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View Full Version : Emergency Obfuscation question/concern.



brynsul
12-16-2006, 09:50 PM
Emergency Obfuscation
Rare
3 RRR
Item

You may play this card whenever you could play a tactic.

While this card is in play, both players switch seats. Both players are in control of their opponent's side. If the game ends, the owner of the winning deck wins the game.

At the start of your turn, you must put a token on this card.

At the end of your turn, if there are at least 2 tokens on this card, destroy it.

//so what happens Player A plays Emergency Obfuscation switched seats and scoops? does Player B win (I hope so) or Player B win (thus following the text of the card..)

Brad Meine
12-16-2006, 09:51 PM
When you scoop, then just that happens. You scoop. Doesn't matter which deck you're controlling. If you concede, then you lose.

brynsul
12-16-2006, 10:08 PM
thank you, had an argument with someone about this for over an hour.... ugh some people.

J Caster
12-17-2006, 06:02 AM
Someone honestly thought a 3 cost card with only 3 threshold would be an "I win button"?

Falsesanity
12-17-2006, 06:07 AM
I declare everything attacking in one big group...

I play emergency Obfuscation


I declare no blockers


I win

doc8466
12-17-2006, 06:13 AM
I declare everything attacking in one big group...

I play emergency Obfuscation


I declare no blockers


I win

If you can do enough damage to the Faction to reduce it to 0...
If your opponent doesn't have Limited Liability...or any of the other 3 or 4 cards that can save them. (there's more than one EO thread here somewhere saying what they are)

Falsesanity
12-17-2006, 06:18 AM
Well of course, but thats what I love about this game, no matter how good a card it, theres always a card out there to beat it

doc8466
12-17-2006, 06:26 AM
Amen to that...
And not only that, but lots of them are COMMONS!

Heartless_
12-19-2006, 05:10 AM
Well of course, but thats what I love about this game, no matter how good a card it, theres always a card out there to beat itSorry, but I still don't buy into the idea that EO is "fair" because there are a few cards out there that trump it. Unlike EO; those trump cards are subject to MULTIPLE removal cards and effects.

EO is only fair in the world where it can't be played anytime a tactic could be or a world that allows you to target and destroy it before it enters play.

doc8466
12-19-2006, 06:12 AM
EO didn't win one game at our first constructed IQ.....
When I see it win games, on even close to a regular basis, I'll think it's too good. Until then, it's just another card.

Bandit
12-19-2006, 09:50 AM
EO didn't win one game at our first constructed IQ.....
When I see it win games, on even close to a regular basis, I'll think it's too good. Until then, it's just another card.

EO is basically impossible to counter because it's an item and when it enters play you no longer have access to your hand to try and kill it or stop it because you've already switched seats.

It's an amazing card that allows you to wreck your opponent's board position and stall the game out. Either they draw you cards or (more common) play your good cards as resources, and every rogue player loves having more resources so that they can GTA.

Stopping a rush with one, non-counterable card (at tactic speed) til you can draw your win condition (which you now have more resources to play) is not a bad card by any means.

LucienofShadow
12-19-2006, 11:32 AM
EO didn't win one game at our first constructed IQ.....
When I see it win games, on even close to a regular basis, I'll think it's too good. Until then, it's just another card.

Actually, that's not true. Bernie beat me with it. Admittedly he probably would have won anyhow, but that definitely speeded it up and cut me out of any chance. I don't know what he had in his hand, but if it wasn't substantive I had the materials to make a comeback. But if he had a decent hand, he would have won unless I came accross a miracle.

Sliops
12-19-2006, 03:12 PM
EO is basically impossible to counter because it's an item and when it enters play you no longer have access to your hand to try and kill it or stop it because you've already switched seats.

Yes, you can respond.

How to play a card steps:

1. Pick an....item....
2. Put the card onto playing surface. This card is "being played".
3. Pay costs.
4. Wait for your opponent to respond...
5. If the card is an...item...put it into play.

EO's effect does not take place until it is put into play, which is after your opponent can respond.

Bandit
12-19-2006, 03:15 PM
Yes, you can respond.

