Universegames
08-14-2006, 11:19 PM
Hey everyone, I'd like to take a moment to share my winning strategy from the Spoils $2500 tournaments at Gencon regarding my resource distribution, it led me to top 8 twice and then my drafting skills led me the win 1st place both days.
The #1 mistake I saw people making, and you’ll see them make it too is to try to put a proportionate resource to card base ratio based on the Trades that you run in your deck….
With the size of the card pool you have you almost always have to run 3 Trades, I ran 1 larger one on day 1 with two smaller ones, on day 2 I ran three 10 card trades, either case I only ever put cards with higher threshold than 2 in extremely sparingly – maybe a total of 2-3 cards per deck everything else had 2 or less threshold and I almost never put anything higher than 2 thresh in more than 1 Trade.
I ran 30 Cards 3 Trades with 2-9-9 resources I would put 2 resources in for the Trade that I had the most double or less thresholds (with 0 higher than 2 thresh) I would start with those two in play. Then I’d put in 9 of the other two (18 more total) and one of those two trades would have cards with 1,2,3,4+ thresh then the final trade, which I really consider my “splash” trade would have only 2 threshold or less and would probably be the fewest in the deck.
This isn’t at first glance intuitive, you’d think you need a even resource/proportionate base but that isn’t the case, what you need it consistency of draw and this gives it to you. If you are playing 3 Trades but only ever need draw 2 different resources for the rest of the game since your 3rd already starts with doubles in you’re going to do much better. Granted you could run less resources and more cards and just play some cards as generics, but then you chance not drawing the resources you need for your thresholds early on, arguably one of the most tempo destructive things you could do.
Since you have the “God” mulligan in this game, you get to see 8~16 cards on the play and 9~18 cards on the draw before you even play turn 1, and you get to keep the ones you like along the way. It’s really darn smart and I want to hug the developers for this. I heart smart game designers who hate resource screw as a loss mechanic.
I don’t claim that this is the only way you can build from a sealed pack but I think it is probably one of the most efficient way, since you’re going to be in three trades likely.
As with everything your mileage may vary but this is arguably in my opinion one of the reasons I won both $2500’s at Gencon.
-Michael Angelo Tripp-Russo
The #1 mistake I saw people making, and you’ll see them make it too is to try to put a proportionate resource to card base ratio based on the Trades that you run in your deck….
With the size of the card pool you have you almost always have to run 3 Trades, I ran 1 larger one on day 1 with two smaller ones, on day 2 I ran three 10 card trades, either case I only ever put cards with higher threshold than 2 in extremely sparingly – maybe a total of 2-3 cards per deck everything else had 2 or less threshold and I almost never put anything higher than 2 thresh in more than 1 Trade.
I ran 30 Cards 3 Trades with 2-9-9 resources I would put 2 resources in for the Trade that I had the most double or less thresholds (with 0 higher than 2 thresh) I would start with those two in play. Then I’d put in 9 of the other two (18 more total) and one of those two trades would have cards with 1,2,3,4+ thresh then the final trade, which I really consider my “splash” trade would have only 2 threshold or less and would probably be the fewest in the deck.
This isn’t at first glance intuitive, you’d think you need a even resource/proportionate base but that isn’t the case, what you need it consistency of draw and this gives it to you. If you are playing 3 Trades but only ever need draw 2 different resources for the rest of the game since your 3rd already starts with doubles in you’re going to do much better. Granted you could run less resources and more cards and just play some cards as generics, but then you chance not drawing the resources you need for your thresholds early on, arguably one of the most tempo destructive things you could do.
Since you have the “God” mulligan in this game, you get to see 8~16 cards on the play and 9~18 cards on the draw before you even play turn 1, and you get to keep the ones you like along the way. It’s really darn smart and I want to hug the developers for this. I heart smart game designers who hate resource screw as a loss mechanic.
I don’t claim that this is the only way you can build from a sealed pack but I think it is probably one of the most efficient way, since you’re going to be in three trades likely.
As with everything your mileage may vary but this is arguably in my opinion one of the reasons I won both $2500’s at Gencon.
-Michael Angelo Tripp-Russo