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Knightmare13
01-18-2007, 07:24 AM
One thing Ive always wanted but for obvious reasons never happened in CCGs was a set made up of player created cards......... sure they would need tweeked but I wonder if we can come up with 200 cards to build a full set? And by that I mean ones that COULD actually be printed not cards like (pay 2 destroy all cards on the field).


I have a list of ones ive been toying around with.



Name: 31f G@r@g3
Type: Resource
Threshold: 1 (elitism)
Cost: Deplete this card.
Effect: Produce 1 resource point.
Cost: Deplete this card. Pick a character with 1 strength.
Effect: That character gains 2 strength this turn.

Name: Voidal Barrier
Type: Resource
Threshold: 1 (obsession)
Cost: Deplete this card.
Effect: Produce 1 resource point.
Cost: Deplete this card.
Effect: Restore target attacking character. The character may not attack again this turn.

Name: Training Camp
Type: Resource
Threshold: 1 ( rage )
Cost: Deplete this card.
Effect: Produce 1 resource point.
Cost: Deplete this card.
Effect: Deal 1 damage to a character that has attacked or blocked this turn.

Name: Auction House
Type: Resource
Threshold: 1 (greed)
Cost: Deplete this card.
Effect: Produce 1 resource point.
Each player must draw a card during their restore step.

Name: Dark Alley
Type: Resource
Threshold: 1 (deception)
Cost: Deplete this card.
Effect: Produce 1 resource point.
Cost: Deplete this card. Pick a character.
Effect: That character gains 1 speed this turn.


Name: Bandit Cutthroat
“Deadly resident of Handhog Alley”
Type: Character
Threshold: 2 (deception)
Cost: 4
1 / 1 / 4
If this character damages another character destroy that character.


Name: Swift Black Jester
“Man he’s quick.”
Type: Character
Threshold: 1 Obsession 2 Deception
Cost: 4
3 / 1 / 4
Cost: Pay 1, remove this character from the game till the end of the turn.
Cost: Pay 1, return this character to the field restored.
This character may only attack once per turn.


Name: Band of Thieves
“ Never a fair fight.”
Type: Character
Threshold: 2 Deception
Cost: 4
2 / 1 / 3
“Honor Among Thieves”
Cost: Pay Two, Deplete this card.
Effect: Put a 2 / 1 / 4 Thief Token into play under your control.
(You may not have more than two Thief Tokens on your side of the field at the same time.)
“You mess with one, you mess with all of us.”

FireCat
01-18-2007, 07:55 AM
Since the rules state that resources never deplete, your resources would never work. Interesting idea though. Instead, you could change the cards and ballance them.

Your Card

Name: 31f G@r@g3
Type: Resource
Threshold: 1 (elitism)
Cost: Deplete this card.
Effect: Produce 1 resource point.
Cost: Deplete this card. Pick a character with 1 strength.
Effect: That character gains 2 strength this turn.

Modified Version

31f G@r@g3
Gearsmith Resource
Provides 1 Elitism
Cost: Destroy this card. Pick a character.
Effect: That character gains 3 strength this turn.

You had intersting ideas, they just wouldn't work. I mainly wanted to comment you on your creativity before you receive flaming like most people who try but fail do.

Awesome try,

Froto
01-18-2007, 08:01 AM
Resources dont deplete or undeplete, they come into play depleted. So there goes that idea.

haoyong
01-18-2007, 08:23 AM
Actually, they attach to your faction when used to pay for something. Why not just make them items or locations? That takes care of the whole problem.

J Caster
01-18-2007, 10:21 AM
no resource removal makes those a little imba.

Great White Nothing
01-18-2007, 02:39 PM
Well if we're looking at CAC resources, how's tis for the whole "dual" idea?

[Deception/Rage Card]
Resource

# comes into play attached to your faction.
You may not start the game with # in play.
DECEPTION/RAGE

Thoughts?

strategin
01-18-2007, 04:59 PM
I like this idea for dual-threshold resources. One note on wording, unless it has a rarity of 'Staple' (which it wouldn't), it cannot start in play anyway, unless a future faction card allows non-staple resources to start in play.

Which would actually be an interesting idea for a future faction variation. Print some Magic-inspired Resource cards, and create a faction that allows you to, perhaps, start with a single resource in play that does not have to be a staple resource.

Knightmare13
01-18-2007, 07:09 PM
OK guys dont grasp at straws, you get the idea. Just state that the effect can only be used once per turn instead of depleting. As for no resource destruction, they arent all that strong PLUS you wouldnt be able to start with them in play since they wouldnt be staples.

Plus the design interview already said that NON staple effect resources are comming in the next base set so wether or not we have resource destruction, special resources ARE comming.

Great White Nothing
01-18-2007, 09:09 PM
unless a future faction card allows non-staple resources to start in play.

That was my thought process when I was wording it.

FireCat
01-19-2007, 08:14 AM
I magic, they tried straight up dual lands in the first set. It didn't work so well, they were too broken. Then they switched to comes into play tapped, bounce lands, pain lands and many combinations of those.

Basically I think there should be some cost to play a dual resource. Otherwise it would be B@hghrok!n. I definitly want them though.

(Waves Hand like Jedi) Say yes to dual resources!

Also, another one of your cards:

Name: Swift Black Jester
“Man he’s quick.”
Type: Character
Threshold: 1 Obsession 2 Deception
Cost: 4
3 / 1 / 4
Cost: Pay 1, remove this character from the game till the end of the turn.
Cost: Pay 1, return this character to the field restored.
This character may only attack once per turn.

You could make this card less powerfull if you remove the "till the end of the turn". That way if you don't pay, you don't get it back. I just like to comment.

Knightmare13
01-19-2007, 05:02 PM
I magic, they tried straight up dual lands in the first set. It didn't work so well, they were too broken. Then they switched to comes into play tapped, bounce lands, pain lands and many combinations of those.

Basically I think there should be some cost to play a dual resource. Otherwise it would be B@hghrok!n. I definitly want them though.

(Waves Hand like Jedi) Say yes to dual resources!

Also, another one of your cards:

Name: Swift Black Jester
“Man he’s quick.”
Type: Character
Threshold: 1 Obsession 2 Deception
Cost: 4
3 / 1 / 4
Cost: Pay 1, remove this character from the game till the end of the turn.
Cost: Pay 1, return this character to the field restored.
This character may only attack once per turn.

