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Paul
04-28-2012, 08:45 AM
EDIT: This probably should have gone in the casual forum. Didn't see that. Sorry.

I'm looking for opinions on if this idea sounds viable, maybe not against competitive decks like Rage Sligh or that Arcanist resource trick that's popular, but against generally strong decks outside of a tournament scene. And if not, is there anything that might be suggested that would not require tracking down more than one rare?

I like the Ass card, but as clever as it is, I dislike the idea of a characterless deck. So my idea was instead of having nothing to give my opponent, give him the next worst thing... micromajigs.

The idea here is to get Time Portal and Ass out eventually so that I can continue playing good two-thresh rogue characters while my opponent gives me his stuff in exchange for majigs. Here is what I'm looking at as the core of the deck, with the rest to be fleshed out with Rogue characters and stuff that can search-and-destroy item killers to cover my ass (and the portal, though I don't play in a location-hating environment, so this is not yet a problem).

RESOURCES
Deception x2 (starting)
Elitism x15 (this could change depending on how many Rogue characters I want in)

BOOTY
Ass x4

MAJIG ENGINE
Time Portal x4
Crest of Elitism x2 (I only have two and can't afford to buy more)
Drivey Car x4
Micromajig Maker x4
Micromajig Master x4
Micromajig Shipping Container x4

SEARCH ENGINE
Contriving Engineer x4
Lab of Luxury x4
Luteoderm Prototype x4

PLAN B
Time Traveler's Tourist Trap x2 or 3 (should probably come out, but it's the centerpiece of my current Gearsmith deck and I find it hilarious... will probably take out)

ROGUES
Characters and Search-and-Destroy cards x the rest

I could go into detail with the Rogue section, but Seed 3 looks to be very Rogue-friendly, so I'm hoping by the time I sort out what I want the core of this deck to be and acquire the cards for it, I'll have more choices to consider.

I'm not sure if I have enough searching or if I might have too much majiging. It is only a two card "combo" (if it can be considered a combo), but I've never made a deck that revolves around one main trick before, so I'm really anxious about being able to get the two important cards out.

Thanks for any input!