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CGHShawn
03-07-2007, 10:15 AM
Just curious on other's thoughts on this one as I have been tinkering with a Warlord deck that runs just 2 resources. Is it feasible? I tried it out a bit last night and it ran fairly well... obviously no resource problems. It seems to be a question of two opposite points of view though:

1) No resources means room for 15-20 more cards, which translates into more threats/answers to threats.

or

2) If you are willing to put a card in your deck face-down as a resource it probably doesn't belong in your deck in the first place.

Now, from a limited standpoint obviously we are talking a whole different ballpark... hell a whole different sport. However, with regards to constructed does anyone think a 'no resource' deck is a viable option?

Fist of Gales
03-07-2007, 10:25 AM
Personally I feel that you are passing up on too many quality cards by playing no resources in your deck. I do feel like Mono Rage with a very small amount of resources say 10-12 and nothing over 3 threshold would be pretty strong. I just have a hard time passing up on cards like Strength in Numbers or Menacing Mauler/Rudo Mangod.

BertGreenMan
03-07-2007, 10:28 AM
if you build one, I will be sure to bring my land shark deck over :D

Lioge
03-07-2007, 10:31 AM
2 resource rage is a deck that is played here and has won tournaments. The funniest part about the deck is that the build used only runs 4 uncommon cards and the rest are all common.

The deck has lots of control elements and HUGE beatstick creatures. The more people play the deck, the stronger cards like Plodding Brute make sense. The very best part of the Plodding Brute is his 2 speed. That's right, it's the two speed that makes him AWESOME! Try to build a deck like this and put in four Scout, four Flaming Barduse, four Bloodcurdling Bulldozer, and then fill out the deck from there with Creaky Old Swordsman, Sleeping Guard, Tactician's Vacation, Dragon Juice, etc.... It is a lot of fun, controls the board, and beats like you can't even imagine.

Oh, and Land Shark isn't strong enough against this deck to do anything. Bulldozer taps it down and they swing for the beats.

Good luck with it!

Kallen000
03-07-2007, 10:54 AM
well lets just say an arcanist/warlord deck comes along and they have the same damage removal and creatures and are just killing yours maybe bouncing a few and the board is stalemated till your opponent drops down Landshark and by this point in the game its a 6/6/3 covert. Now its going to take a lot of damage spells to kill it and your on a could be 4 or 3 turn clock. Warlord dosen't have covert creatures so your not gonna be ablle to block it. If the bounce damage games continue your opponent now is going to ride out your wave and Landshark is going to end the game.

Problem with mono in the first place is your limited to that trade for warlord the limitationa are. Only damage removal, no covert, creature heavy, attack only abilities. Now the limitations arent that big of a deal because warlord does thier job well and has a lot of power cards. The problem comes when you do the second limitations and make it so its only a 2 threshold deck. The plodding brute stratagy is much better when its backed by a strength in numbers. Dragon Quarters for a first turn board lockdown and much more. Problem is at 2 resources your giving up win conditions. Sure your creatures could pound it out but chances are they won't against a well built deck.

I think its feasible and more so now then 1st ed because we have a whole nother set of weapons to add to our mono decks. I dont think though that its worth droping 10 resources for 10 cards if it means losing the high threat warlord cards.

As far as multitrade no resource decks I think their are some very interesting potential decks. Since you are eliminating the first limitation which is a one trade deck the deck I feel has a better chance in some cases. If you havn't looked there are some bomb 1 thresh cards new and old. Have fun and happy deck building.

Timmer
03-07-2007, 10:56 AM
There seems to be a nice amount of RR cards in Part 2, also. Surely this could only help to offer more options to a no-resource deck!

megrim220
03-08-2007, 03:31 AM
Im willing to say that, with the addition of Part 2, Two resource rage is even more viable than it was before. yes, it is true that warlord has no covert creatures- and thats fine. your opponent dropping a non-covert creature against you, when you are playing warlord, is really only moderately scary. a covert creature cant block, and that allows warlord to just swing through. The thing to realize with two resource rage is that in two resource rage, every single card is live and viable, and with the addition of part 2 there are even more beats that are harder to deal with. Additional removal (Trip Wire, Unnecessary Beating) is nice, but 2 resource rage also gained Death_________ Craghammer (thats right, im not even gonna try. so there.), a fresh 6/2/3 beat stick, and a 4/2/3 hard hitter that saps your opponent for 4 influence when it leaves play. and all these cards have a two rage threshhold. Yes, you miss out on some cards by not playing more resources- everyone wants to play with Wurmfang, he's amazing. But that fact alone does not invalidate two resource rage. You magic players out there may remember the days of Red Sligh- Fast beats and short term removal? thats basically all 2 resource rage is, but with an extra 15 cards main deck for long term as well.

....and with that, I'll shut up. and I'll shut up good.

Rorik36
03-08-2007, 05:30 AM
I ran a 2 Obsession deck a little bit ago that did pretty good. It was very consistant. I don't know if I would try it in a big tournament.

JayDubbs
03-08-2007, 09:02 AM
if you build one, I will be sure to bring my land shark deck over :D

The bad thing about a land shark deck is that you have to keep the land shark in your hand until it is useful on the board. That could be a long time. A long time that you have to look at that big hairy behind. You're not even punishing your opponent with the picture. I mean it is just you and the man butt. A person could lose a game because of the distraction alone. You are a stronger gamer than I.:)

Lioge
03-08-2007, 11:06 AM
That could be a long time that you have to look at that big hairy behind. You're not even punishing your opponent with the picture. I mean it is just you and the man butt. A person could lose a game because of the distraction alone. You are a stronger gamer than I.:)


LOLOLOL I'm dying here. I actually laughed out loud! Thanks Jay!

