;) Yeah, 2 starting deception helps Forced Recruitment- but the answer for that is to go first. ;P And I actually got a chance to use that trick, too- I drop a deception, pass turn, my opponent erotic assassins and I Forced Recruitment the assassin. So going first and just dropping a resource with Forced Recruitment in hand could work like you say against Haze as well. : )
woshimikel
09-26-2007, 07:11 AM
In defense of your defense of Master Scavenger, I ended up running a 1 Greed 1 Deception start at the last bus stop so I could play both MS and Recapitulating Apparition in my Moose deck and while I won't say it worked very well for me (moose is a janky win condition after all) You can get by splitting your forces that way and even going up to 3 thresh Banker 4 thresh Rogue. I guess what I'm trying to say is that you'd be surprised how easy it is to get the threshold with the inclusion of 4 keen strats and a way to mill through your deck. (Like Garbageman or, of course, selective gluttony if you aren't wanting to FTA)
All of this doesn't do you a bit of good, of course, so I'll just finish up with the comment that if writ is your enemy, then yeah, MS is your man. They can't stop his ability with anything other than voidal interference/sock puppet/Subsection 9, and I think you won't be running into many of those in an FTA deck anyway. Just hold out on his ability until it's necessary or in response. (and avoid a noob mistake I made)
Shawn Reed
09-26-2007, 03:59 PM
That noob mistake you made... what did it concern? Because if it had to do with your opponent responding to your use of MS' ability, as I understand it there's no way other than sockpuppet to get around him going off.
Because- and this happened in a game I played so I'll see if it'll clarify: my opponent plays Rabid Sarume, in response I play limited liability. In response to that, my opponent plays Shriever attack. We let Shriever attack resolve. My opponent then opts to play another Shriever attack, which was ruled as being possible (if it was a judge-error someone let me know?)... therefore if that's true and the opponent tries to respond to MS' ability, you can respond to them by choosing 3 cards in their graveyard- as far as I understand it even the same three if they haven't been removed yet, allow it to resolve, and before your opponent's play resolves use his ability again. Now don't quote me on this, because I'm still not fully convinced this is legal play, but if it is I can't see anything other than a tactic that doesn't allow a response as a way around MS' ability.
Because- and this happened in a game I played so I'll see if it'll clarify: my opponent plays Rabid Sarume, in response I play limited liability. In response to that, my opponent plays Shriever attack. We let Shriever attack resolve. My opponent then opts to play another Shriever attack, which was ruled as being possible (if it was a judge-error someone let me know?) Yes, that works. You can respond to the same thing multiple times.
therefore if that's true and the opponent tries to respond to MS' ability, you can respond to them by choosing 3 cards in their graveyard- as far as I understand it even the same three if they haven't been removed yet, allow it to resolve, and before your opponent's play resolves use his ability again. Now don't quote me on this, because I'm still not fully convinced this is legal play, but if it is I can't see anything other than a tactic that doesn't allow a response as a way around MS' ability.
That doesn't work necessarily, because removing the cards is part of a cost. You can respond to your opponent's response by playing the ability again, but you have to eat three different cards.
Lioge
09-27-2007, 09:58 AM
There are two quick things I want to point out here.
1. Forced Recruitment has an additional cost of the numeric cost of the character being stolen. Thus, the total cost is 2 + X where X = the numeric cost of the character. Thus, turn zero Forced Recruitment will only hit Erotic Assassin and the Tiny Sarume since they have 0 cost. 2 + 0 = 2 (your starting resources)
2.
Reclaim
Cost: Remove 3 cards in your opponent's discard pile from the game.
Effect: This card gains 1 strength and 1 life this turn.
The cost is to remove three cards, that cost must be paid if possible when using Reclaim. The Reclaim ability cannot be used to respond to Exploding Sock Puppet. If the opponent responds with any tactic or ability that doesn't state "Your opponent may not respond to this" then you can Reclaim in response to their tactic or ability.
I hope these points make sense.
Here is a link regarding turn 0 forced recruitment:
http://www.thespoils.com/spoils/showthread.php?t=4405
Lioge
09-27-2007, 02:29 PM
I apologize, I was not made aware of the ruling that 1337! into a Senior Research Assistant (or other character) allows you to Forced Recruitment it for the cost paid (X = 0).
I stand corrected.
Shawn Reed
09-27-2007, 04:22 PM
On 1337; good to know the official truth. :D
On Master Scavenger; basically I mean to say that if my opponent tries to respond to Master Scavenger with a Writ of Reclamation, you can still respond and remove the bulk of their graveyard before Writ goes off at all.
On 1337; good to know the official truth. :D
On Master Scavenger; basically I mean to say that if my opponent tries to respond to Master Scavenger with a Writ of Reclamation, you can still respond and remove the bulk of their graveyard before Writ goes off at all.
Absolutely. :)
Falsesanity
10-07-2007, 01:36 PM
I would also start 2 Deception but Run 4x Keen Stratigem and 3 more deception in the deck. This helps thin the deck and allows you to play the Master Scavenger. If you decide to keep it starting 1 and 1 though I would deffinetly run The Billionare. You have the thresh to pull him out and he can help you find the 1 Pluck when need be. 4x Cute and 4x Clockman are a bit of over kill... unless you want to add in some Missapropration machines. Possibly even hollow moose in this deck.
I like the idea of all the abilities that work well together and seeing Repo Man in a competitive deck... he's a weak card but in the right Meta could be close to broken
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