PDA

View Full Version : Broken Combo - Possibly



storm-shadow
09-06-2006, 12:12 PM
Emergency Obfuscation states:
You may play this card whenever you could play a tactic.

While this card is in play both players switch seats. Both players are in control of their opponents side. If the game ends, the owner of the winning deck wins the game.

These are the Rules for attacking

How to Attack
1. Pick a faction or location you do not control. Announce you are attacking that faction or location. If a
player forgets to announce what they are attacking then by default they are attacking their
opponent’s faction.
2. Pick one or more non-depleted characters you control to form an attacking party. Deplete those characters.
(To attack, a character must have been in play under your control since the start of the turn.)
3. You can play tactics or use abilities any number of times.
4. Your opponent can play tactics or use abilities any number of times.
5. Your opponent picks any number of non-depleted characters they control to form a blocking party.
6. Resolve the battle. (see “How to Resolve a Battle”)

Since your opponent declares blockerws after you play tactics you could send a party consisting of all your character after your opponents fraction and then play Emergency Obfuscation. You then are in control of your opponents deck and can simply decide not to block resulting direct damage to your opponents faction. Your opponent should get a chance to choose blocker if a attack is in progrwess when this card is play.

Let me now if you consider this a "broken combo" or if you intended to have this card used in such a manner

PS on a side not can your opponent respont to a tatic or ability being played during the attack(how to attack steps 4/5) or wait till his opponent has played all the tactics and abilities?

ShuffleAndCut
09-06-2006, 12:53 PM
I would by no means call it a "Broken Combo". It is frankly the only decent use for the card, besides a defensive use of keeping yourself from getting killed for 2 turns.

Yeah, it works that way, but they can still play tactics and abilities in response to it and do things before it resolves, so....eh....you're welcome to try it, and it's nice when it actually works, but I don't think it's in the right colors to be properly used. Make it a warlord card and we're talking, but really not that good at all as rogue.

Scott

mrthejazz
09-06-2006, 01:40 PM
I disagree. There's a lot you can do with this card. You can make them waste tactics, bounce their own creatures, and if they have something like a Jaque's trap out, you can attack and then use the trap to kill their own creature.

The only problem is that your opponent messes with you, too.

babyface
09-06-2006, 01:44 PM
I think what storm-shadow is trying to say is that you can possibly set your hand and field to a point where your opponent can't use them. Then declare your attack, play Emergency Obfuscation and let your oponents faction take the beating.

Great White Nothing
09-06-2006, 01:45 PM
You can make them waste tactics.

And in turn, you waste a crapload of Resources.

ShuffleAndCut
09-06-2006, 03:00 PM
I think what storm-shadow is trying to say is that you can possibly set your hand and field to a point where your opponent can't use them. Then declare your attack, play Emergency Obfuscation and let your oponents faction take the beating.

Correct, and in the right situation, it could be used for that. I just think it's wrong faction. IMO, if this thing ever gets even 1 counter on it, that's bad. You don't want each other to be screwing with your hands. A quick win is one thing, but I would rather play things to clear the road and force through a victory than play something in my deck that is designed to attempt to win in the case of a stalemate.

storm-shadow
09-06-2006, 04:00 PM
the idea is basically mid game you have one turn kill unless your opponent has limited liabiliy. But this card works really well in sealed play, may be harder to do in constructed but i do see potential for abuse. If you team up gearsmith with rouge and make use of jacksmove this can be brutal, but i guess we'll have to wait and see.

Great White Nothing
09-06-2006, 04:05 PM
the idea is basically mid game you have one turn kill unless your opponent has limited liabiliy. But this card works really well in sealed play, may be harder to do in constructed but i do see potential for abuse. If you team up gearsmith with rouge and make use of jacksmove this can be brutal, but i guess we'll have to wait and see.

Wouldn't it be harder in sealed play to pull off a combo that involved jobbing most of the game and then switching before you lose? You are much less likely to draw and have resources for it in Limited events, but hey, if it works it works, I'm still waiting on two people to sign up for the oturney I am tryign to arrange before I see any limited action.

storm-shadow
09-06-2006, 04:11 PM
the rouge have high speed characters i have often had 4 or more character in play during a game its actually easier since your oponent is not gonna have many tactis to kill character or negate damage Thr hard part in sealed is drawing the card

Great White Nothing
09-06-2006, 04:11 PM
Thr hard part in sealed is drawing the card

That's sort of what I was trying to say.