Kallen000
03-08-2007, 11:42 AM
mtg gets compared to this game a lot but lets leave it behind because really the game plays a lot diffrent. The problem is that when you play the 2 thresh warlord deck I think some players get stuck and start playing mtg but with spoils card. In a lot of cases you will lose against good spoils decks. I think warlord has a tendancy to always have the live cards and playable cards and results in resources not being played and in turn stops you from playing the spoils. By that I mean using the very system of paying 3 to draw and what not. Not saying you cant do this but when your hovering at 5-6 resources you will get beat out in long games mainly on your opponents card advantage. I mean in 2 thresh warlord even including new there aren't to many creatures that survive shriever attack. That card alone will wipe your board. The other thing I would caution is that warlord isnt the end all be all of creatures. A few speed 4 creatures hit the board and warlords attacks are stoped cold. Nothing also says that your opponent isnt playing a fat beats deck of his own. Im not saying its bad im just saying for 8 more resources instead of cards you could fix the problem. Tripwire was mentioned and I personaly dont like the card for a lot of reasons. Its 4 cost for 3 damage that while devided among the attacking party is just that. Its like a more expensive eygouge thats not used in the arena that you want. You dont want a damage spell that keys on your opponent attack you. Eye gouge is already questionable but atleast it clears blockers.

DoughboyDominatrix
03-08-2007, 12:15 PM
I've done quite well with no resource rage

It would work even better for rogues since pluck and many of the other cards that compliment him are only two threshold.

La_Sin_Grail
03-08-2007, 02:36 PM
Yes, it is pheasable, but I'd tend to prefer running 8-10 rage, hoping for the third thresh so you can play strength in numbers, which wins the game like blam.

Remember that other pump spells, like dragon juice, are terrible against arcanist (respond with bounce, creature gone, card wasted, tempo lost).

It is pheasable, but I think playing a few extra rage for that last thresh is a better idea.

Brad Meine
03-08-2007, 02:59 PM
Mygawdmanno. It doesn't matter who I'm playing, Arcanist or otherwise, I'm glad to draw Dragon Juice. Just don't play it like a dumby.

Sdoran
03-08-2007, 03:52 PM
I won my WCC playing 2 rage with no rares. I didn't play 12 rage because I thought someone else that I share a collection with was playing it, and we were 1 Rudo short of 2 copies. 12 rage is pretty close to strictly better than 2 before 2nd edition. Ruthless Platoon makes this even more true.

Amerei
03-10-2007, 07:22 PM
Sure it's feasible, but I probably wouldn't play a no-resource deck. I like playing Adroit Marauder and Entrancing Harlot!

BertGreenMan
03-13-2007, 07:40 AM
I just made one that is a direct damage deck, very nasty 82 cards.

4x dragon juice
4x smashing hammer
4x scout
4x flaming b
4x plodding brute
4x penetrate
4x murderous Commander
4x blow up
4x barbaric Rifleman
4x deadly striker
4x sadistic colonel
4x Bask Bile
4x dragons Strategy
4x recruitment center
4x bleeder
4x raging baske
4x splatter gun
4x Tactician's Vacation
4x pinch
4x trip wire
2x RAGE

concept is easy, everything you do either does damage to the faction (most of them), or takes out there characters, I love the splater gun/blow up combo.

CGHShawn
03-13-2007, 11:56 AM
I just made one that is a direct damage deck, very nasty 82 cards.

concept is easy, everything you do either does damage to the faction (most of them), or takes out there characters, I love the splater gun/blow up combo.

This is something similar to what I was trying, but I think my favorite combo was to put the Deathmurderbludgeon on Deadly striker and when he blocked and my opponent was down to a low enough amount of influence allow the 2 to go through for the Hammer, Blow Up the Hammer for 3, and then kill off my own Striker for a final total of 9. Adding insult to injury dropping a Barbaric Rifleman for the 10th or a Murderous Commander for the 12th is insanely nice.... only pulled off that whole string once though.:D

BertGreenMan
03-13-2007, 12:22 PM
....but I think my favorite combo was to put the Deathmurderbludgeon ...

have not pulled one yet :(

CGHShawn
03-14-2007, 12:40 AM
have not pulled one yet :(

Oh ick.... pulled 6 and of course already traded away the other two I don't need. I'm down to needing 9 rares for a playset and about 70 or so for a foil set but I'm not even bothering to try getting a foil set on this one.

Scrab
03-14-2007, 12:59 AM
2 resource rage is a deck that is played here and has won tournaments. The funniest part about the deck is that the build used only runs 4 uncommon cards and the rest are all common.

The deck has lots of control elements and HUGE beatstick creatures. The more people play the deck, the stronger cards like Plodding Brute make sense. The very best part of the Plodding Brute is his 2 speed. That's right, it's the two speed that makes him AWESOME! Try to build a deck like this and put in four Scout, four Flaming Barduse, four Bloodcurdling Bulldozer, and then fill out the deck from there with Creaky Old Swordsman, Sleeping Guard, Tactician's Vacation, Dragon Juice, etc.... It is a lot of fun, controls the board, and beats like you can't even imagine.

Oh, and Land Shark isn't strong enough against this deck to do anything. Bulldozer taps it down and they swing for the beats.

Good luck with it!

isnt land shark covert?
lol

KrazyKidPsX
03-14-2007, 02:57 AM
using only two just limits you to two and under, some 3 and up threshold cards are preaty good bombs, i dont know, depending on the deck and meta, a 2 threshold can be very worth while, I mean you cant say "im resource screwed" ever in this game unless of course your looking for a specific resource. and Its not like you cant draw at any point in time with your faction.