You could make this card less powerfull if you remove the "till the end of the turn". That way if you don't pay, you don't get it back. I just like to comment.


Yeah after looking at it a bit more, I think your right, but 3 threshold with 2 of one type is kinda rough.

fcsnski
02-06-2007, 03:02 PM
Card Name
Filibuster
Flavor text
When you want to get nothing accomplished




Banker tactic

Ability
No other cards maybe played this turn.

Flavor text
“No one can talk while I read my phone book aloud.”

I don't know what it should cost or its threshhold... i you have any input let me know

WANDERINGJD
03-25-2007, 11:50 PM
hmmm, interesting stuff how about

Insane soldier
good, bad i'm the guy with the gun
4 rage
3,2,3
pay 4: deplete this card. destroy all none resource cards on the field, your opponent cannot respond to this cards activation.

kill em all and let death sort em out.

ts9818a
04-18-2007, 10:03 AM
hmmm, interesting stuff how about

Insane soldier
good, bad i'm the guy with the gun
4 rage
3,2,3
destroy 4 resources destroy every card on the field
kill em all and let death sort em out.

You mean ALL cards...including resources??? If so....no way. Giving rage the ability to restart the game, except for the influence, is far too broken. The point of rage is they bring early beats before other trades can stablize, but once stablized, other trades stand a good chance of winning. This guy makes it so you can bring early beats, then potentially start the game over (but even worse since you take away your opponents starting resources...possibly the only ones of that trade they play. If you meant all non-resources, then hes just bad...lol

ts9818a
04-18-2007, 10:06 AM
Card Name
Filibuster
Flavor text
When you want to get nothing accomplished




Banker tactic

Ability
No other cards maybe played this turn.

Flavor text
“No one can talk while I read my phone book aloud.”

I don't know what it should cost or its threshhold... i you have any input let me know

the flavor text would be much more funny if it had someone reading aloud an actual address (albeit it would be a spoils world address) example:
Mister and Mrs. Randolph von Macovawitz Spitoon III, Ltd. live at 4233 Limited Dr. etc etc)

WANDERINGJD
04-18-2007, 03:32 PM
You mean ALL cards...including resources??? If so....no way. Giving rage the ability to restart the game, except for the influence, is far too broken. The point of rage is they bring early beats before other trades can stablize, but once stablized, other trades stand a good chance of winning. This guy makes it so you can bring early beats, then potentially start the game over (but even worse since you take away your opponents starting resources...possibly the only ones of that trade they play. If you meant all non-resources, then hes just bad...lol
yeah i forgot to word it correctly, i wouldn't have it destroy resources since i hate resource removal/ destruction stupid spastic. now i'd word it to say pay 4 deplete this card destroy all none resource cards on the field your opponent cannot respond to this cards effect.
in fact i think i'll change the original post.

waiya
04-22-2007, 02:43 PM
from sagacious elf card


one-legged hopping pogo bunny
"See I told you it wold work"
threshold EEEE
cost 0
item

boingy
cost: deplete a another character you control.
effect: this becomes a character intill end of turn.
0 strength 6 life 3 speed

Hip-pity hop
cost: deplete another character you control.
effect: if this card attacks alone, if a character can block this it must block this.

if this card becomes depleted it is removed from the game at the end of turn.

"oooo look a bunny. I want the bunny"


Crooked Accountant
threshold: BBB
cost: 3
1 str 2 life 1 speed
"I got your TPS report right here"

all non banker cards you play cost 1 less to play. to a minimum of 1.

Taramoor
04-23-2007, 03:03 AM
One of the things to realize is that as part of the terms of posting here, any card we design or post we make is the property of Tenacious. If they want to use our card ideas (unlikely, but possible) they will. And because they're awesome, they'll give credit or at least homage in the flavor text or art, just like they gave notice to Great White Nothing with the Ferret's flavor text.

Some card ideas, of course, are inevitable. Multi-threshhold cards WILL happen, I mean, the possibilities are too awesome to contemplate. I want my Dragonmajig, damnit!

As for a player-created set... it's unlikely. Almost as a rule, people design cards they wish they had, whether they realize it or not, so they're almost always things that are a little bit too strong.

I think a cycle of cards like this could work, but who knows if Tenacious already thought about it or already has it in the works or if it's just plain worthless from a deck construction perspective.

Rageaholic 5/1/1
Cost 4 - 1 Rage
[/I]"I WILL RIP YOUR TONGUE OUT!"[/I]
Warlord Character - Berserker

While this card is in play, the threshhold
for all cards in your hand is reduced by
1 rage.

"DO YOU HEAR ME MOM? YOUR TONGUE...
OUT!"

-----------

Shopaholic 1/5/1
Cost 4 - 1 Greed
CHAAAARGE...
Banker Character - lackey, mau

While this character is in play, the
threshhold for all cards in your hand
is reduced by 1 Greed

CAAAARD!

------------

Then you have a 1/1/5 Rogue character called Kleptomaniac that does the same thing, a Gearsmith card, an Arcanist card. It's just something that would allow dual decks a little more maneuverability or make three-color decks more viable.

The thing is, though, those are cards I occasionally wish that I had, it doesn't make them any good though.

Lord Kuato
04-23-2007, 03:37 AM
The 300
Warlord Character - soldier
Their numbers will mean nothing
4/4/3

When a blocking party is formed that includes the 300, that party must only have one member.

When The 300 blocks an attacking party, resolve combat with each member of the attacking party individually. Your opponent may decide the order in which the combats resolve.

Wave after wave of their attacks will be SMASHED against our shields.

Note: The Lord Kuato card only attacks and blocks alone.

SteveE1959
04-27-2007, 12:17 PM
The threshold requirement has never been addressed by the cards. So along those lines:

Overpriced Bargain
Banker Item
5 BBB

Reduce the threshold requirement by one to a minimum of one

At the start of your turn, place a token on this card.
Destory this card when there are three tokens on it.

If you have to ask, you can't afford it.

And its opposite:

Anchor Chainmajig
Elitism Character
2/1/2
4 GGG

While this card is in play, your opponent must increase the threshold requirement by one to a maximum of 6.

jin
05-03-2007, 05:12 PM
Card Name:Luteoderm Controller
Cost:11
Threshold:8elitism
Gearsmith item
Card Affect:

Tracking
Pay2:Search your deck for a luteoderm card(luteoderm prototype,etc..))and play it at -4 cost to a minimum of 1 cost to play.Cannot be used to get another luteoderm controller out.Can only be used once per turn

Controller
Pay4:Take a luteoderm item(luteoderm prototype and so on) that is attached to your opponents character and take control of that item until this card is destroyed or the creature the item is on is destroyed.Cannot take a luteoderm controller.Can only be used once per turn.
-------------------------------------------------------------------------------------------------------------------
I can't think of quotes but you guys can i bet!

