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  1. What the hell is this forum for, anyway?
  2. General - Some Ideas
  3. Banker - Liquidate
  4. Rogue/Warlord - Barter (N or X)
  5. Warlord - Challenge
  6. Arcanist - Muddle
  7. Rogue - Cheat
  8. General - Boost
  9. General - It gets better
  10. Character Trait - Flexible
  11. Rogue - Dangerous Game
  12. Arcanist - Ritualist
  13. Warlord - Wind Up
  14. Gearsmith - Wishes and Glue
  15. Banker - Catnip Surcharge
  16. General/Gearsmith - Upgraded Factions
  17. Gearsmith - Spare Parts
  18. Rewards for mono-coloring
  19. Rogue Mechanic - Stacking N
  20. augmentation
  21. General - Threshold Triggers
  22. General - Advanced Characters
  23. General - Developing Characters
  24. Boost Land?
  25. General - Flip Down
  26. Hybrid Resources
  27. General - Resource
  28. Resource Characters
  29. Sticky Gear
  30. General - Stunning!
  31. Micro-majig revoultion.
  32. Drawback proposition
  33. Rogue - Roulette
  34. Shifting Character Stats
  35. Face-down Threshold
  36. Events - new card type
  37. Dedicated - new keyword
  38. New Trade Hybridian
  39. Deja Vu | Keeping Cards from the Discard Pile [ABILITY]
  40. Way to strenghen Mono trade decks
  41. Multi player formats
  42. Flight
  43. Seed Faction cards not really best for their trade
  44. Alternate Win Conditions
  45. I don't get Flip Up
  46. The difference between items and gear
  47. Remove from Game (or Not)
  48. Warlord - Cannot die during battle
  49. Gearsmith - Mergemajig
  50. My idea of an new trade: Undead
  51. Loyalty [X]
  52. (Thresh Symbol) Presence X
  53. Thresh-less Flipup
  54. Recur and its inconsistency
  55. Permanent (card in play)?
  56. Guerrilla Tactics
  57. Deck size?
  58. Attach Resource to Character
  59. New Keyword: Antagonize
  60. Unique Tactics
  61. New Mechanic- Magnify
  62. New Mechanic - Off-Trade Flip Up/Abilities- Multi-Trade Abilities
  63. Banker- Sacrifice mechanic
  64. Fling
  65. Channel
  66. Chain Reaction
  67. Armor
  68. New Icons for Large Threshold Requirements