View Full Version : Pure Rogue
lthaus
03-20-2007, 08:17 AM
Howdy folks..
I have been playing for only a couple weeks and over that time I have collected a nice pool of Rogue cards to choose my deck from.
What I need a bit of help with is are there any rules of thumb on how many Characters vs. Items Vs. Tactics, that I should use?
So far the guidance given to me is that I should use about 55 cards and 20 resources to build my 75 card deck.
I am flexable, having plenty of cards I can move up or down from that ratio as well.
Thoughts?
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CodyD1024
03-20-2007, 09:09 AM
I would generally put the resource count a bit lower, especially if you are playing a mono deck. I would say around 12-15 resources is fine, as you alredy meet two thresh for it with your starting two deception.
as for characters and stuff, i guess i would focus on stealing, with plucks and heist planners. ALso, you may want to look into the martial artists who cannot be picked by your opponent, if you can attack correctly, they shouldn't die.
-Cody
JayDubbs
03-20-2007, 09:56 AM
The resoucres can be kept pretty low in mono-rogue because the majority of the rogue business cards have a two threshold. You only need to run alot of resources if you are playing Jackmove or, heaven forbid, Hulking Vigilante.
Excel Saga
03-20-2007, 10:05 AM
Hulking Vigilante is awesome
it combos perfectly with grand theft all, jack-move, and epic turncoat, Raphine, catastrophic betrayal, force recruitment
The card text says
"If you control any other characters you own, destroy this card "
Phlyinice
03-20-2007, 10:14 AM
Basically, the amount of resources you want will be directly related to how important specific thresholds are for you to reach. If you need 3 Deception out early in the game, and you already have 2 in play (starting resources), then you really don't need more than 12-15 in your deck. If you want 5 Deception or more in play in a fair amount of time, you'll want to tilt more towards the 20 resources.
Basically, a general rule of thumb is that for every 9 resources in your deck, 1 will show up in your starting hand, not including mulligan. If you round it out to about 10, just to be safe, then you should have 2 deception in your starting hand with 20 resources. Just remember that you don't always have to play resources, you can always use cards you don't need yet/anymore face down as resources. Only concern yourself with resource counts in your deck when it concerns the threshold costs on cards.
Fist of Gales
03-20-2007, 12:00 PM
Hulking Vigilante is awesome
it combos perfectly with grand theft all, jack-move, and epic turncoat, Raphine, catastrophic betrayal, force recruitment
I would like to build some kind of Auction House deck that used the Vigilante
lthaus
03-21-2007, 06:27 AM
Well I rebuilt last night with
15 Resources
15 Items/tactics
45 Chars
I'm going to head to the card store today to see if I can scare up a game and feel how it plays.
v.
Excel Saga
03-21-2007, 08:11 AM
this game is easy basically card advantage doesn't mean anything
its all about field presence and ability to keep field presence.
rogue and warlord try to beat the l33t out of you quickly
while banker and arcanist prefer to gain field advantage first
elitsm just swarms the field with more guys than the other guy can kill
Phlyinice
03-21-2007, 08:49 AM
this game is easy basically card advantage doesn't mean anything
its all about field presence and ability to keep field presence.
rogue and warlord try to beat the l33t out of you quickly
while banker and arcanist prefer to gain field advantage first
elitsm just swarms the field with more guys than the other guy can kill
I'm not entirely sure how much I agree with that. Card advantage means a lot. Card advantage means your ability to maintain board control, or the ability to steal it when necessary. It means options in situations where your field isn't cutting it. Equal resources in play, your opponent has board control, but you have more cards in hand, unless you're just downright losing and your deck has no tricks, card advantage should mean a complete turn around. One Rapine/downsizing/shocking reappearance/Quotidian Assassination/etc etc or other spot removal spell can completely change the board.
A lot of the games I see played are won by either a) the player who comes out of the gates running (hard to do, not so common), or b) the player who has the most resources: aka the player drawing the most cards.
Everyone has their own opinion on this, but this is just how I feel.
CodyD1024
03-21-2007, 08:55 AM
I would have to agree with you 100% phylince. ANy card that replaces itself and gives you antoher card is amazing. Also, cards like ghostly auditor and short term investment can mean the difference between winning or losing.
Its generally the player with more options that wins the games, you get more options by drawing cards. Iwhout drawing you could not have drawn a kill card, or something of the sort, which are game breakers.
Drawing is the name of this game!
lthaus
03-26-2007, 12:54 PM
Well I rebuilt last night with
15 Resources
15 Items/tactics
45 Chars
I'm going to head to the card store today to see if I can scare up a game and feel how it plays.
v.
Re-Rebuilt.. 9 Resources.
Filled in the space with a few more chars and tacks.
I don't bother with a mulligan.
This has seemed to increase my ability to have better plays and
hold my own.
I even beat a good player, with a very strong deck. ( I had not done that yet in the past. )
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Lioge
03-27-2007, 12:52 PM
Ithaus,
The mulligan is one of your strongest benefits in this game. If you start out with the two Deception in play and your entire deck can run off those two threshold, then consider just going two resource Rogue. If you are running any cards with three threshold or higher, then you need to make sure you either draw a resource in your opening hand, or mulligan away any cards that have too high a threshold (like 4 threshold) in an attempt to draw resources to play the 1-3 threshold cards. While the high threshold cards can be used as face down resources, the "potential" of cards drawn will be higher than the potential of the "useless" cards in your hand that can only be played as face down resources.
I hope this helps you out, I know it helped a few newer players out here to have that described. Consistency is key.
Remember, any player can play the exact same deck as someone else, it's the choices the player makes that really makes the difference.
Good luck and let me know how that improves your win ratio!
Bill
lthaus
03-27-2007, 01:13 PM
Ithaus,
The mulligan is one of your strongest benefits in this game. If you start out with the two Deception in play and your entire deck can run off those two threshold, then consider just going two resource Rogue. If you are running any cards with three threshold or higher, then you need to make sure you either draw a resource in your opening hand, or mulligan away any cards that have too high a threshold (like 4 threshold) in an attempt to draw resources to play the 1-3 threshold cards. While the high threshold cards can be used as face down resources, the "potential" of cards drawn will be higher than the potential of the "useless" cards in your hand that can only be played as face down resources.
I hope this helps you out, I know it helped a few newer players out here to have that described. Consistency is key.
Remember, any player can play the exact same deck as someone else, it's the choices the player makes that really makes the difference.
Good luck and let me know how that improves your win ratio!
Bill
so if I don't have any < 3 thresholds, I don't even need the extra 7.. Just start with my 2 and pad the deck with other playable cards? I'll re-look at my deck and see if I have any thresholds above 2 and see what it looks like.
v.
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