Wihl
05-10-2007, 11:10 PM
What about adding something like the quests in the WoWTCG? They may look like this for example:

(they only work as resources)
"Pay 2 to complete this quest.; Reward: Reveal the top four cards of your deck. Put a revealed item card into your hand and the rest on the bottom of your deck."

turning_of_the_tide
05-11-2007, 12:29 AM
What about adding something like the quests in the WoWTCG? They may look like this for example:

(they only work as resources)
"Pay 2 to complete this quest.; Reward: Reveal the top four cards of your deck. Put a revealed item card into your hand and the rest on the bottom of your deck."

cause then it would be WoW lol games try not to be exactly alike, but if WoW wasn't already using the idea it would be cool.

-Ryan:spade:

Wihl
05-11-2007, 03:31 AM
Like this tcg doesn't copy anything else from other tcgs already :p

Kifiria
05-11-2007, 06:11 PM
Captain of the Watch
3 WWW
4/3/4
"fighting dirty is part of the job"

Back-Handed Punch
Cost: Pay 2. Inflict 1 damage to Captain of the Watch. Pick a character
Effect: Inflict 4 damage to picked character.

"As your senior sergeant I explicitly forbid you to investigate the range of coshes, blackjacks, and brass knuckles sold by Mrs. Goodbody at No. 8 Easy Street at a range of prices to suit all pockets, and should any of you approach me privately I absolutely will not demonstrate a variety of specialist blows suitable for these useful yet tricky instruments."

EDIT:Captain of the Watch
5 WWW
4/3/4
"fighting dirty is part of the job"

Back-Handed Punch
Cost: Pay 2. Inflict 2 damage to Captain of the Watch. Deplete Captain of the Watch. Pick a character
Effect: Inflict 4 damage to picked character.

"As your senior sergeant I explicitly forbid you to investigate the range of coshes, blackjacks, and brass knuckles sold by Mrs. Goodbody at No. 8 Easy Street at a range of prices to suit all pockets, and should any of you approach me privately I absolutely will not demonstrate a variety of specialist blows suitable for these useful yet tricky instruments."

END EDIT


Kittenmajig
2 G
2/3/3
"Watch the claws"

"Pointy ends down. Not up. Definitely down."

Bookworm Breeder
3 AA
1/3/2
"No word is safe"

When this card leaves play, put two 1/1/3 Bookworm tokens into play.
"They really eat through anything, not just books."

Orgy Den Authority
3 R
Tactic
"I'll show you mine ..."
Cost: Pick 1 card from your discard pile
Effect: Put the picked card on the top of your deck. Your opponent may pick a card of the same type from their discard pile and put it on the top of their deck.

"Just whip it out, will you?"

Mau CSI
4 BB
2/3/3
"Look at that, blood all over him"

Plant Evidence
Cost: Deplete this card and deplete a character you control X is that character's strength. Pick a character, Y is that character's strength.
Effect: Inflict Y damage to the character depleted as part of the cost (not this card). Inflict X damage to the picked character.

"I can't imagine how it got there"

Just a few thoughts on some cool cards.

Enjoy!

Fishman
05-12-2007, 09:51 PM
Captain of the Watch
3 WWW
4/3/4
"fighting dirty is part of the job"

Back-Handed Punch
Cost: Pay 2. Inflict 1 damage to Captain of the Watch. Pick a character
Effect: Inflict 4 damage to picked character.

"As your senior sergeant I explicitly forbid you to investigate the range of coshes, blackjacks, and brass knuckles sold by Mrs. Goodbody at No. 8 Easy Street at a range of prices to suit all pockets, and should any of you approach me privately I absolutely will not demonstrate a variety of specialist blows suitable for these useful yet tricky instruments."


This seems way too powerful. A better suicide squad that can be activated twice per turn for the duration of the game, playable on the first turn, would wreck just about anything but Martial Artists. 8 damage to characters per turn is a bit much.

Exemplar
05-13-2007, 08:46 AM
Captain of the Watch
3 WWW
4/3/4
"fighting dirty is part of the job"

Back-Handed Punch
Cost: Pay 2. Inflict 1 damage to Captain of the Watch. Pick a character
Effect: Inflict 4 damage to picked character.

"As your senior sergeant I explicitly forbid you to investigate the range of coshes, blackjacks, and brass knuckles sold by Mrs. Goodbody at No. 8 Easy Street at a range of prices to suit all pockets, and should any of you approach me privately I absolutely will not demonstrate a variety of specialist blows suitable for these useful yet tricky instruments."

Kittenmajig
2 G
2/3/3
"Watch the claws"

"Pointy ends down. Not up. Definitely down."

Mau CSI
4 BB
2/3/3
"Look at that, blood all over him"

Plant Evidence
Cost: Deplete this card and deplete a character you control X is that character's strength. Pick a character, Y is that character's strength.
Effect: Inflict Y damage to the character depleted as part of the cost (not this card). Inflict X damage to the picked character.

"I can't imagine how it got there"


I agree with fishman that the Captain is too powerful. Cannon Squadron only does 2 and it takes 9 to pull him out.

Kitten is a little too beefy for its cost too.

Also, I think the plant evidence ability is better suited to the Rogues.

The breeder and authority are ok enough i guess :)

Kifiria
05-13-2007, 10:18 PM
I edited Captain of the Watch to make him a little more balanced. Check it out.

Lioge
05-14-2007, 12:58 PM
Kittenmajig
2 G
2/3/3
"Watch the claws"

"Pointy ends down. Not up. Definitely down."

This is great flavor text. I love the idea and actually formed an image in my mind as to how this card's art would look. I'd love to see it as a 2/1/4 instead of the 2/3/3. Kittens are fast, hurt things, but squish under the Plodding Brutes spikey boots.

Lioge
05-14-2007, 01:09 PM
What about adding something like the quests in the WoWTCG?

Wihl,

Check out this post I made in the other create a card thread.

