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Eccky
06-27-2007, 01:25 PM
2 Deception (played)
16 Obsession

4 Red Raven
4 Thief Doyen
4 Venomous Sacspider
4 Skimping Ecto-Manipulator
4 Bipolar Sarcophyle
3 Puddle of goo
4 Insidious Ecto-Manipulator
4 Hyperphagic Sarcophyle
4 Ferrous Ferret

4 Napiform Protuberance
4 Very Big Hat of Invisibility
4 Ectological Hazard Suit

4 Vodial Perversion
4 Vodial Posioning
4 Scrag

77 total


I try to mulligan so that i have 2 obsession in my hand. I try to play Red Raven before Bipolar. Thief usually comes out 3/3 or 4/4. I'll put tokens on cards that don't add str/life if i have to just in case a Vodial Posioning comes out. Putting an Ecto-suit on any of those add str/life char's is deadly. Total of 3 different speeds with Bipolar and Hyperphagic. Many chances for covert, Insidious being my favorite. Ferrets can be deadly with this deck due to double tokens, but i mainly use them to either soak up damage and cards from my opponents or just prevent them from playing cards they would normally play. Basically the ferret can be a shield for my other chars. I've prevented damage from Dragon Quarters and Dragon Tank with the Ferret, very useful, but also can be quite chaotic. I was playing against a greed deck once where my opponent chose to kinda just turtle and gain influence. He got his total up to like 70 something. I was able to counter with a 32/32/2 Hyperphagic with a Very Big Hat. Fun stuff.

I'm considering getting rid of the Sacspiders for something else. Possibly Quotidian Ejector or Finger Trap. Cloaked Creeper might be put to good use. I'm thinking i might need some item destruction, but it really depends. Most people I've played against hardly ever use gear. I had Servile Centipede and Emphatic Ecto-Manipulator in there but removed them and I think it's an improvement.

I enjoy playing this deck. I hope there are cards in Seed that will allow tokens to be moved from card to card. That would make things more interesting.

Hordak
06-27-2007, 01:36 PM
Why Venomous and why Puddles of Goo? Seems like these slots could be filled better.

Eccky
06-27-2007, 01:50 PM
Venomous was for semi-cheap blocking and discard for Scrag, Goo was for cheap covert attacking. With an Ecto-suit it becomes just like the other add str/life but without me having to put a Very Big Hat on it. I'm not sold on either tho. What would you suggest? Ejectors or Gnats? I'm open to ideas.

Tanis143
06-27-2007, 07:13 PM
I wouldn't suggest gnats, ejector might be a good idea. Gnats or SoG is only good in a discard deck, which your's is not. I would suggest Ejector and Quotidian Assassination. To me, any Obsession deck isn't complete without Assassination. Its good for getting rid of bothersome creatures (Schproing anyone?) plus if you're gonna lose a good creature to something, better to have it back in hand than in the graveyard. The only thing that kinda befuddles me is the Ferret. With so many cards that have "pick a character" the Ferret seems it would become nothing but a token repository, and unless you have a ectosuit on it, thats useless.

redstarbaron
06-28-2007, 02:02 AM
I would suggest cutting down on the number of characters in exchange for more tactics or items. As it stands, you could probably do with some more removal, such as Finger Trap, Snake Eyes, Impeccable Timing or Quotidian Assassination. Quotidian Ejectors perform very well in token decks, in my experience.

You have way more token-bearing characters than you need. Thief Doyen doesn't do you much good, since you don't have any characters or items with a cost above 4. Red Raven is decent, but still extraneous. Hyperphagic, Bipolar, Ferret and Ejectors (plus the ecto-suits) would probably suffice quite well. I'm not a huge fan of Very Big Hat and feel that Assassination or some other kind of spot removal would serve your purpose just as well.

Eccky
06-28-2007, 03:19 AM
I took out Thief, Goo, and Venomous and put in Q Assassination, Q Ejectors, and Clockman Pickpocket. Thanks for the suggestions, gonna play test this and see how it goes. Early on i dismissed the Q's due to my inclusion of the ferrets, but now i see that these will allow me to effectively 'raise my magnetic shield' anytime i want, and be able to put it right back down for a mere 2.

What are your thoughts on Clockman? As i stated, i thought that i needed some item destruction and this might work ok.

sneaky
06-28-2007, 04:40 AM
get rid of the ferrets .cards like scrag ,piosioning,hazard suit,ejectors all must pick the ferrot.tried running something like that but hand was stuck with cards that just hurt your own ferret.

Eccky
06-28-2007, 05:49 AM
as much as i fear the chaos the ferrets invoke, they are extremely useful as shields. and with the added bounce i've put in my deck they are amazing. if i have one down i can bounce it, and do what i got to do. the ferrets have helped me more than hinder in this regard. Add to their usefulness the double token placement and i'm not sure getting rid of them would be a good idea.

Pantomime
06-28-2007, 06:24 AM
I personally think the main use of ferrets is for there shielding capability. I have been working on a deck very simular to your own.

cravix
06-28-2007, 10:24 AM
Ferret's are the bomb on token decks like this. Towards mid to late game you voidal poison everyone elses tokens that you have been building up to boost your ferret.