View Full Version : Mono Rage - my first deck
02-23-2007, 08:18 PM
01 The Tournament Faction
04 Flaming Barduse
04 Reckless Challenger
04 Rabid Sarume
04 Dragon Rider
04 Menacing Mauler
04 Raging Bask
01 Bladefist Doomwing
04 Dragon's Quarters
04 Target Practice
04 Hammer Smash
04 Eye Gouge
04 Tactician Vacation
04 Shriever Attack
Please any feedback would be appreciated
02-24-2007, 12:01 AM
What type of strategy are you going for? Beatdown?
02-24-2007, 11:04 AM
Well I was hoping to use use dragon quarters to kill my opponents creatures and then in for the win with my men.
02-24-2007, 01:41 PM
dragon rider is not a dragon for dq
where is stalwart soldier as well
02-24-2007, 02:56 PM
yes but all the dragons works well with the rider...
I like fun little decks...
02-25-2007, 06:41 PM
Reckless Challenger should deffinatly go as you have no sure fire way to get it in for damage ie Verybig Hat/Spikey Atlasphere. Its unreliable.
The other problem is all your creatures are very expensive and I would caution you that you may get bogged down because of this. I would recomend more solid creatures like stalwert soldier that still survives to shriever attack.
Another creatures choice might be to play scout or ploding brute. Yes they are 4 cost so your costs are still up but its better then a bunch of 5-6 costs.
Tactitians vacation is good and it will stop the nasty rapine once you have board control but I dont know with your high costs if you will be able to play it. Right now it would be a get out 1 or 2 phatys and then win the board with combat and holdback with tactitians which for beatdown dosnt feel right. Problem is you will have a hard time contributin to your board while holding onto this because of your creatures costs. However I still feel that it is pretty vital to save you from rapine and the like.
Kettinger is a deffinate throw away because it dosnt add to life and a lot of times that maters more. If you want damage Dragon Juice is a must. Same cost but its a tactic. However dragon juice alone is worth a fifth of your opponents starting influence.
I have a hard time with eyegouge. Sometimes its just what the doctor ordered but a lot of times it gets facedown as a resource because it can only be used when your opponent is blocking.
02-26-2007, 05:41 PM
im suprised nobody mentioned this already but i think the resourse count is to high cut it to atleast 17 or 16
02-26-2007, 05:59 PM
I run like 14 resources in my mono warlord lol
02-26-2007, 07:18 PM
no scouts.... blasphemy I say. this is why the inquisition is needed. blasphemy.;)
02-28-2007, 05:37 PM
definatly add 4x scouts, and cut your reasorces, to 15 or less for mono warlord. somewhere in the mid to low teens is good, which ever you feel more comfortable with, just playtest and chance as needed.
02-28-2007, 05:54 PM
For a deck like this you want to use solid, cost efficient cards exclusively.
Oversoon Lightfoot, Warrior Prodigy, Stalwart Solider, Bloodcurdling Bulldozer, Scout, Rudo Mangod, Reckless Challenger, Menacing Mauler, Flaming Barduse, Plodding Brute are all a decent start as far as a creature-base are concerned. I'd suggest pulling from this cardpool.
Think about Strength in Numbers much?
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