Alternate Resources (http://www.thespoils.com/spoils/showpost.php?p=21460&postcount=93)

The full thread is here:

Create a Card (http://www.thespoils.com/spoils/showthread.php?t=430)

Lioge
05-30-2007, 12:55 PM
Tap Dancing Shoes
"Are those bottlecaps?"
Cost - 3 GG
Type - Item - gear
Attach to Character

The attached character loses covert. The attached character cannot gain covert.

Handoff -
Cost -
Deplete a character you control.

Effect -
Attach this to the depleted character.

"Almost as cool as a playing card in your bike spokes!"

Hordak
05-30-2007, 01:11 PM
Extra Set of Hands
You weren't using those were you?
2RRR
Item - Gear

If the attached character is blocked, inflict 1 damage to all members of the blocking party.

Stop shooting yourself. Stop shooting yourself

Basically turns them into a Menacing Mauler, but I like the idea of doling out little bits of damage that Warlord seems to embrace. Oh, and just imagine the artwork :)

Killercoz
05-30-2007, 02:33 PM
THE REFLECTOR

"Mirror, mirror on the wall"
Cost-3 W
Type-character-tyrant
1/7/3

If this card is inflicted damage deal that amount of damage to target player
If this card is inficted damage destroy this card

Hordak
05-30-2007, 02:44 PM
Oh! Oh! How about this?

P3rs0|\|41 !|\|c4r|\|4t!0|\|
Get it?
9EEE
6/6/3

If any amount of damage is inflicted on this card, you may instead inflict that damage to your faction.

Seriously though, what about

7h3 \/\/4y \/\/4y B4ck /\/\4ch!|\|3
Sherman, I'm going to hurt you
7EEEE
Item
Your characters may only attack once per turn.
This card cannot be restored by your faction's Restore Rule, and can only be restored once per turn by any means.
Energize
Cost: Pay 7.
Effect: Restore this card.

If only I had...
Cost: Pay 7. Deplete this card.
Effect: Activate your faction's Restore and Develop Rules.
I didn't mean to, Mr. Peabody

Lioge
05-31-2007, 12:39 PM
Shouldn't the Way Way Back Machine be a structure? It would be better if the opponent had a way to destroy the past, er... make up for lost time, er... you get where I was going with this.

Lioge
05-31-2007, 12:44 PM
Ectoplasmic Shadow Puppet
"Mommy, sometimes I see the shadows moving..."
Cost - 4 A (also 3 face down resource threshold)

3/4/3

Covert

Cost - Pick a face down resource and return it to it's owners hand.

When Ectoplasmic Shadow Puppet damages a faction, it's owner may play a face down resource.

Picture is a child in bed asleep with a giant shadow puppet with a teethy smile dripping goo onto the bed just so it looks like the little girl has wet herself.

"What she doesn't know can't hurt her... much."

Hordak
05-31-2007, 02:19 PM
Shouldn't the Way Way Back Machine be a structure? It would be better if the opponent had a way to destroy the past, er... make up for lost time, er... you get where I was going with this.

This is the improved version over Mr. Peabody's |\|00B attempt at time travel. Besides, there are far more straight up kill/bounce mechanisms for items rather than locations, and the ability is pretty powerful.

Lioge
06-11-2007, 11:09 AM
Far Reaching Ties
Where could you have possibly gotten one of those?
6 (no threshold)
Resouce

This resource may not be played by your Faction's Develop rule. This resource reduces the threshold of cards played by one.

I've travelled as far as the mind could imagine.

Anders Møller
06-11-2007, 01:48 PM
The 300
Warlord Character - soldier
Their numbers will mean nothing
4/4/3

When a blocking party is formed that includes the 300, that party must only have one member.

When The 300 blocks an attacking party, resolve combat with each member of the attacking party individually. Your opponent may decide the order in which the combats resolve.

Wave after wave of their attacks will be SMASHED against our shields.

Note: The Lord Kuato card only attacks and blocks alone.

I guess I would want this card to be more like:

The 300
Warlord Character - soldier(s)
Their numbers will mean nothing
4/4/3

When this card blocks, all damage dealt in this combat, regardless of speed, is assigned to The 300.

Wave after wave of their attacks will be SMASHED against our shields.

Hordak
06-11-2007, 01:56 PM
The 300
Warlord Character - soldier(s)
Their numbers will mean nothing
4/4/3

When this card blocks, all damage dealt in this combat, regardless of speed, is assigned to The 300.

Wave after wave of their attacks will be SMASHED against our shields.

I would word it thusly:

The 300
Warlord Character - soldier(s)
Their numbers will mean nothing
4/6/1

When a blocking party is formed that includes this card it must have only 1 member.

When this card blocks it cannot be destroyed by battle damage until step 9 of Battle and all damage assigned by the attacking party must be assigned to this card.

Wave after wave of their attacks will be SMASHED against our shields.

Also changed the life/speed...gotta take the beating first and wreck face after the enemy has tired themselves on your shields :)

Anders Møller
06-12-2007, 10:41 AM
Yep. Yours is better... I think i meant the same thing, but I couldn't really figure out how to write it out so it would be more specific. (Curse you impending project deadlines) :D

Fishman
06-12-2007, 11:52 PM
Octopod of the Mirror Waters
3 UUU
1 str, 1 life, 1 spd
Arcanist Character - lurker

---
Covert
---

If this card is picked as part of a tactic's cost, Duplicate that tactic. You may not target this card with the duplicated tactic.

in an octopus's garden in the shade

Hordak
06-13-2007, 06:58 AM
Oh I like that...

Doomguy 2000
06-15-2007, 11:27 PM
lets make up a jokecard that ruins the game.


Bomb Threat

1
UU
Tactic

Stop the tournament and evacuate everybody out of the building. The Tournament is now done. You must call 911 and tell them there is a bomb threat.

Falsesanity
06-15-2007, 11:38 PM
Close Call
Fast as fast can be, you'll never catch me
tactic
3 UU

Cost - pick a character
Effect - Remove picked character from the game, at the start of your next turn return him to play as if he was just played.

Doomguy 2000
06-15-2007, 11:42 PM
I would play bomb threat over this because it's just better. If your just losing just play it and the match will be over in a draw.

Hordak
06-16-2007, 10:25 AM
Close Call
Fast as fast can be, you'll never catch me
tactic
3 UU

Cost - pick a character
Effect - Remove picked character from the game, at the start of your next turn return him to play as if he was just played.

