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D3501473_1
02-18-2007, 04:35 PM
My name is Tony, but you may call me "The Desolate One". This is a copy of the deck I built and played in the last Constructed IQ. It does REALLY well, except when you don't get the elitism you need. Please feel free to post your thoughts, opinions, gripes, kudos and whatnot.

4 633fy 31f
3 700160x 31f
3 invent
4 jacque's trap
4 luteoderm prototype
3 meager research
3 one legged hopping pogo bear
4 precise sabotage
3 runic cannon
3 scavengemajig
4 catastrophic betrayal
4 heist planner
4 incriminating photograph
4 pillaging pirate
3 pluck
4 rapine
4 scrag
3 snake eyes
14 elitism
2 deception (STARTING)

I hope you enjoy Aggro/Control as much as I do. :)
(EDIT: Took out the repost of some cards, stupid copy/paste from Tournament Results Page... -.-'')

Falsesanity
02-18-2007, 04:50 PM
I think you should take out the Plucks... and pogo's.... I can deal with the rest :-P

LucienofShadow
02-18-2007, 06:41 PM
I think you need more Elitism if you want to get your three thresh cards out regularly.

Kallen000
02-18-2007, 07:50 PM
aggro hybrid is what wins right now IMO:)

besides the 6 invents 6 toolbox elfs 8 jauques traps 8 prototypes your at 80 cards. 14 elitism is way to little. You need probably 16-18 which sucks because your still over by 5 cards. Consistency leads to victory. My honest opinion this is a mish mash deck. It has good cards but there is no real direction. It reminds me of a lot of rogue/warlord beatdown builds and why those fail.

I think your version would be much better looking like this but thats just my opinion. Obviously pluck and pogo bear shoudl be uped to 4 ofs but the main stress I put on my twist was to drop the stuff you really dont need and I would also maybe argue runic cannon into that catagory. Its removal but its not like your playing a control deck. You said aggro control and what I saw was a lot of if you will sideboard cards thrown together to try to mish mash against threats when really if you focused with better creatures toned down your cards and stayed offensive but with control then that would be aggro control. Jaques strap kills creatures attacking you but it dosnt help you attack if anything it deters attackers and you will have more blockers to deal with. Beefy elf is inconsistent in this deck besides your 3 thresh pogo bear and invent your average cost is 2.7 or 3 rounding. That means hes going to be harder to get out until late game which you could control till but why not get a sturdier character. Toolbox elf should have armors and prototypes so you have the flexibility a 3/3/3 for 3 is a very valuable play in 1st edition. Not to mention a armor on a pillaging pirate. That simple play puts pirate out of shriever attack and makes him a 4/3/4 which is a bomb. I dont wish to tear your deck down in fact you might want to put some cards back in based off of what worked for you like the incriminating photographs and such. I just wanted to give you a diffrent look so it might give you some ideas.

Creatures - 23
4 Swashbuckler
4 700160x 31f
4 heist planner
4 pillaging pirate
3 pluck
4 bipolar sarcophyle

Tactics - 21
3 invent
4 precise sabotage
4 rapine
4 scrag
3 snake eyes
3 catastrophic betrayal

Items - 12
4 luteoderm armor
2 luteoderm prototype
3 runic cannon
3 one legged hopping pogo bear

Resources - 19
17 elitism
2 deception (STARTING)

Scrab
02-18-2007, 08:02 PM
I like the idea and it seems fairly strong.
The one main problem being that 14 elitism is far too few to play this correctly.

You have invent listed twice.
Minus 3 Invent
Plus 1 Runic Cannon
Plus 2 Elitism
Minus 3 Meager Research
Plus 3 Elitism.

Just a personal opinion.

-Stamati Filacouris

CGHShawn
02-18-2007, 09:06 PM
3 one legged hopping pogo bear
3 runic cannon
3 pluck
4 rapine

I hope you enjoy Aggro/Control as much as I do. :)

That is some serious mid-late game resource committment.

Pluck = 2 to play plus 5 tied up in running
OLHPB = 5 to run effectively
Rapine = 5 plus the creature sack
Runic = 3 per token and no token generators.

You really need to think about how many resources you are honestly going to have available to run these things beginning on turn 3. OHLPB and Pluck are serious drains on resources. Rapine... cool save for bounce (ditto on the Pluck) and nothing is going to be on the board worth rapine until probably round 5 or so. And the poor little cannon is going to sit there while your resources are tied up in Pogo and Pluck. My suggestion would be ditch the cannons and make a choice between the Pluck and Pogo... you're going to be able to run neither of them regularly nor at the same time.

Kallen000
02-18-2007, 09:28 PM
100% agree on the runic cannons but pogo bear and pluck are 8 cards in 75 and your going to have situations where they die and pluck is unique so only one will be on the board at a time. I dont think its a resource hog hell if you have the 7 resources to play pluck right ie drop him in and use him and then next turn playa resource you have enough resources to run a pogo bear and pluck. Its not hard to run both and there is no point in limiting yourself. If the game goes to control he has answeres in those cards.

turning_of_the_tide
02-19-2007, 01:45 PM
100% agree on the runic cannons but pogo bear and pluck are 8 cards in 75 and your going to have situations where they die and pluck is unique so only one will be on the board at a time. I dont think its a resource hog hell if you have the 7 resources to play pluck right ie drop him in and use him and then next turn playa resource you have enough resources to run a pogo bear and pluck. Its not hard to run both and there is no point in limiting yourself. If the game goes to control he has answeres in those cards.

I agree. You don't need runics in here and both of the other cards are very good. I think you need 2 more elitism and I would cut some of the chaff from the deck. possibly tighting it up with more 4 ofs for consitancy sake.

-Ryan:spade:

D3501473_1
02-19-2007, 07:12 PM
I'm currently trying to trade for my fourth Pogo/Pluck. The Cannon is in there to deal with small threats/annoyances... Ejector/Skimping other things I don't like. The resource comment can be easily dealt with, "I play "Cannon"/"Rapine"/anything else face down". I like the way it runs right now, smashed face on Nodes... Nodes are top tier... Correct? Thank you much for your criticism/ideas. I'll take them into consideration, but you really have to see the deck run to understand. Pogo is not for offense, he's purely defense. Mainly I like to say, "You see my deck, now what do you want to take out?" It really gives you a hard decision to make and that's what I like. My opponents in a bind. :)

infidel07
02-20-2007, 11:31 AM
get a pogo



u dont need a pluck as much as a pogo