View Full Version : Deck Idea, some critque?
Boltbran
01-29-2007, 05:16 AM
Deception 17
Elitism 2
Spiky Atlasphere 4
Luteoderm Prototype 4
Hidden Sandwich 4
Jacque's Trap 3
Precise Sabotage 2
Rapine 3
Runic Cannon 2
Scrag 4
Snake Eyes 4
Subversion Matrix 2
Carnival King 4
700160x 31f 4
Micromajig Master 4
633fy 31f 3
Manifold Quasi-Modal Steamwork 3
Swashbuckler 4
Topplemajig 4
also, i am sadly at 77 cards, and do not know what to cut, so suggestions would be nice if anyone thinks this has a chance:spade:
I do not like having expensive characters (Manifold Quasimodal Steamwork). They can be plucked or simply killed. I do not know if you have played with this deck at all, but it seems like it would be hard to get out the Swashbucklers early without mill support. It also seems like it would be hard to get out the 633fys early without 0 and 1 drops. If you take any of these out I would suggest putting in Bipolar Sarcophyles. Also maybe a Luteoderm Armor or two, for an early 3/3/3 700160x 3lf.
Boltbran
01-29-2007, 11:59 AM
well i was going to use the toolbox elves for a quick spikey'd creature, that way i can carnival king for a complete wipe of the opponents board every turn (at lease with new creatures that have no depelete abilities). So the real problem here is beef. I am also thinking i should remove some of the removal, it may be there over much. And if i remove all theose creatures, what is sizeable enough to put in? I almost thoguht vandar with carnival king, kill off several defenders than hidden sandwich and keep what i kill.
Maybe you could keep 633fy or Swashbucklers but put in some supporting cards. You could keep the 633fys and put in I got the Gear! / Basic Node / Meager Research. You would still be a little short on characters, but maybe Legacy Warmachines? Supporting the Swashbucklers will give you more characters, but probably is not worth it. You could throw in Pillaging Pirates and Heist Planners, but I would not since you are not starting with two Deception and they are not that good outside of early game.
tormentor
01-29-2007, 01:57 PM
if ur trying 2 run swashbulker ur going to need some mill stuff like pillaging pirate and card counter etc etc if u cant put any of those in then take swashbulker out because its pointless to play unless u also have a good bit of mill.
take out snake eyes because the whole poit of snake eyes is that when u attack with something high speed vs a slower but strong creature u would just kill it before it would have a chance to attack ur creature back and i really only see average speed creature so u should probably take that out.
2 ofs is bad u want aleast 3 ofs or more(4 ofs) if u cant run more than 2 take it out.
put in another jaques trap cause those really good for keeping an oppent from attacking and it kills anything that attacks which is good.
take out scrag cause its the same case as swashbulker
put in:
rapines(1)
runic cannon(1)
precise sabotage(2)
subversoin matrix(1)
Luteoderm armor(3/4)
maybe 3 more resources cause elitism is at its best when it has a lot of resources
take out:
scrag(your not play any mill at all)
swashbukler(same as scrag)
snake eyes(not many things with high speed)
carnival king( keep in 2 because its still good its just that your not playing alot of quick aggro)
quasi-modal(just take out one u only need 2 becuase its huge and u might not play it but if u put the 3 resources keep all in)
yes i know i contradictted my self with the dont play 2 ofs but some big cards force u to only play to of them becuase u dont want 2 many in the starting hand.
last notes:
if you do plan on putting more mill in you should keep in scrag and swashbulker, but if u have no intentions on doing that then take those cards out because thier useless if u dont have ne mill
warallthetime
01-29-2007, 06:09 PM
I agree with all of tormentors selections. I am currnetly playing rogue/warlord and the deck definitely needs both rapine and probably a copy of catastrophic betrayal. You're playing heavy deception so i would say that rapine would be a good card to play two or three of. With rapine you can sack gear to take characters or some crappy micromagigs.
La_Sin_Grail
01-29-2007, 06:34 PM
I would cut runic cannons. Beefy elves can probably leave, too... there's no way to easily throw him down (like node into node into T2 beefy elf).
I agree with tormentor, who seems to have learned a lot about deckbuilding recently (:D ) except that you should cut the runic cannons, don't add more resources, but play pillaging pirate, to help justify scrag, and perhaps heist planner as well. Definately go to playset of rapine, precise, and play a couple armors, if not a full 3-4.
tormentor
01-29-2007, 06:42 PM
actually i think if your going to play rapine you definately need to play a full play set of it cause its one of those cards that when people play against rogue they hope that you wont play and same goes with catastrophic betrayal and scrag. in my oppinion those cards r really powerfull and what make rogue so dnagerous 2 play against.i know this cause i alos play rogue/warlord but i play it aggro almost completely and those cards really helped me get my wins.
but honestly those arent the most rigged cards in the game if u want to play stuff thats just completely rigged go arcanist with swarm of nats that is not a fun card to play against. and im just saying this as mostly a warnning cause that card is rigged. the other thing is someone built a deck around it which makes it even more dangerous.
im not say make room for that card i jsut wanted 2 say that. because i just cant get over how rigged that card is omg. basically that is the card that kept me from going top 4 at WCC:chomp: :chomp:
Boltbran
01-30-2007, 06:09 AM
well the reason carnival king is in there is to clear the board, carnival king+spikey atlasphere will kill all charaters that can block, and it keeps no new creatures from hitting the table. but i think you guys are right about the beefy elses and swashbucklers and scraggs....
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