I've really wanted to see something like this in the Spoils, as it exists in most other card games, but I think some characters would be far too powerful because of their enter/leave play text.

s0b3k
06-16-2007, 10:58 AM
Rune of Pain
4 EEE
Item-gear
Double the amount of damage inflicted to this character
Cost-
Recycle - you may only use this ability if Rune of Pain goes to the Discard pile from play-pay 2
Effect-
Reuse - Return Rune of Pain to your hand

s0b3k
06-16-2007, 11:12 AM
Morphmajig
2 EE
character - Morphmajig
0/0/3

This character gets +1/+1/+0 for each token on it

This card enters play with tokens equal to the number of cards played this turn.

Falsesanity
06-16-2007, 11:29 AM
I've really wanted to see something like this in the Spoils, as it exists in most other card games, but I think some characters would be far too powerful because of their enter/leave play text.

Yeah but a man can dream can't he?

s0b3k
06-16-2007, 12:09 PM
any man may dream... except for you false... those dreams would be too messed up... i hereby decree that you may not dream... ever... this is for the sake of humanity

Falsesanity
06-16-2007, 12:12 PM
any man may dream... except for you false... those dreams would be too messed up... i hereby decree that you may not dream... ever... this is for the sake of humanity


I'll just stick to quoting :-P

s0b3k
06-16-2007, 12:20 PM
I'll just stick to quoting :-P
I'll allow it

Hordak
06-18-2007, 09:17 AM
Total War
Tactic
5RRR
Cost: Play only while you are attacking.
Effect: Deplete all undepleted characters you control. Those characters join the attacking party.

cravix
06-18-2007, 10:43 AM
Since the rules state that resources never deplete, your resources would never work. Interesting idea though. Instead, you could change the cards and ballance them.



They could create resources token creatures.

These creatures could have rule text like
Deplete this charcter, attach it to your faction

This turn it is treated as a resource card, destroy this card at end the turn.

Maybe somebody could play with this idea but there it is.

woshimikel
06-21-2007, 12:40 PM
That sounds an awful lot like a Shadowfist card of the same name....

Hordak
06-21-2007, 01:28 PM
!?!?!? Another Shadowfist player? I thought we'd died off...

Anyways, this version is different because it's an offensive card instead of a defensive card. And how else would you describe forcibly committing all of your resources to one single aggressive act?

EDIT:

Ok, how about this version:

Total War
0RRRR
Tactic
Cost: Attach all unattached resources you control. X is the number of resources attached in this way.
Effect: Destroy all resources attached to your faction by this card. Your opponent's faction loses X influence.
From Hell's heart I stab at thee!

Killercoz
06-21-2007, 03:18 PM
!?!?!? Another Shadowfist player? I thought we'd died off...

Anyways, this version is different because it's an offensive card instead of a defensive card. And how else would you describe forcibly committing all of your resources to one single aggressive act?

EDIT:

Ok, how about this version:

Total War
0RRRR
Tactic
Cost: Attach all unattached resources you control. X is the number of resources attached in this way.
Effect: Destroy all resources attached to your faction by this card. Your opponent's faction loses X influence.
From Hell's heart I stab at thee!

Isn't that just a better seige machine?

Hordak
06-21-2007, 03:44 PM
No, because it's all or nothing.

Edit: Siege Machine is far more controlled

cravix
07-04-2007, 12:52 PM
Tampered Evidence

Cost 2

Threshold 2 Banker

Tactic

Cost - Pick a card in your opponents discard pile

Effect - Put that card in your discard, put a card from your discard pile into your opponents discard pile.

taintedzodiac
07-05-2007, 04:57 AM
Tampered Evidence

Cost 2

Threshold 2 Banker

Tactic

Cost - Pick a card in your opponents discard pile

Effect - Put that card in your discard, put a card from your discard pile into your opponents discard pile.

Too much confusion.

Doomguy 2000
07-08-2007, 12:29 AM
I got a very card called


Deck Destruction

3
R
Look at your opponent's deck
and select a certain card.
Send all cards of that name to the graveyard.

s0b3k
07-08-2007, 12:48 PM
sounds like incriminating photograph but not an item so you can't destroy it and it combo's nicely with deception cards like swashbuckler... oh and i choose your resources and win? seems slightly over powered... and you look before you call it...

FromTheShadows
07-08-2007, 06:31 PM
its like cranial extraction but WAY better. How about this

PLUNDERED!
All your booty are belong to us
2
DDDD

Name a non-staple resource card.
Search your opponents library and put all cards with the same name into their ownergraveyard. Draw a card.

Damnit! Thats the fourth time this week

Edit for flavor

Falsesanity
07-08-2007, 06:53 PM
its like cranial extraction but WAY better. How about this

PLUNDERED!
All your booty are belong to us
2
DDDD

Name a non-staple resource card.
Search your opponents library and put all cards with the same name into their ownergraveyard. Draw a card.

Damnit! Thats the fourth time this week

Edit for flavor


I would be the guy who names a card that isn't even in the deck...

then be all like... why are you not playing this in this deck? And after I call em out on horrible deck building get beat down by them


I hate this card already ha ha


but man it'd be fun

Hordak
07-09-2007, 06:43 AM
PLUNDERED!
All your booty are belong to us
2
DDDD

Name a non-staple resource card.
Search your opponents library and put all cards with the same name into their ownergraveyard. Draw a card.

Damnit! Thats the fourth time this week

Edit for flavor


I don't like this at all. Making Heist Planner into a tactic is bad. Heck, he's bad enough as it is.

Anders Møller
07-09-2007, 07:32 AM
Yeah not to mention if you run it with Heist planner you can look through the deck before you wreck it. It's like a Jester's cap from hell. :)

Maybe it should only take out three cards instead of the whole playset?

Hordak
07-09-2007, 07:48 AM
Maybe it shouldn't exist at all. There is very little discard recursion, and in general I think it's a bad move to add ways of taking away your opponent's ability to play his/her deck.

Anders Møller
07-09-2007, 10:55 AM
I completely and utterly agree. :)
One of the reasons i got fed up with MtG was people playing decks that wan't more than an advanced type of solitaire. If anyone remember the kobold-skullclamp-tendrils of agony.dec they'll know what i mean. I even made a lockdown deck that was so disgusting I couldn't even bear to play it myself. :)

FromTheShadows
07-09-2007, 02:44 PM
it does have a 4 thresh so u can tacticians it, and unless u are runnin mono d, u aren't going to play it that quick. Anyways, it was just a toss out at trying to fix a card some one else proposed.