How to play a card steps:

1. Pick an....item....
2. Put the card onto playing surface. This card is "being played".
3. Pay costs.
4. Wait for your opponent to respond...
5. If the card is an...item...put it into play.

EO's effect does not take place until it is put into play, which is after your opponent can respond.

You misunderstand my context. Yes, the item is in the being played field. Since it's not a tactic, tactician vacation can do nothing to it. Since it's not actually in play at the time, you can't respond with precise sabotage to kill it. You can play other abilities, yes, but there isn't a card out there that prevents it from hitting the table. Once it does actually hit the table, you switch seats, so even if you DID have a precise sabotage, you no longer have the ability to play it.

La_Sin_Grail
12-19-2006, 04:02 PM
Actually, that's not true. Bernie beat me with it. Admittedly he probably would have won anyhow, but that definitely speeded it up and cut me out of any chance. I don't know what he had in his hand, but if it wasn't substantive I had the materials to make a comeback. But if he had a decent hand, he would have won unless I came accross a miracle.

Yeah, without trying to slight you in any way, I'm pretty sure I had that game without E.O. Granted, E.O. helped a lot, but I found myself dumping it most of the day to godmull or to resource, not playing it except the one time to push in the threeish damage (not quite remembering) I needed to finish the game that turn.

Anyways, I've actually been thinking E.O. isn't that great. How often is it that you come across a situation that you have mana open, lethal damage available to swing, and you aren't going to win anyway? I like scrag way better, at less threshold and less risk.

Also, if they gain control of your deck with E.O., they can mess you up quite a bit, too. Don't forget unless you're able to kill them immediately, it'll just kill both of your boards with your own cards.

LucienofShadow
12-19-2006, 04:05 PM
Yeah, I figured you were winning anyhow. The only hand I would have won against would have been something like 7x Resource cards....

But in any case, you've just gotten a good description of E.O. from the mouth of someone who's used it successfully. That's probably the best description you'll get.

La_Sin_Grail
12-19-2006, 04:09 PM
It does look great on paper, though, I'm not saying it's a bad concept. I just don't find situations where it actually is going to get used. It's great to imagine crazy situations where it's rediculous... but every winning deck I've seen has at least a dozen cards that take things off the opposing board- be that banker brummagems, bribes, and poachings, or the rogue scrags and rapines, or even bardueses, target practices, skewers, and eye gouges from warlord. Every deck has tons of removal and consequentially there aren't really massive creature locks with good decks.

Falsesanity
12-19-2006, 04:29 PM
I had a friend who had a deck centered around EO, but he could never pull it off right, he tried everything but when he thought he was losing past the point of return most times i didn't have the hand to take him out and was in just as bad of a spot as him. 7 times out of 10 EO being played on me has helped me out more than the person playing it

Trakix
12-19-2006, 05:32 PM
As nearly everyone here has stated, EO is not that great. It can be OKAY in a limited deck that can support the threshold cost, but I would almost never play it anyway, in lieu of playing more resources of a better supported color.

La_Sin_Grail
12-19-2006, 06:20 PM
As nearly everyone here has stated, EO is not that great. It can be OKAY in a limited deck that can support the threshold cost, but I would almost never play it anyway, in lieu of playing more resources of a better supported color.

Actually, I think it's great in limited. In limited, I often find myself slightly short on removal. That means creatures can stack up much more easily than in constructed. In limited, running about 6 copies of removal seems to be average, which is proportionally much less than 16+ in a constructed deck. In limited, if you have a deck with some sort of *cough cough* dock sentinel-type power, E.O. can be great. Just not in constructed :P

Sliops
12-19-2006, 07:41 PM
You misunderstand my context. Yes, the item is in the being played field. Since it's not a tactic, tactician vacation can do nothing to it. Since it's not actually in play at the time, you can't respond with precise sabotage to kill it. You can play other abilities, yes, but there isn't a card out there that prevents it from hitting the table. Once it does actually hit the table, you switch seats, so even if you DID have a precise sabotage, you no longer have the ability to play it.

Limited Liability can nix the entire strategy.
Armored Keep is an interesting play as well.
Mitigating cards (lessen the blow) include: Ambuscade, Skewer, Target Practice, Downsizing, Executive Poaching.