Hordak
07-09-2007, 02:49 PM
I understand, and I don't mean to sound like I'm bashing peoples' ideas, but we're brainstorming so if something seems like it shouldn't be printed then I intend to voice that opinion :)

cravix
07-11-2007, 11:23 AM
Elitism Card (because I think of the Nodes as a bunch of Perverts)

PANTY RAID
5 cost
3 Threshold

Cost - Pick a Character

Effect - All Gear cards become attached to that character.

Flavor Text - And thus begins the story of the Erotic Assassin.

EdItEd for Flavor

BuffaloBandit
07-11-2007, 08:55 PM
I have an idea for a Banker Tactic:

Initial Public Offering
"We'll all be rich..."

Numeric Cost: 3
Threshold: 4 Greed

Cost: Pick a number for X. Destroy X resources you control.
Effect: Your faction gains 2X influence.

"...even if the company goes belly-up next month."

s0b3k
07-11-2007, 10:42 PM
An idea to modify Hordak's....

Total War (i even took the name)

3RRR
cost pick up to 2 characters

effect those characters gain X strength where X is the total number of unattached resources you control
Destroy all unattached resources you control.

Not sure about the cost of 3... possibly 2 or possibly more than 3 i have no idea i'd have to test it

Inoki
07-15-2007, 04:54 PM
I thought of this while at work, and listening to a specific song =P

Freebird
NO HECKLING!
1D
Character - Bird
1/1/5
Covert
If a gear card gets attached to this card, destroy the gear

"And this bird you cannot change"

Falsesanity
07-15-2007, 05:05 PM
I thought of this while at work, and listening to a specific song =P

Freebird
NO HECKLING!
1D
Character - Bird
1/1/5
Covert
If a gear card gets attached to this card, destroy the gear

"And this bird you cannot change"


Nice... no fingertraps and the such.... napiform would still kill it... but no beefing it up with things of the sort

I like this idea

Inoki
07-15-2007, 05:09 PM
Honestly I forgot about napiform, but the card also is great with Yoink.

I'd probably have some changes to the card now that I noticed Napiform, since the idea was that I wanted any character removal to nail it, while at the same time create a multi-use card.

cravix
07-20-2007, 06:55 AM
I thought of this while at work, and listening to a specific song =P

Freebird
NO HECKLING!
1D
Character - Bird
1/1/5
Covert
If a gear card gets attached to this card, destroy the gear

"And this bird you cannot change"

I would think this would probably need to at least be a cost of 2 or up the thresh, just for balance sake. Then again we are talking about the spoils here so NVM.

cravix
07-20-2007, 07:00 AM
Acupuncture
Strangly Theraputic
2obsession
1 thresh

Cost - Pick a character

Effect - This turn that character loses 2 life and 2 strength and cannot be the target of any card's abilities.

How do you feel? Well I feel ZZZZZZZ.

Hordak
07-20-2007, 07:14 AM
I would think this would probably need to at least be a cost of 2 or up the thresh, just for balance sake. Then again we are talking about the spoils here so NVM.


Whatever that means.


I like your acupuncture idea :)

Knightmare13
08-01-2007, 09:07 AM
Personally Im not very happy with the lack of power in discard and mill type of decks. In magic I ran Black/Blue control discard. Ive tried and tried for that type in spoils to no avail. Id really like to see more valid discard tech.


Underground Drilling Device
rogue item
DD
3

Destroy this item.

Name a card type. Your opponent draws 10 cards, discarding all that are not the type that was chosen.

This one is gonna need tweeked its too strong I think lol.

Hordak
08-01-2007, 09:50 AM
Discard and Mill decks shouldn't be powerful. It's an unfun experience to play against.

FromTheShadows
08-01-2007, 11:16 AM
yeah, they are unfun to play against, and kinda lame to play. Dont get me wrong, they are good and win alot, but kinda... eh.

PS. HOLY GOD FREEBIRD. that thing should not have a 5 speed. not at its cost.

Knightmare13
08-04-2007, 10:09 AM
I dont know. I always really enjoyed facing different kinds of decks. Mill, discard, reanimator, stall, control, there are just so many different cool deck types. PLUS I really do not enjoy agro. I really want some megrim type cards.


Painful Loss
OO
3 cost

Discard one card from your hand when you play this card or destroy it.

Effect: Your opponents faction loses 2 life each time they discard a card.

"Im so hungry, I wish that meatloaf would have burned so bad."

Doomguy 2000
08-10-2007, 02:13 PM
I thought of a great card idea, hope you like. Maybe I'll review the card in the future.

http://www.thespoils.com/spoils/blog/wp-content/uploads/2007/06/assistant-mud-whisperer.jpg

Name - 1337Golem
Subtitle - I'll be back
Type - character- Golem
Trade - Gearsmith
Cost - 6
Threshold - 2
Stats - 7 strength, 5 life, 3 speed

UNIQUE GOLEM

Effect
Amulet of 1337ness
COST - Deplete this card.
EFFECT - The next numeric cost you pay this turn costs up to 4 less. If
you pay your next numeric cost for this turn by summoning a character,
that character may attack even it's not in your control since the start of
your turn. If you attack with that character, then the character is
destroyed at the end of the turn.

Flavor Text - The Golems serves the legendary 1337man. He's one of many
legendary figures in today's world of technology.

Zambo
08-10-2007, 08:29 PM
This card is insanely broken, considering the 17 thousand different ways to discard cards in The Spoils.

Not gonna happen.

P.S.: It's "influence", not "life".

I dont know. I always really enjoyed facing different kinds of decks. Mill, discard, reanimator, stall, control, there are just so many different cool deck types. PLUS I really do not enjoy agro. I really want some megrim type cards.


Painful Loss
OO
3 cost

Discard one card from your hand when you play this card or destroy it.

Effect: Your opponents faction loses 2 life each time they discard a card.

"Im so hungry, I wish that meatloaf would have burned so bad."

Knightmare13
08-13-2007, 12:55 AM
This card is insanely broken, considering the 17 thousand different ways to discard cards in The Spoils.

Not gonna happen.

P.S.: It's "influence", not "life".



Grasping at straws arent we? OH NOES HE CALLEDS IT LIFE!!!!

As for the card, what about the 17 thousand ways to discard in every card game on earth? Just because discard exists doesnt mean cards like this wont surface. Trust me you will see thing similar to this in the future.

From your shock of the mear suggestion of a card I take it youve never seen some of the black/blue magic decks that lurk around the vintage tournies. I had a deck that could discard an entire deck by turn 3 or 4 on a good draw. NOW obviously we arent going to let card combos like that end up in spoils but still, I hope you get the point.

Zambo
08-13-2007, 07:45 PM
As for the card, what about the 17 thousand ways to discard in every card game on earth? Just because discard exists doesnt mean cards like this wont surface. Trust me you will see thing similar to this in the future.

No you won't.



From your shock of the mear suggestion of a card I take it youve never seen some of the black/blue magic decks that lurk around the vintage tournies. I had a deck that could discard an entire deck by turn 3 or 4 on a good draw. NOW obviously we arent going to let card combos like that end up in spoils but still, I hope you get the point.

This isn't Magic, it's spelled "mere", and I got the point that you completely missed the point. :D

-Z

Century
08-13-2007, 08:06 PM
I thought of a great card idea, hope you like. Maybe I'll review the card in the future.

http://www.thespoils.com/spoils/blog/wp-content/uploads/2007/06/assistant-mud-whisperer.jpg

Name - 1337Golem
Subtitle - I'll be back
Type - character- Golem
Trade - Gearsmith
Cost - 6
Threshold - 2
Stats - 7 strength, 5 life, 3 speed

UNIQUE GOLEM

Effect
Amulet of 1337ness
COST - Deplete this card.
EFFECT - The next numeric cost you pay this turn costs up to 4 less. If
you pay your next numeric cost for this turn by summoning a character,
that character may attack even it's not in your control since the start of
your turn. If you attack with that character, then the character is
destroyed at the end of the turn.

Flavor Text - The Golems serves the legendary 1337man. He's one of many
legendary figures in today's world of technology.

That card's broken...

DUH!

HappyNewyear
08-14-2007, 07:17 PM
Dueling Singularity
One is the loneliest number
8 cost, RRRR thresh

Character-fighter, black hole

UNIQUE SINGULARITY

All other characters, items, and locations gain UNIQUE SINGULARITY

2/2/2

I can't see souls, Kent, but if I did, yours would be Black. Black like the Ace of Spades!

Knightmare13
08-16-2007, 09:21 AM
No you won't.



This isn't Magic, it's spelled "mere", and I got the point that you completely missed the point. :D

-Z


LMAO. One, mark my words you will see better discard Mr. (not a dev but must think hes one).

Two, your really grasping at straws if you've sunk to correcting gramarical errors on an internet forum.

Three, if your point was valid in any way I would have acknowledged it.

Have a good day. :D

Auranor
08-24-2007, 05:52 AM
The Class Action Suit
"The Wienies have left the building"
4GGGG
Banker Item

Unique Class Action Suit

This card enters play with 3 tokens on it.

Cost: Pay 4

Effect: Remove a token from this card.

When there are no tokens left on this card, the cost number of cards that cost less than 4 is now 4.

Don't be cruel, now.

Love the Dueling Singularity card btw. Great Idea!

Hordak
08-24-2007, 06:22 AM
The Duelling Singularity would basically wipe the board then?

HappyNewyear
08-24-2007, 07:24 AM
The Duelling Singularity would basically wipe the board then?

Except for one char/item/location you control and one char/item/location your opponent controls.

EDIT: And I thought of another one, too.

The Pen-Sword
Tribal! Armband!
5EE
Gearsmith Item - Gear

Attach to Creature

The Attached creature gains 2 strength.

Art Imitating Life
Cost: pay 2. Deplete the attached creature. Deplete a creature you control. Pick a creature

Effect: This turn, the picked creature loses all rules text and gains the rules text of the depleted creature.

WARNING-THIS WEAPON IS KNOWN TO CREATE A "MIGHTIER THAN SELF" PARADOX.

Killercoz
08-25-2007, 08:14 AM
Alliance of Worlds
Cant we all just work together?
5GG
tactic

Cost- use only on your turn
Effect- Take one of each of the following out of your deck and put it into play attached to your faction: Greed, Obsession, Deception, Elitism, Rage.
Skip your next turn.

FromTheShadows
08-28-2007, 12:53 PM
to get 5 resources and lose a turn? seems a lil too good still. actually a lot too good still.

Katt Nightstalker
08-28-2007, 07:18 PM
The _____ faction

Starting influence: 25
Starting Hand: 8 going first, 9 going second

Refresh Rule: at the start of your turn, refresh (or whatever it's called) all your cards, and unattach all your resources.

At the beginning of your turn, draw a cards.

Resource: play 2, play a resource.

-----------------

effectively a slight change on the tournement faction that would still change alot. d'you think it's better, or worse?

Hopes
08-28-2007, 07:29 PM
It's hard to say. I guess combo would love this faction, as it gets resources out easy, but it'd be nice to know how many starting resources it would have.

Doomguy 2000
08-28-2007, 11:16 PM
Alliance of Worlds
Cant we all just work together?
5GG
tactic

Cost- use only on your turn
Effect- Take one of each of the following out of your deck and put it into play attached to your faction: Greed, Obsession, Deception, Elitism, Rage.
Skip your next turn.

That card is too good because you can have up to 5 resources for that turn.


The _____ faction

Starting influence: 25
Starting Hand: 8 going first, 9 going second

Refresh Rule: at the start of your turn, refresh (or whatever it's called) all your cards, and unattach all your resources.

At the beginning of your turn, draw a cards.

Resource: play 2, play a resource.

-----------------

effectively a slight change on the tournement faction that would still change alot. d'you think it's better, or worse?

That's just an upgraded version of the Tournament Faction that is broken.

FromTheShadows
08-29-2007, 06:29 AM
That card is too good because you can have up to 5 resources for that turn.

Thats wrong because the card says attach them to your faction. Still, they do get 5 resources....


That's just an upgraded version of the Tournament Faction that is broken.

No in fact, the card is worthless because you start with no resources in play, and it also doesn't give you the option of resource or draw each turn, its just draw.

Katt Nightstalker
08-29-2007, 06:41 AM
whoops. you were supposed to start with 2 in play. forgott to write that.

the idea way that you /must/ draw at the start of your turn, it's very cheap to play resources, and there's no pay-to-draw ability. make sit kinda interesting (though personally, I'd rather roun the tourneyment faction anyday)

Hordak
08-29-2007, 06:46 AM
The worlds card is way too good, but an interesting idea. It seems more like what Research Investment was supposed to be. Think about it, you have Greed stall and the ability to drop 5 resources every other turn.

As for that faction card...yeesh, crazy good (assuming the starting resources was an oversight).

Turn 0 (cause why the heck wouldn't you?) 9 cards in hand
play a resource (8)

Turn 1, 8 cards
draw (9)
play 2 resources (7)

Turn 2, 7 cards
draw (8)
play up to 4 resources
(you have 5 at the start of your turn)

Add a FUMAST possibly turn 3 and Cash Out/Invent


Interesting idea with some tweaking :)

Killercoz
08-29-2007, 09:11 AM
The vegetarian faction
influence-35






starting resources: any 3 sraple resources
starting draw: 4 going first, 5 going second
Restore Rule
at the start of your turn restore all of your depleted cards and detach all resources from your faction.
Develop Rule
at the start of your turn you may do one of each of the following:
draw a card or play a resource
Draw
cost- pay 6
effect-draw a card
Resource
Cost-pay 6
effect-play a resource

FromTheShadows
08-29-2007, 11:33 AM
thats interesting, but i would like it a little more if you could choose two. Like play two resources, draw 2 cards, or one of each. Potentially broken as is, seeing as it would allow MANY decks that only ran their starting resources and could be filled with live cards. 3E would be particularly good.

painted_klown
08-29-2007, 09:44 PM
Last Ditch Effort
I have a plan...
Cost: 15
Thresh: None
Item

While this item is in play your opponent cannot play tactics or use any character abilities.

You can attack with your characters on the first turn you control them.

Cost: Pick a number for X. You lose X amount of influence.
Effect: For the rest of the turn X amount of attacking characters cannot be blocked.
At the end of this turn destroy this card or all of your other items. If you have no other items in play at the end of this turn you must destroy this card.

Flavor text: It seemed as if we had the upper hand. If at least for only a while.

Hordak
08-30-2007, 05:29 AM
Elitism would love this card.

cravix
09-12-2007, 06:51 AM
I was just wondering what kind of cards or card mechanics everyone would like to see in the future. I am not just talking about SeeD, but other sets as well. I personally want to see something related to zombies.

Infectious Zombie
Brains Brains
Cost 6
2elitism

4/6/2

When this character destroys another character, take control of that character. That character loses all rules text and becomes a 2/1/2 zombie token.

Hey look its Bob. Hey Bob whats going AAAHHH.

FromTheShadows
09-12-2007, 08:05 AM
thats great and all, but spoils doesn't do creature tokens (YET). Instead you could just take control of the character, have it lose all rule text. That way it would make more sense because the creature wouldn't be weaker (a zombie dragon tank is still a dragon tank) and you lose the whole im a card with no rules text and a token at the same time. But why elitism for this guy? Why not rage, as in im an angry zombie, or deception as they seem the type to do germ warfare.

cravix
09-12-2007, 11:31 AM
thats great and all, but spoils doesn't do creature tokens (YET). Instead you could just take control of the character, have it lose all rule text. That way it would make more sense because the creature wouldn't be weaker (a zombie dragon tank is still a dragon tank) and you lose the whole im a card with no rules text and a token at the same time. But why elitism for this guy? Why not rage, as in im an angry zombie, or deception as they seem the type to do germ warfare.

Actaully I was thinking Obsession would be the best for Zombie Stuff. Magic Manipulating gone bad. However I feel a zombie deck would like be an aggro deck overwhelming your opponent adding to your army as your opponent loses theirs. Elitism has the best support for this. I also think you could have a text like

- When this card destroys another character instead remove it from the game and put into play a Zombie Token. (Treat Zombie tokens as Gearsmith character cards with 1 strength, 3 life, and 2 speed. If a Zombie token would leave play, remove it from the game instead.)

But like micromajigs I would want other ways to make Zombie Tokens.

Also I'm not sure if those stats would be balanced, just a suggestion.

Knightmare13
10-13-2007, 08:16 PM
I personally really like the idea, not sure about the stats or the cost, but the idea is definitly somthing I would play.

Kitemaker
01-11-2008, 03:19 PM
The power of boredom flows through me.

Dance Instructor
on pairs! with grace!
3ooo
Arcanist Character - ritualist
1/2/3
Characters you control with consecutive strength, life and speed values have Covert.
WALTZ
Cost - Pay 3. Pick two characters.
Effect - Exchange strength, life or speed of both characters this turn.

Debts and Favors
being rich has a price, and guess who's going to pay it
0ggg
Banker Tactic
Cost - Choose a number for X. Pay X.
Effect - Your opponent pays X+X.

Pudding, Inc
hmmmm...
3g
Banker Location
Structure: 3
This card provides - ggg.
"Pudding, Inc—Providing you with temptation in spork-sized portions since the fall of Marduun."

-

Clandestine Surgery
contributing to society with honor and scalpels
4o
Arcanist Tactic - operation
Cost - Look at your opponent's hand and pick a non-resource card from it. X is that card's numeric cost.
Effect - Your opponent discards the card. You may play an "operation" card with numeric cost X or less for free.

Gunpoint Request
an offer you're not going to refuse
4g
Banker Tactic - operation
Cost - Pick a character. X is that character's numeric cost.
Effect - Destroy the character. Your faction loses 3 influence. You may play an "operation" card with numeric cost X or less for free.

R4id t3h Int3rn3tz
card games on the internet - serious business
3e
Gearsmith Tactic - operation
Cost - Pick an item. X is that item's numeric cost.
Effect - Destroy the item. You may play an "operation" card with numeric cost X or less for free.

Underhanded Kindness
what was in his drink, by the way?
3d
Rogue Tactic - operation
Cost - Pick an ability being played. X is that ability's numeric cost.
Effect - Duplicate the ability, then terminate the original. You may play an "operation" card with numeric cost X or less for free.

Savage Orgy
woo-hoo!
5r
Warlord Tactic - operation
Cost - Pick a character or location. X is that card's numeric cost.
Effect - Inflict 3 damage to the character or location. You may play an "operation" card with numeric cost X or less for free.

Knightmare13
09-08-2009, 09:04 PM
I checked back in the other day to find my ANCIENT post necromanced, but by the admins???


Man this is great. Keep up the good work guys, I hope one of my ideas gets used i Love this game and would be thrilled to have contributed in another way.